tag:blogger.com,1999:blog-51109766848777115162024-03-05T09:29:28.951-08:00Anima Tacticianpulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.comBlogger160125tag:blogger.com,1999:blog-5110976684877711516.post-70969440179800461692017-09-10T04:26:00.002-07:002017-09-10T04:26:25.276-07:00Nostalgia Kicking In<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgd5f_mLo8YS6i2O8bUnOiJYB3I8cX44kfsoQwuldmg4_A3gXg9XowD2hG13tFvEp8F8qIQZxS-4erSGxmchRSYHM_uD84Btpu_AtVu54Y9PA5TJ9zvANq1uVYlvSc2MZCCd0_Kfn-KZxo/s1600/anima__fate_by_wen_m.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1109" data-original-width="721" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgd5f_mLo8YS6i2O8bUnOiJYB3I8cX44kfsoQwuldmg4_A3gXg9XowD2hG13tFvEp8F8qIQZxS-4erSGxmchRSYHM_uD84Btpu_AtVu54Y9PA5TJ9zvANq1uVYlvSc2MZCCd0_Kfn-KZxo/s320/anima__fate_by_wen_m.jpg" width="208" /></a></div>
I have been on a bit of an <i>Anima Tactics</i> nostalgia trip today, looking at artwork and cards for unreleased characters.<br />
<br />
I love the <i>Anima</i> range of minis, I absolutely do, and wish they were still in production - that would help get me motivated to carry on painting them. I have a few which are part-painted and I hope to get some motivation to pick up brushes on some of those soon.<br />
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One of the problems for <i>Anima</i> as a brand is there is no real news. There have been hints that <i>Anima Studios</i> is entering into a renewed partnership with <i>Edge Entertainment</i>, with he first emphasis on the rpg line. However, the video game <i>(Gate of Memories)</i> has clearly been an anchor on other developments, taking so much longer to finish off than ever anticipated.<br />
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Right now the biggest positive step I wish for is the <i>Gate of Memories</i> physical rewards, but there is still no sign of those. The Extended Campaign Kickstarter page hasn't had an update in over 4 months which is a concerning sign. As it is, if <i>Edge Entertainment</i> are able to begin production on a successor edition to <i>Anima Tactics</i>, I do not foresee that before early to mid 2018 at the very earliest, possibly much later than that. Unfortunately hard information is pretty difficult to come by.<br />
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<br />pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com13tag:blogger.com,1999:blog-5110976684877711516.post-61504934220346698742017-01-07T03:27:00.002-08:002017-01-07T03:27:39.113-08:00New Year, New Impetus?<div class="separator" style="clear: both; text-align: center;">
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Apologies that the blog has been dormant for so long. My hobby attention has been elsewhere and I failed to meet my small-ish target of of twelve <i>Anima Tactics</i> minis in 2016 and only finished one - due much to the lack of motivation that the lack the new releases or news creates.<br />
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In the past couple of weeks a picture has emerged of the casts of the <i>Anima Tactics</i> minis rewards from the <i>Anima: Gate of Memories Kickstarter</i> project. That has res-parked a little motivation for me, but whether it will be sufficient remains to be seen. <b>The Nameless</b> is on the left and <b>The Bearer</b> on the right.<br />
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<i>Anima Tactics</i> minis seem to be very scarce now, which is not unexpected. However, <i>Anima Studios</i> (seemingly calling itself <i>Anima Project</i> now) is showing increased signs of life with a Twitter account and a new Forum, and there have been assurances of progress on some kind of return for Anima Tactics which would be marvellous, even if logistically very challenging (I believe that the moulds and masters were with <i>Cipher Studios</i>, so bringing all those existing minis back into the game or a new version of the game could be very expensive).<br />
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On top of that, I managed to snag a rare unreleased mini last year, almost completing my collection.<br />
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I wait to see what 2017 holds, and i hope to paint more than one <i>Anima Tactics</i> mini in anticipation.pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com16tag:blogger.com,1999:blog-5110976684877711516.post-72230287055483122792016-03-24T10:18:00.001-07:002016-03-24T10:18:48.657-07:00Nimrod<div class="separator" style="clear: both; text-align: center;">
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<b>Nimrod</b> has been painted over the past couple of weeks, and marks my 75th painted <i>Anima Tactics</i> <a href="http://animatactician.blogspot.co.uk/p/units.html">unit</a>. It also marks another lull has occurred, at almost five months since I painted <b><a href="http://animatactician.blogspot.co.uk/2015/10/sharsha-friedegunde.html">Sharsha</a></b>. This year I have set a goal of 12 painted <i>Anima Tactics</i> units which is achievable, but only if I can gather sufficient motivation.<br />
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Once I started the painting I was briefly side-tracked finishing a few minis for another game, but managed the bulk of the mini over two sessions, with little bits here and there to finish off. In all it felt fairly straightforward, although I am not totally happy with the face, but I consider it finished, especially given how few <i>Anima Tactics</i> minis I have painted in the past year.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtlVQL3Vi78UcBSv954vtapBNABDrJEwrlD8vogUFEU4DfYTC0gMuVPrIYQwu7HVMY4MZGE9sQ_lbhJWank09Xo1E7xBGMaBrhpCU_C8TzNJAYM6QvjE13iQbMZH5nzGuj4QodO311j4w/s1600/Nimrod+1.2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtlVQL3Vi78UcBSv954vtapBNABDrJEwrlD8vogUFEU4DfYTC0gMuVPrIYQwu7HVMY4MZGE9sQ_lbhJWank09Xo1E7xBGMaBrhpCU_C8TzNJAYM6QvjE13iQbMZH5nzGuj4QodO311j4w/s320/Nimrod+1.2.jpg" /></a></div>
<b>Nimrod</b> is a Level 40 <i><a href="http://animatactician.blogspot.co.uk/search/label/Prowler">Prowler</a></i> for the <i><a href="http://animatactician.blogspot.co.uk/search/label/Church">Church</a></i>. At that Level, of the painted units I have so far, he would substitute for either <b><a href="http://animatactician.blogspot.co.uk/2012/12/grey.html">Grey</a>, <a href="http://animatactician.blogspot.co.uk/2013/06/luzbell.html">Luzbell</a> </b>or <b><a href="http://animatactician.blogspot.co.uk/2013/08/saint-astraega.html">Saint Astraega</a></b>, and like all of them he offers something unique for a Party. What <b>Nimrod</b> has is threat to <i><a href="http://animatactician.blogspot.co.uk/search/label/Stealth">Hidden</a></i> and <i><a href="http://animatactician.blogspot.co.uk/search/label/Intangible">Intangible</a></i> models; suddenly <i>Stealth</i> is not the great protection it ordinarily is. His Actions are likely to leave Nimrod stranded, so timing his Attack or Charge will be crucial.<br />
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In terms of Advantage cards, <i>Covert Operation </i>to give <i><a href="http://animatactician.blogspot.co.uk/search/label/Advanced%20Deployment">Advanced Deployment</a></i> looks good; <i>Clock of Cronos</i> or <i>Fate Clock</i> at least leaves the option of a defensive Action Point (for Dodge); or <i>Gnose</i> to get <b>Nimrod</b> into position.<br />
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<b><u>Running Totals</u></b><br />
<b>Anima Tactics Units Units Painted/Owned:</b> 75/169 (44.4%; added - nothing)<br />
<b>Anima Tactics Discrete Units Painted/Range:</b> 71/163 different units (43.6 %)<br />
<b>Year to Date Target:</b> 1 of 12 units (1 per month target; 8%)pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com6tag:blogger.com,1999:blog-5110976684877711516.post-79446001995622889892016-01-09T04:17:00.000-08:002016-03-24T09:50:27.578-07:00Anima Tactics Production By Cipher Studios Ends?<div class="separator" style="clear: both; text-align: center;">
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Well, last year's announcement by <i>Cipher Studios</i> was bad enough for <i>Anima Tactics</i>, and now it looks like <i>Anima Tactics</i> minis have suddenly become more scarce.<br />
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A fan asked <i>Ninja Division </i>about restocks of minis:<br />
<blockquote class="tr_bq">
"Are the out-of-stock Anima Tactics minis on the webstore now gone for good?"</blockquote>
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And this was the reply from Ninja Division:<br />
<a href="https://www.facebook.com/NinjaDivision/posts/516912965155931?comment_id=517858438394717&comment_tracking=%7B%22tn%22%3A%22R%22%7D">(source link)</a><br />
<blockquote class="tr_bq">
"that is correct."</blockquote>
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So it looks like whatever supplies are available are currently the last remaining copies of the various minis. Taking a brief look around the internet suggests availability is very reduced for much of the range compared to this time last year.<br />
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It also means that the last few releases (<b>Sharsha, September, Nimrod</b> and <b>Anaximenes</b>) may be among the rarest minis for the game.<br />
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It could be that <i>Cipher Studios</i> plan to move ahead separately from <i>Ninja Division</i>, but that does not seem likely.<br />
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What seems the case is that the promised <b>Legion </b>and <b>Limited Edition Celia </b>are not going to appear. I have asked about those two minis specifically, and not received an explicit answer from <i>Ninja Division</i>.<br />
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I accept that this is speculation, taken from the information available, however it means I strongly believe the first era of <i>Anima Tactics</i> is pretty much done except for the arrival of <b>The Bearer</b> and <b>The Nameless</b> miniatures as part of the <i>Gate of Memories Kickstarter</i>.<br />
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I retain some hope for a future of some iteration of the game, and I hope that somehow the existing characters make their way into any hypothetical future edition, even if only in the form of game rules if the minis won't ever be produced again.pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com12tag:blogger.com,1999:blog-5110976684877711516.post-70709650239111199702016-01-01T03:25:00.003-08:002016-01-01T03:30:51.766-08:00Anima Tactician In 2015<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih-Va0MuAj1YPdZJ0jvJWElLvOARDJx2EOcWQIuh3MRZYar1C56SoY9hT7Faa4kHwH36e62kxtIBoXqJNQGShSt-nc9WwXTGoAE6sZw5x66JZMl1Qp-hF5uZLh15l1b-guPtpW_KBOCo8/s1600/AT+2015.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih-Va0MuAj1YPdZJ0jvJWElLvOARDJx2EOcWQIuh3MRZYar1C56SoY9hT7Faa4kHwH36e62kxtIBoXqJNQGShSt-nc9WwXTGoAE6sZw5x66JZMl1Qp-hF5uZLh15l1b-guPtpW_KBOCo8/s320/AT+2015.jpg" width="320" /></a></div>
2015 was a very lean year in my project to eventually paint at least one of every <i>Anima Tactics</i> miniature. I managed only 4 units in 2015, whereas in 2013 I painted 36, and in 2014 I painted 29.<br />
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On the plus side, I was especially please with how <b><a href="http://animatactician.blogspot.co.uk/2015/06/adolf-brunner.html">Adolf Brunner</a></b> and <b><a href="http://animatactician.blogspot.co.uk/2015/03/cordelia-rosalind.html">Cordelia Rosalind </a></b>turned out.<br />
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The wind was knocked out of my sails by the <i>Cipher Studios</i> announcement early in the year - my enthusiasm dwindled to almost nothing. I still want to finish the project, but 2018 is probably unrealistic now.<br />
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I have set a much more modest goal for 2016 than 2015, aiming to paint 12 units, or an average of 1 per month. Hopefully that target can be met and the project gets back on track in some form.<br />
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There is the possibility of an unofficial UK <i>Ninja Division</i> tournament in 2016, possibly including <i>Anima Tactics</i>. Add to that, there are rumours of a return of <i>Anima Tactics</i> in 2016 via a new edition, possibly under a new name, but what that means for the existing sculpts and their use in the rumoured new game is really unclear as yet.<br />
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Onward and upward.pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com5tag:blogger.com,1999:blog-5110976684877711516.post-32806707874832323592015-10-25T07:39:00.001-07:002017-09-19T13:38:17.874-07:00Sharsha 'Friedegunde'<div class="separator" style="clear: both; text-align: center;">
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Months have passed, and I have finally completed a new <i>Anima Tactics</i> <a href="http://animatactician.blogspot.co.uk/p/units.html">unit</a>! Spurred on by my <a href="http://eclecticgentlemantabletopgamer.blogspot.co.uk/search/label/Zomtober">Zomtober</a> painting exertions, I was determined to use this month as a spur to getting other tangentially related stuff painted, and for me, <b>Sharsha 'Friedegunde'</b> fit the bill. While she is not an <i><a href="http://animatactician.blogspot.co.uk/search/label/Undead">Undead</a></i>, she has abilities that reference life after death and I thought it would be interesting to use my zombie-skin recipe on her with her patchwork body.<br />
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<b>Sharsha</b> is of course one of the four recently released but long-awaited final minis from Cipher Studios/Ninja Division, and I was pleased that they finally surfaced - although two more minis remain yet to be released: <b>Legion</b> and the new <i>Limited Edition</i> <b>Celia</b>.<br />
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The initial painting was pretty quick as I went back and forth between this and other minis I have tackled for Zomtober. I am hoping that in the last couple months of 2015 I can at least get one or two more <i>Anima Tactics</i> units finished.</div>
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I haven't played the game in quite a while, with enthusiasm seriously dampened by the Cipher decision about the game, but hope to maybe play a game or two soon or early next year. It would be nice to get <b>Sharsha</b> onto the table if I do. In game terms, <b>Sharsha </b>is having to compete with Organization-specific units as well as other <a href="http://animatactician.blogspot.co.uk/search/label/Wanderer">Wanderers</a> for the coveted Wanderer slot in a Party (except <i><a href="http://animatactician.blogspot.co.uk/search/label/Black%20Sun">Black Sun</a> </i>who she cannot work with). Therefore she has to offer something exceptional, and with her Power Token management adding extra options such as instant AP recovery (theoretically allowing for 7 AP expenditure once per game), Healing, coming back from being reduced to 0 Life Points, and increased Speed, then I think arguably she does.<br />
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For Advantage Cards, I think the ideal choice is <i>Orb of Power</i> so she starts with 1 Power Token, and meaning she should be up to 2 or 3 Tokens by the end of her first Turn if she also uses her Pure Anger Action twice - that sets her ready to use <i>Limit Break</i> (AP recovery) and just 1 Power Token short of being ready to use <i>Beyond the Grave</i> which allows her to return from being reduced to 0 LP.</div>
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<b><u>Running Totals</u></b></div>
<div>
<b>Anima Tactics Units Units Painted/Owned: </b>74/169 (43.8%; added - <i>Sharsha, Nimrod, Anaximenes, September</i> and another <i>Ahriman. Lord of Darkness</i>)</div>
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<b>Anima Tactics Discrete Units Painted/Range:</b> 70/163 different units (42.9 %)</div>
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<b>Year to Date Target: </b>4 of 18 units (3 per month target; 13%)</div>
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pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com6tag:blogger.com,1999:blog-5110976684877711516.post-84467885595599929432015-09-23T23:29:00.001-07:002015-09-23T23:29:59.339-07:00Renewed Enthusiasm For My Project?<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDQj_oQgd2Zkv2aF4jprQ55vUOGYixYpkb4B3UBV_jR-C34EbqHqfY1XDqZlYUn7PGSglMn-Ym8W47rSz9y514bjWpzuEMQzMC8RjaYjojr0gzhRYOEmJuFdvasCuLuky4lLvvnPJHuFI/s1600/logo.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDQj_oQgd2Zkv2aF4jprQ55vUOGYixYpkb4B3UBV_jR-C34EbqHqfY1XDqZlYUn7PGSglMn-Ym8W47rSz9y514bjWpzuEMQzMC8RjaYjojr0gzhRYOEmJuFdvasCuLuky4lLvvnPJHuFI/s1600/logo.jpg" /></a></div>
This week there have been a couple of events that *may* help reignite my motivation for my <i>Anima Tactics</i> project.<br />
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The first was the arrival my order of the recent releases of <b>Anaximenes, Nimrod, Sharsha 'Friedegunde'</b> and <b>September</b>. After the announcement that <i>Anima Tactics</i> would become a web-only line, and then the inertia of releases from Cipher Studios, when they finally became available I ordered them immediately. Another seven weeks or so passed and my enthusiasm for painting <i>Anima Tactics</i> waned week by week, before they arrived against my expectations on Monday this week.<br />
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In addition, the latest update to the <i>Anima: Gate of Memories Extended Campaign </i>(the Kickstarter campaign for an <i>Anima</i> video game) this week announced that the next update will show the 'greens for the <b>Bearer </b>and the <b>Nameless</b> minis. We have seen the <b>Bearer</b> already, but the <b>Nameless</b> will be a new thing to see.<br />
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With these two events I can feel a little renewed enthusiasm. and after starting to de-flash some of the new arrivals, I may use painting one of them to try and spur me into painting more of my <i>Anima Tactics </i>backlog.pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com4tag:blogger.com,1999:blog-5110976684877711516.post-6802582915435712702015-07-17T09:33:00.001-07:002015-07-18T08:16:56.163-07:00'Free' At Last....<div class="separator" style="clear: both; text-align: center;">
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By 'free', I mean the final releases for <i>Anima Tactics</i> have finally begun to surface. This news has been posted on the Soda Pop website about Ninja Division releases for Gencon. From their news story (<a href="http://sodapopminiatures.com/news/gencon-prereleases-and-specials-2015-07-16.html">link</a>):<br />
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<blockquote class="tr_bq">
<i>Four new Anima Tactics models, Nimrod, Sarsha [sic], Anaxamines, and September will be released at Gencon. All Anima models are metal cast.<br />All items will also be available at the Soda Pop Store while Gencon is running. If you want a chance to get these items early mark your calendar for July 30 – August 2!</i></blockquote>
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I am very pleasantly surprised that <b>Sharsha 'Friedgunde' </b>is included in the releases; I had privately known the sculpt existed but did not expect it to see released by CS/ND - so well done to them for deciding to release it.<br />
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Unfortunately the news story does not answer what is happening with <b>Legion</b> and the <b>Limited Edition Celia</b>. I hope they both get released; for the time being I am assuming they will, and adding <b>Sharsha</b> to the list of expected AT minis (which numbers 160 including these 4 minis, <b>Legion, L.E. Celia </b>and the 2 Kickstarter minis: <b>The Bearer</b> and <b>The Nameless</b>).pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com2tag:blogger.com,1999:blog-5110976684877711516.post-6229014136775465232015-06-30T13:27:00.002-07:002015-06-30T13:27:23.066-07:00Adolf Brunner<div class="separator" style="clear: both; text-align: center;">
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Another <i>Anima Tactics</i> unit finished, this one after a break of three and half months. In <a href="http://animatactician.blogspot.co.uk/2015/05/it-has-been-while-and-here-is-why.html">my last post</a> I explained why momentum had dropped off this project; well since then there really is no update: <i>Ninja Division/Soda Pop</i> are still waiting for additional stock from the other side of <i>Ninja Division</i>, namely <i>Cipher Studios</i>. Which means fans of the range are still waiting for those last few releases. I will be pleased if they ever appear, but each month I have increased doubts.<br />
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Despite all of that, I managed to get to some renewed motivation for painting <i>Anima Tactics</i> and wanted to start and finish a mini quite quickly, and suddenly <b>Adolf Brunner</b> seemed the right option. I thought if I kept going over a few sessions he could be manageable.<br />
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Painting-wise, I decided on the sandy blond hair to evoke the idea of German WWII fictional villains from pulps etc.<br />
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The painting was actually quite straight-forward due to the simplified colour scheme I opted for, and it is nice to have another mini done, although I am way behind my target for the year.<br />
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In all I am pretty happy with how the mini has turned out, especially as my momentum for this range had ground to a halt prior to completing this one. Hopefully it won't be another three and half months before I finish my next <i>Anima Tactics</i> mini.<br />
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In the Anima background Adolf is described as a nasty piece of work, a cruel supernatural scientist who has risen in power and influence.<br />
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In game terms <b>Adolf Brunner </b>is my 10th <i><a href="http://animatactician.blogspot.co.uk/search/label/Azur%20Alliance">Azur</a> </i>unit, which isn't bad considering I have yet to play them as an <i>Organization</i>!<br />
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<b>Adolf Brunner</b> specialises in Magic Effects and can return to the board even if taken out. He is also part of the <i>Team The Puppet Master</i> (the boss of it basically) along with <b>Frey</b> and <b>Freya</b>. Like many <i>Azur</i> he has a relatively low Levels cost which was reduced after the cost adjustment in 2013.<br />
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Maybe one day I will give my <i>Azur </i>a proper game.<br />
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<b><u>Running Totals</u></b><br />
<b>Anima Tactics Units Units Painted/Owned:</b> 73/165 (44.2%)<br />
<b>Anima Tactics Discrete Units Painted/Range: </b>69/159 different units (42.8 %)<br />
<b>Year to Date Target:</b> 3 of 18 units (3 per month target; 17%)pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com6tag:blogger.com,1999:blog-5110976684877711516.post-36108500812933952312015-05-23T09:31:00.003-07:002015-05-23T09:31:40.981-07:00It Has Been A While And Here Is Why....<div class="separator" style="clear: both; text-align: center;">
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It has been more than two months since I last painted anything from the <i>Anima Tactics</i> range. That saddens me because that means my enthusiasm for what I feel is one of the strongest ranges of minis I have ever seen has waned.<br />
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I know why, and it does relate to the discontinuation of the range as announced by <i>Cipher Studios</i>. I think it is harder to be enthusiastic for a 'dead' game/range, or maybe that is just me.<br />
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I had hoped that as announced we would have begun to see the last of the unreleased minis (such as <b>Nimrod</b>, right), but almost 8 weeks after <i>Soda Pop Miniatures</i> started being the online stockist in place of <i>Cipher</i>, they acknowledge that they have yet to receive stock for the remainder of the range from <i>Cipher</i> (they currently have less than half of the product SKU's as far as I can see), let alone those unreleased minis that were promised.<br />
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I will complete my project. I am determined and sure of that. I just expect it will now take longer than previously anticipated unless I can get some unexpected motivation. I will have a look at what I have part-painted and under-coated and see if there is anything quick and easy to get done soon, just to get something going on the blog again. Please bear with me.pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com3tag:blogger.com,1999:blog-5110976684877711516.post-27769034039075480182015-03-19T02:23:00.000-07:002015-03-19T02:23:00.045-07:00Team Les Jaeger<div class="separator" style="clear: both; text-align: center;">
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My first three <i><a href="http://animatactician.blogspot.co.uk/search/label/Teams">Teams</a> </i>were finished within less than twelve months, and the fourth...has arrived over twelve months after the third. <sigh>.<br />
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So far the only <i>Team</i> comprising 4 units - <b><a href="http://animatactician.blogspot.co.uk/2014/08/the-colonel.html">The Colonel</a>, <a href="http://animatactician.blogspot.co.uk/2014/08/reindhold.html">Reindhold</a>, <a href="http://animatactician.blogspot.co.uk/2015/03/kirsten.html">Kirsten</a> </b>and <b><a href="http://animatactician.blogspot.co.uk/2014/04/kyler.html">Kyler</a></b> - <i><a href="http://animatactician.blogspot.co.uk/search/label/Team%20Les%20Jaeger">Team Les Jaeger</a></i> is one of 3 <i>Team</i> options for the <i><a href="http://animatactician.blogspot.co.uk/search/label/Azur%20Alliance">Azur Alliance</a></i>. Despite having more members than most other <i>Teams</i>, this one only comes in at 165 Levels, meaning that fielding 2-4 additional units in a 300 Level game is very feasible, especially with the discount that <i>Azur</i> can take on <i><a href="http://animatactician.blogspot.co.uk/search/label/Prowler">Prowlers</a></i> (knocking 10 Levels off the <i>Team</i> cost).<br />
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Forming <i>Team Les Jaeger </i>turns <b>The Colonel</b> into a sort-of <i><a href="http://animatactician.blogspot.co.uk/search/label/Arbiter">Arbiter</a></i>, able to give <i>Orders</i> (small extra Actions) to the <i>Team</i> at no AP cost. So while many other <i>Teams</i> feature individual benefits for specific members, this one is dependent on <b>The Colonel</b> to buff the rest of the <i>Team</i>.<br />
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I haven't used <i>Azur</i> yet in any significant size of game, but now I feel I have enough to make a decent game of it with them (possibly bolstered by <i><a href="http://animatactician.blogspot.co.uk/search/label/Wanderer">Wanderers</a></i> <b><a href="http://animatactician.blogspot.co.uk/2013/12/kagemaru.html">Kagemaru</a></b> and a <a href="http://animatactician.blogspot.co.uk/2014/04/shinobi.html" style="font-weight: bold;">Shinobi</a> or two), so hopefully in the next few months <i>Team Les Jaeger</i> will make it to the table.<br />
<br />pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com2tag:blogger.com,1999:blog-5110976684877711516.post-38100419338598123072015-03-14T09:15:00.004-07:002015-06-30T13:12:46.411-07:00Kirsten<div class="separator" style="clear: both; text-align: center;">
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Another mini done, and hopefully I am now regaining some lost painting momentum for the project, after finishing <b><a href="http://animatactician.blogspot.co.uk/2015/03/cordelia-rosalind.html">Cordelia</a></b> earlier this month and now <b>Kirsten</b>. I won't get ahead of myself though!<br />
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<b>Kirsten</b> has been part-done for a few months, and it was only in the last couple of weeks I was able to overcome whatever was blocking me from simply getting her finished off, so two satisfactions for me this time: another unit painted, and something completed that has been long-gestating in painting terms. Not my best standard of painting, but now done, which for me is the most important thing.<br />
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This silent assassin is described as an enigmatic killer in the ranks of <i>Les Jaeger</i>. She also completes my first <i><a href="http://animatactician.blogspot.co.uk/search/label/Teams">Team</a></i> in over a year, and over six months since I finished the third of four members of the <i>Team </i>(<b><a href="http://animatactician.blogspot.co.uk/2014/08/the-colonel.html">The Colonel</a></b>). I will put a post up of my <i><a href="http://animatactician.blogspot.co.uk/search/label/Team%20Les%20Jaeger">Team Les Jaeger</a></i> in a few days time.<br />
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In game terms, <b>Kirsten </b>is a cheap <i>Prowler</i> unit for <i>Azur</i>. Her attacks can all potentially inflict <i>Poison</i> States, and in addition she has a ranged counter-attack and move and fire options in her armoury, as well as a potentially deadly one-shot area of effect attack against all enemies within line of sight within 12 inches; stack the right buffs on her at the right time and this fairly inexpensive unit could make a mess of clustered enemies. As a consequence, I think an Advantage Card buffing her Attack value does have real value, such as <i>Supernatural Weapon</i> or <i>Cursed Weapon</i>, but only if her player can plan properly to get maximum benefit. However, since it is vital to get her in the right position with maximum AP, then cards such as <i>Fate Clock</i> and <i>Clock of Cronos</i> also have real value, as does support from units such as <b><a href="http://animatactician.blogspot.co.uk/2013/06/juliette-kaim.html">Juliette Kaim</a></b>.<br />
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I am not too sure what I will be painting next for <i>Anima Tactics</i>, but hopefully the current momentum will be sustained, especially as I am quite far behind my year to date target. Anyway, please stay tuned to see how the project progresses.<br />
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<b><u>Running Totals</u></b><br />
<b>Anima Tactics Units Owned/Units Painted:</b> 164/72 <i>(43.9%)</i><br />
<b>Anima Tactics Range/Discrete Units Painted:</b> 159/67 different units <i>(42.1 %)</i><br />
<b>Year to Date Target:</b> 2 of 9 units <i>(3 per month target; 22%)</i>pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com2tag:blogger.com,1999:blog-5110976684877711516.post-69426635227900563792015-03-06T01:47:00.000-08:002015-03-06T01:47:00.245-08:00Agent Rules Redux II<br />
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After <a href="http://animatactician.blogspot.co.uk/2014/12/agent-rules-redux.html">posting the card images for revised <i>Empire and Azur Agents</i></a> rules developed by <i>Anima Studios,</i> there have since been revisions to <b><a href="http://animatactician.blogspot.co.uk/2014/12/church-agent-male.html">Church Agents</a></b> and <b><a href="http://animatactician.blogspot.co.uk/2014/10/samael-agent-male.html">Samael Agents</a></b>.<br />
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Things are still unclear about how these rules interact with <b>A<a href="http://animatactician.blogspot.co.uk/2014/06/al-djinn.html">l-Djinn</a></b> for example, but I do hope <i>Anima Studios</i> proceeds with the revisions for <b><a href="http://animatactician.blogspot.co.uk/2013/01/wissenschaft-agent.html">Wissenschaft Agents</a></b> and <b><a href="http://animatactician.blogspot.co.uk/2014/04/shinobi.html">Shinobi</a></b> (and maybe even <b><a href="http://animatactician.blogspot.co.uk/2014/08/gear-mk-trithemius.html">Gear Mk. Trithemius</a></b>) despite the <a href="http://animatactician.blogspot.co.uk/2015/02/anima-tactics-beginning-of-end.html">recent <i>Cipher Studios</i> announcement</a>.<br />
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Anyway, here are the <b>Church Agent</b> and <b>Samael Agent</b> revised rules in case you have missed them elsewhere.<br />
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pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com1tag:blogger.com,1999:blog-5110976684877711516.post-755531585865114592015-03-01T11:24:00.002-08:002015-03-01T11:24:10.200-08:00Cordelia Rosalind<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRU4spHFHPQ0Gix9wmNvjcMXzivaTmB-jmbpjnoft2tVPw6eoVcgLBLODqHX8NZdoWIprQjpU1BCejbLcILJWDmbHRI6435t2W9TOJUV3xBUbC2E5jwW558ZszJjd_25dln6RSJJ_68dA/s1600/cordelia+1.1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRU4spHFHPQ0Gix9wmNvjcMXzivaTmB-jmbpjnoft2tVPw6eoVcgLBLODqHX8NZdoWIprQjpU1BCejbLcILJWDmbHRI6435t2W9TOJUV3xBUbC2E5jwW558ZszJjd_25dln6RSJJ_68dA/s1600/cordelia+1.1.jpg" height="280" width="320" /></a></div>
That took a while. Far too long. Not the mini, but finishing painting any <i>Anima Tactics</i> mini/unit.<br />
<br />
It has been almost three months since I last finished an <i>Anima Tactics </i>mini, and admittedly for fans of the game, the recent news from <i>Cipher Studios</i> was very disappointing. I remain absolutely determined to paint this whole range, and will be pleased to look back on that feat should I succeed. Hopefully I can regain some momentum now that <b>Cordelia </b>is painted; I would love to be past the half-way point of the whole range by summer/autumn.<br />
<br />
The future of <i>Anima Tactics</i> does not totally appear to be over, but I wait to see what comes next if anything after the assurance of the 'last few releases. By my estimate there are 7 certainties or almost certainties:<br />
<blockquote class="tr_bq">
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<b>Anaximenes; Legion; Nimrod, September; Celia special edition; the Bearer; the Nameless.</b></blockquote>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2G7iu4QLwR7m-YZztk_qqAyf9dit2t4b_mI_TygN6hJlgm20Tq4AdVKQoAlb5xhAKzavvrrkJmUSKtcKGJaRAtchyphenhyphenkpSoI0_A_ZeVy9pbRD-YhAlX8iAZ6FnvLyHUDWZWAwpHR6HH1-A/s1600/cordelia+1.2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2G7iu4QLwR7m-YZztk_qqAyf9dit2t4b_mI_TygN6hJlgm20Tq4AdVKQoAlb5xhAKzavvrrkJmUSKtcKGJaRAtchyphenhyphenkpSoI0_A_ZeVy9pbRD-YhAlX8iAZ6FnvLyHUDWZWAwpHR6HH1-A/s1600/cordelia+1.2.jpg" height="280" width="320" /></a></div>
While I also reckon there is a slim chance of one or two other previously not-indicated units being in that final mix too. We shall see. Nonetheless, it leads me to think that there will be 159 discrete units (including limited edition variants etc.), so I will be using that in my target/goal information going forward, adjusting the value as more information comes out.<br />
<br />
On to this latest addition. <b>Cordelia Rosalind </b>is another <i><a href="http://animatactician.blogspot.co.uk/search/label/Wissenschaft">Wissenschaft</a> <a href="http://animatactician.blogspot.co.uk/search/label/Prowler">Prowler</a></i>, combining an array of ranged attacks with <i><a href="http://animatactician.blogspot.co.uk/search/label/Stealth">Stealth</a></i>. I loved this model when I first saw it, and that has not changed, despite that it was a bit of pain to get the parts to fit satisfactorily. <b>Cordelia </b>is pretty formidable in her sniper function, and I dare-say she will get some use in future games.<br />
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I now have up to 555 Levels of <i>Wissenschaft</i>, so could easily field a 600 Level force with a <i>Summon</i> or two for <b><a href="http://animatactician.blogspot.co.uk/2013/04/valis-ul-del-vilfain.html">Valis Ul Del Vilfain</a></b>. That kind of Party would make for a big game and would be far in excess of the 300 Level games I have played so far. If I ever get the time, it could be fun.<br />
<br />
<b><u>Running Totals</u></b><br />
<b>Anima Tactics Units Owned/Units Painted:</b> 164/71 <i><b>(43.3%)</b></i><br />
<b>Anima Tactics Range/Discrete Units Painted:</b> 159/67 different units <i><b>(42.1 %)</b></i><br />
<b>Year to Date Target: </b>1 of 9 units <i><b>(3 per month target; 11%)</b></i>pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com4tag:blogger.com,1999:blog-5110976684877711516.post-3955194367596980542015-02-28T02:44:00.000-08:002015-02-28T02:44:00.048-08:00Tales of the Ninja #3<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibBVL0cb2GJgbll4fUf10agIdbHAiXXxhfWdA4Xw58GOonHLBToqgVIO70Yu2ZrNBYVD4v7XUzvRhyphenhyphenf0svGSy0LLHVXtp85k83rdmGRjpZTJOOxTrPoR_vePHII4-FGODb3oIeuW9wXyM/s1600/header.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibBVL0cb2GJgbll4fUf10agIdbHAiXXxhfWdA4Xw58GOonHLBToqgVIO70Yu2ZrNBYVD4v7XUzvRhyphenhyphenf0svGSy0LLHVXtp85k83rdmGRjpZTJOOxTrPoR_vePHII4-FGODb3oIeuW9wXyM/s1600/header.jpg" height="63" width="320" /></a></div>
It too a little longer than planned, but the <a href="http://talesoftheninja.com/tales-of-the-ninja-volume-1-issue-3-now-available/"><i>Tales of the Ninja</i> team have released issue number 3</a>!<br />
<br />
<i>Tales of the Ninja</i> is a fanzine dedicated to the games of <i>Ninja Division</i> (<i>Cipher Studios </i>and <i>Soda Pop</i>), and #3 has a few pages summing up my <i>Anima Tactics Painting Project</i>. :)pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com0tag:blogger.com,1999:blog-5110976684877711516.post-20987314531246343122015-02-25T10:40:00.001-08:002015-02-25T10:45:22.248-08:00Anima Tactics - The Beginning of the End?<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDQj_oQgd2Zkv2aF4jprQ55vUOGYixYpkb4B3UBV_jR-C34EbqHqfY1XDqZlYUn7PGSglMn-Ym8W47rSz9y514bjWpzuEMQzMC8RjaYjojr0gzhRYOEmJuFdvasCuLuky4lLvvnPJHuFI/s1600/logo.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDQj_oQgd2Zkv2aF4jprQ55vUOGYixYpkb4B3UBV_jR-C34EbqHqfY1XDqZlYUn7PGSglMn-Ym8W47rSz9y514bjWpzuEMQzMC8RjaYjojr0gzhRYOEmJuFdvasCuLuky4lLvvnPJHuFI/s1600/logo.jpg" /></a></div>
Yesterday saw a huge announcement about the future of <i>Anima Tactics</i>, one that may be the nail in the game's coffin. <i>Cipher Studios</i> announced they are discontinuing the range.<br />
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<i><a href="http://ninjadivision.com/cipher-studios-announces-anima-tactics-discontinued/">Link to the announcement</a></i><br />
<blockquote class="tr_bq">
Cipher Studios announces that the Anima Tactics™ Miniature Skirmish Game is being discontinued.</blockquote>
<blockquote class="tr_bq">
The Cipher Studios web store will close March 13th. Stock will then be transferred to the Ninja Division | Soda Pop Miniatures warehouse and resume sale on March 30.</blockquote>
<blockquote class="tr_bq">
The last new figures for Anima Tactics™ will be released through the web store, including a special edition Celia model.</blockquote>
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So there are seemingly 5 releases or so to come, likely to be: <b><a href="http://animatactician.blogspot.co.uk/2013/12/some-upcoming-releases.html">September</a>; <a href="http://animatactician.blogspot.co.uk/2014/06/some-upcoming-anima-tactics-minis.html">Nimrod; Anaximenes; Legion</a>;</b> and <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix9WJuINP6pm98nKYfEPtgixi-ukjpeM3RuqzIKgmEWunFaKiNQTRPdS4ReU5ZrOD6FJoFqyLF6DCw4BoSYxWAVJiXq1QfrXH6RpkRGeucycZ4UQYRh4fuwdzC5jkVbMACpsVclYCqEZQ/s1600/celia.jpg">special edition </a><b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix9WJuINP6pm98nKYfEPtgixi-ukjpeM3RuqzIKgmEWunFaKiNQTRPdS4ReU5ZrOD6FJoFqyLF6DCw4BoSYxWAVJiXq1QfrXH6RpkRGeucycZ4UQYRh4fuwdzC5jkVbMACpsVclYCqEZQ/s1600/celia.jpg">Celia</a>. </b><br />
<br />
Aside from my obvious disappointment, the timing seems odd given that at the end of October 2014 an update was promised soon after about the game.<br />
<br />
That aside, the announcement apparently won't impact the <i>Gate of Memories Kickstarter </i>campaign(s), so I still hope to get <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYJqlpQwC90SQRA8wz83fbKV81ugiErBLfUan1mQW-ttDCW782fSQ6bnV1vGPC6qW6nn5Hes8dkne57JE6I3sVCQ29zb-kOJFC0xbnbVBU50N_FzFCwGGoK2f_hVvKlmrwpa9KIvtdxKE/s1600/bearer.jpg"><b>the</b> <b>Bearer</b></a> and <b>the Nameless</b>.<br />
<br />
<blockquote class="tr_bq">
the discontinuation of Anima Tactics the miniature game does not affect Gate of Memoriesr [sic]. Anima: Gate of Memories is being developed by Anima Studios. Kickstarter fulfillment [sic] will be delivered as promised when the game comes out. Hell Dorado development is being continued. We will actually be speeding up development on the releases for the Inferno book. We are simply moving to a direct sales model. -<b>Kai Nesbit</b></blockquote>
<br />
Going forward, all is not necessarily finished, and the game may yet return in some new form. Carlos (the man behind <i>Anima Studios</i>) posted this via Kickstarter:<br />
<br />
<a href="https://www.kickstarter.com/projects/1353316830/anima-gate-of-memories-extended-campaign/comments?cursor=9110293#comment-9110292">Link </a><br />
<blockquote class="tr_bq">
Hi everyone.<br />
Regarding the announcement of Cipher Studios about Anima Tactics, I want to coment some points to make everything clear.<br />
1°) Will it have an impact on the videogame?<br />
Of course not! Gate of Memories development will go on in the same way as it was planed. The game is going to be finished and all the pledges will be given as promised, regardless if you are a backer of the first or extended campaign.<br />
Anima Tactics was not directly related to Gate of Memories development.<br />
2°) Will the minis of the Bearer and the Nameless be released?<br />
Of course. Including AT rules for them. ^^<br />
3°) Will another company takes over and continue AT instead of Cipher?<br />
Right now, we are working with Edge Entertainment in a new branch of Anima Tactics sequel game. Give us time to prepare everything. ^^<br />
4°) Will the Saga 3 rulebook be released one day?<br />
Yes, but in a different way than the original plan. Right now, we are working in Anima Tactics Saga, which is equivalent to Anima Tactics sequel / 2nd edition.</blockquote>
<br />
As for my project to paint the whole range? That will continue. It will be harder to maintain without the carrot of periodic new stuff, but being more clearly finite means I can have a countdown goal to aim for. Hopefully by the end of 2018 I will have a complete painted AT collection, which may be a unique feat. Watch the blog for progress. :)pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com8tag:blogger.com,1999:blog-5110976684877711516.post-5838666653031160472015-01-11T05:44:00.000-08:002015-01-11T05:45:05.998-08:00Tales Of The Ninja<div class="separator" style="clear: both; text-align: center;">
<a href="http://talesoftheninja.com/" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYcm7wLtgrdlGcUe-N4JbKSi3iiIM9_8WtX9gkBVHkjsYCAsT6luzOK8VWhJ0c9rC0qfFDcNsmELLnjJGGrDK8gnxmWGJV4jTrSKRx7rEXSvg72Jqn2r_r5VBVjclgjDICtgcIXXbia90/s1600/header.jpg" height="63" width="320" /></a></div>
While painting progresses slowly, I just wanted to take a little time to draw attention to a web-site and fanzine that supports <i>Ninja Division</i> games and products, including <i>Anima Tactics </i>(as well as games like <i>Helldorado</i> and <i>Relic Knights</i> among others).<br />
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<a href="http://talesoftheninja.com/"><i>The Tales of the Ninja</i> web-site can be found through this link</a>. The site also has issues of the fanzine available fro free download, with issue 3 due soon, which may feature an article by ye Pulp Citizen about my project to paint everything for <i>Anima Tactics</i>.pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com2tag:blogger.com,1999:blog-5110976684877711516.post-13093034691184900102015-01-01T01:00:00.000-08:002015-01-01T01:00:01.268-08:00Anima Tactician: 2014 Reflections, And The Year Ahead<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPoBpzrVl963Dd4j5rVRYsgvejtuaMpRZYPas07fHlSv2sUq7gfWCoBhgotIN-JewdudCk5cr9AYnpkFdRSr2HqWIhyphenhyphen4Y8_ss8vDRVzn0L1Q-zGo0F-0VLsod-8pyBNa9dvjwLd1OyxUM/s1600/favourite+AT+in+2014.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPoBpzrVl963Dd4j5rVRYsgvejtuaMpRZYPas07fHlSv2sUq7gfWCoBhgotIN-JewdudCk5cr9AYnpkFdRSr2HqWIhyphenhyphen4Y8_ss8vDRVzn0L1Q-zGo0F-0VLsod-8pyBNa9dvjwLd1OyxUM/s1600/favourite+AT+in+2014.jpg" height="300" width="400" /></a></div>
First of all, I want to say once more a big thank you to everyone who Follows the <i>Anima Tactician</i>, everyone who reads, and most of all those who Comment on the blog. Interaction is what is spurring me on with this project, so any and all feedback is greatly appreciated. I really do want to paint this whole range, and as I get further in, it will no doubt get a little harder.<br />
<br />
2014 was an interesting year for me. Not as much time for 'hobby stuff' as I would like as I was involved in a course, and other things, but I still managed some painting and a little gaming.<br />
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The picture shows what are probably my favourite 5 <i>Anima Tactics</i> paint-jobs in 2014 (clockwise from top left: <b><a href="http://animatactician.blogspot.co.uk/2014/11/deimon.html">Deimon</a></b>;<b> <a href="http://animatactician.blogspot.co.uk/2014/06/al-djinn.html">Al-Djinn</a></b>; <b><a href="http://animatactician.blogspot.co.uk/2014/03/another-anima-tactics-mini-finished-and.html">Arkham</a></b>; <b><a href="http://animatactician.blogspot.co.uk/2014/03/kira.html">Kira</a></b>; and <b><a href="http://animatactician.blogspot.co.uk/2014/04/tiamat.html">Tiamat</a></b>).<br />
<br />
I painted 29 units for <i>Anima Tactics</i> in 2014, 7 fewer than 2013, but still largely on track. In the year ahead I want to try and paint at least 30 <i>Anima Tactics</i> units, including a few that have been part-painted for many months. I managed a few games in 2014, but in the year ahead I would also like to get a few more games in. I have accumulated some more terrain this year, so it would be nice to get it gamed with. Finally, I want to maintain a similar of better rate of blogging, as I managed 63 posts in 2014. That will depend on gaming and painting of course!<br />
<br />
As for stuff external to my bit of the hobby, I look forward (hopefully!) to delivery of the <i>Anima: Gate of Memories Kickstarter</i> especially the minis, as well as the delayed new releases from 2014.<br />
<br />
So please stay tuned to see what the <i>Anima Tactician</i> has to offer in 2015.<br />
<br />pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com6tag:blogger.com,1999:blog-5110976684877711516.post-13678156569131950692014-12-17T01:00:00.000-08:002014-12-17T01:00:06.715-08:00Agents Unbound<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr0aJM0bqZ6eqYfGQnlIw-L8FKvJI9lpvrFqMdLJ3ZVH3yUKktlqZFnhOK1HRcr0oWeTzqafCCpVZtHb7FXyDjO5rhaZ7QfKQDSL6E-0Ca4AX9YIwQo3Udqf65V6naZlallmHkwHXzRII/s1600/agents+1.1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr0aJM0bqZ6eqYfGQnlIw-L8FKvJI9lpvrFqMdLJ3ZVH3yUKktlqZFnhOK1HRcr0oWeTzqafCCpVZtHb7FXyDjO5rhaZ7QfKQDSL6E-0Ca4AX9YIwQo3Udqf65V6naZlallmHkwHXzRII/s1600/agents+1.1.jpg" height="176" width="400" /></a></div>
"At midnight, all the agents and superhuman crew go out and round up everyone who knows more than they do."<br />
<br />
With apologies to Bob Dylan for appropriating the above quote, I am glad <i><a href="http://animatactician.blogspot.co.uk/search/label/Agent">Agents</a></i> have been getting some attention with the recent rules revisions being previewed, especially since painting my first <b><a href="http://animatactician.blogspot.co.uk/2014/12/church-agent-male.html">Church Agent</a></b>, I now have finished an <i>Agent</i> for all of the current <i>Organizations</i> that have them.<br />
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I fully expect all <i>Organization Agents</i>, as well as <b><a href="http://animatactician.blogspot.co.uk/2014/04/shinobi.html">Shinobi</a>,</b> to get eventually reworked profile options, and I do think the new approach has made <i>Agents</i> a far more viable and useful unit option. While some may think t'their' beloved build has lost out somehow, on balance I do think it makes sense to revise how <i>Agents</i> work in the game, and their revisions seem to lean towards viable support-type units, which seems fitting since they are the foot-soldiers of the various <i>Organizations</i> in <i>Anima Tactics</i>.pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com1tag:blogger.com,1999:blog-5110976684877711516.post-80670817179386109242014-12-13T00:17:00.001-08:002014-12-13T00:17:19.475-08:00The Next 10 (7)<div class="separator" style="clear: both; text-align: center;">
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It has taken me around three and half months, but after finishing my first <b><a href="http://animatactician.blogspot.co.uk/2014/12/church-agent-male.html">Church Agent</a></b> here is the seventh instalment of the <i><a href="http://animatactician.blogspot.co.uk/search/label/Next%2010">'Next 10'</a></i>.<br />
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In the time since the last batch of 10 <a href="http://animatactician.blogspot.co.uk/p/units.html">units</a>, there have been no new releases for the game, so I am staying ahead of that, although I do wish the delayed releases would become available soon - 'new stuff' helps motivate me to paint 'old stuff' sometimes.<br />
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With 4 <a href="http://animatactician.blogspot.co.uk/p/units.html">units</a> finished recently, <i><a href="http://animatactician.blogspot.co.uk/search/label/Azur%20Alliance">Azur</a></i> is most represented in this batch. I was glad to get 3 more <i><a href="http://animatactician.blogspot.co.uk/search/label/Agent">Agents</a></i> done, but most of all I was very happy to get <b><a href="http://animatactician.blogspot.co.uk/2014/09/arias-vayu.html">Arias Vayu</a> </b>painted as it added another much-needed <i><a href="http://animatactician.blogspot.co.uk/search/label/Summon%20%28Light%29">Light Summon</a></i>, and was a unit I was putting off tackling.<br />
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Unfortunately no larger models were completed in this batch, which is something I think I need to make a concerted effort with in the near future, maybe with a couple of <i><a href="http://animatactician.blogspot.co.uk/search/label/Gear">Gears</a></i>. I still need more <i><a href="http://animatactician.blogspot.co.uk/search/label/Samael">Samael</a></i> and <i><a href="http://animatactician.blogspot.co.uk/search/label/Empire">Empire</a></i> units too.<br />
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Looking forward, I think a realistic target for 2015 is probably 30 <i>Anima Tactics</i> units, meaning 2-3 per month. If I can have the next <i>Next 10</i> done before the end of March, then that would put me ahead, so we shall see where I actually end up.pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com2tag:blogger.com,1999:blog-5110976684877711516.post-53140050779884789922014-12-09T06:45:00.001-08:002014-12-09T06:45:17.902-08:00Church Agent (male)<div class="separator" style="clear: both; text-align: center;">
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Unit number 70 - done!<br />
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These <b>Agents</b> are the special forces available to the <i><a href="http://animatactician.blogspot.co.uk/search/label/Church">Church's</a></i> highest circles of power. Many are trained from childhood to hunt down and destroy supernatural threats to humanity, while others use their divine gifts to further the work of the <i>Church</i>.<br />
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I started this mini along with another <b>Church Agent</b> and a couple of non-<i>Anima Tactics </i>minis at the same time, to take advantage of the fact that all were using red as a predominant colour. What that meant was that in a few days I managed to paint 3 minis, and so I have inched further forward with my <i>Anima Tactics</i> painting total. This mini was started once previously, and stripped of paint when I was unhappy with my progress. There is some pitting at the back of the mini I am unhappy with, but that will stay as it is, as I just do not want to strip and repaint it again. More importantly, it is my first <i>Church</i> unit completed (since <b><a href="http://animatactician.blogspot.co.uk/2014/06/alis-testarossa.html">Alis Testarossa</a></b>) in almost 6 months!<br />
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As <a href="http://animatactician.blogspot.co.uk/2014/12/agent-rules-redux.html">mentioned in a recent post (click for link)</a>, it looks like <i><a href="http://animatactician.blogspot.co.uk/search/label/Agent">Agents</a></i> may get a change to their rules, so I am very interested to see what will happen with <b>Church Agents</b>. once all the <i>Agents</i> cards have been revealed, I will probably get a set printed via Artscow until such time official cards are printed.<br />
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As the year draws to a close, I don't think there is any hope of achieving my target of 36 <i>Anima Tactics</i> units this year. However, I may get a couple more painted possibly, and if I can match the same total next year and the year after, the project will remain steadily on course. That may need me to paint 'smarter', doing what I have done with <b><a href="http://animatactician.blogspot.co.uk/2014/11/deimon.html">Deimon</a></b> and <b><a href="http://animatactician.blogspot.co.uk/2014/11/luther-delacroix.html">Luther Delacroix</a></b> and painting a couple of units in tandem for speed,<br />
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<b><u>Running Totals</u></b><br />
<b>Anima Tactics Units:</b> 164 (added: nothing and still no sign of that pre-order from months ago...)<br />
<b>Anima Tactics Units Painted:</b> 70 (66 different units)<br />
<b>Painted Units Percentage:</b> 42.7% (percentage of AT minis owned and painted)<br />
<b>Anima Tactics Range:</b> 152 discrete units (including 2 LE minis; including September as he *still* is due for presumed release)<br />
<b>Percentage of Whole Range Painted:</b> 43.4%<br />
<b>Year to Date Target:</b> 29 of 36 units (3 per month target; 81%)pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com2tag:blogger.com,1999:blog-5110976684877711516.post-68613203916553891042014-12-08T05:06:00.000-08:002014-12-08T07:54:35.803-08:00Agent Rules Redux<div class="separator" style="clear: both; text-align: center;">
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A few days after posting my painted <b><a href="http://animatactician.blogspot.co.uk/2014/11/azur-agent-male.html">Azur Agent</a></b> and commenting about the unit's rules, there has been a preview of a new approach to <i><a href="http://animatactician.blogspot.co.uk/search/label/Agent">Agents</a></i>. <a href="http://animatactics.riutori.com/noticia-agentes-azur-les-jaeger-official-y-azur-assassin/">Ruitori revealed the first example cards</a>, with the first revealed update is the <b>Azur Agent</b>, now followed by the <b><a href="http://animatactics.riutori.com/agentes-imperiales-empire-tactician-y-empire-knight/">Empire Agent</a></b>.<br />
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I like and prefer the new simpler approach as it is more pick up and play friendly, while hopefully offering a decent set of rules for each incarnation of <i>Agent</i>. My feeling was that to mitigate the risks of min-maxing from a wide array of choices of the old style, the <i>Agents </i>probably ended up being not up to par for their Levels. While the old style offered a wide menu of choice, ultimately it stifled the likelihood of fielding an <i>Agent</i> as there were always better options at the same cost in existing named units.<br />
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What this means is that stuff like <i>Ash Slaves</i> (an <b><a href="http://animatactician.blogspot.co.uk/2014/06/al-djinn.html">Al-Djinn</a></b> Action) remains to be seen how it will be affected, but I do hope this cleaner more defined approach is adopted for the <i>Agents</i>.<br />
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pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com0tag:blogger.com,1999:blog-5110976684877711516.post-61487606527964829682014-11-29T23:43:00.000-08:002014-12-09T05:25:07.095-08:00Luther Delacroix<div class="separator" style="clear: both; text-align: center;">
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Scion of the Delacroix family and now its head, <b>Luther</b> is also the vice-president of <i><a href="http://animatactician.blogspot.co.uk/search/label/Black%20Sun">Black Sun</a></i>.<br />
I prepped <b>Luther Delacroix </b>a while back, and only started painting him a few days ago when I realised I could save time working on him simultaneously with <b><a href="http://animatactician.blogspot.co.uk/2014/11/deimon.html">Deimon</a></b>. Doing so helped me sustain some recent painting momentum I have had, which was great from a personal perspective. Like the <b><a href="http://animatactician.blogspot.co.uk/2014/11/azur-agent-male.html">Azur Agent</a></b> I painted last week, <b>Luther Delacroix</b> took around a week to complete from base colours to finishing, side-stepping the copious time many of my minis spend in the dread 'painting queue'!<br />
Finishing <b>Luther</b> also takes me so much closer to <i>Anima Tactics</i> <a href="http://animatactician.blogspot.co.uk/p/units.html">unit</a> number 70, which I feel is pretty good going for two years worth of painting. I still think I am looking at around three years to paint all the <i>Anima Tactics</i> minis I have remaining, and that objective remains intact.<br />
On the mini itself - while I really like the overall look, and especially the pose and concept, I really think the clothing folds are over-done and over-emphasized. A small quibble, and something that could have made a very good model great IMHO. Despite that, overall I do like the mini a lot.<br />
<b>Luther</b> will be much more about managing <i><a href="http://animatactician.blogspot.co.uk/search/label/Undead">Undead</a></i> units in his Party than <b><a href="http://animatactician.blogspot.co.uk/2012/12/clover.html">Clover</a></b>, so offers a different type of <i><a href="http://animatactician.blogspot.co.uk/search/label/Leader">Leader</a></i>. In turn, I can imagine each of these <i>Leaders</i> may favour a different kind of Party selection. <b>Luther</b> especially may benefit from a plethora of <b><a href="http://animatactician.blogspot.co.uk/2013/11/type-005-blister-ii.html">Type-005's</a></b>.<br />
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In terms of Advantage Cards I think <i>Orb of Power</i> would make sense since it give Luther a free Power point immediately in the game, which he can then add to by using his Magic Skills. Alternatively maybe something like <i>Protective Shield</i> which allows free Dodges and therefore would allow <b>Luther </b>to reserve precious AP. I would like to get some <i>Anima Tactics</i> games in soon to try out the burgeoning <i>Black Sun </i>line up that I have.<br />
With <b>Luther</b> and <b>Deimon</b> now done, I think it really is time for me to try and fill out the ranks of other Organizations, especially <i><a href="http://animatactician.blogspot.co.uk/search/label/Empire">Empire</a></i> and <i><a href="http://animatactician.blogspot.co.uk/search/label/Church">Church</a> </i>to give me more options for both. But then again, whatever I plan, I seem to do something else! Nonetheless, I would love to get a least a couple more <i>Anima Tactics </i>minis finished before the end of the year since I have fallen quite far short of the goal I set for the range.<br />
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<b><u>Running Totals</u></b></div>
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<b>Anima Tactics Units: </b>164 (added: nothing and still no sign of that pre-order from months ago...)</div>
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<b>Anima Tactics Units Painted:</b> 69 (65 different units)</div>
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<b>Painted Units Percentage: </b>42.1% (percentage of AT minis owned and painted)</div>
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<b>Anima Tactics Range: </b>152 discrete units (including 2 LE minis; including September as he still is due for presumably 'imminent' release, and has been for a long time)</div>
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<b>Percentage of Whole Range Painted:</b> 42.8%</div>
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<b>Year to Date Target:</b> 28 of 33 units (3 per month target; 85%)</div>
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pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com6tag:blogger.com,1999:blog-5110976684877711516.post-43033775555531145172014-11-29T07:42:00.006-08:002014-11-29T08:02:00.232-08:00Deimon<div class="separator" style="clear: both; text-align: center;">
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<b>Deimon</b> is described as the head butler and guardian of the Steiner family, a man of inflexible will and indomitable skill.<br />
I started this mini ages ago, long before really getting stuck into it properly in the past few days. After a productive first few weeks in November, I was determined to see if I could finish another couple of models, so I decided to crack on with <b>Deimon</b> and <b>Luther Delacroix</b> since they would use a lot of the same colours. I really wanted to try and get 4 <i>Anima Tactics</i> units finished for the month since I have dropped quiet a way behind my target of 3 per month. While I have had some motivation going on, it has been really nice to 'get stuff done', especially that I have painted 14 minis across a number of games and ranges in the past two months.<br />
<b>Deimon</b> has some interesting special rules, and they epitomise the synergies that <i><a href="http://animatactician.blogspot.co.uk/search/label/Black%20Sun">Black Sun</a></i> seems to have between the various unique units. In game terms, he has an interesting risk-reward trade-off that allows him to be accurate and hard hitting. The downside is that maximising that opportunity is not without risk (in his case acquiring <a href="http://animatactician.blogspot.co.uk/2014/05/states.html"><i>Negative States</i></a>), which for me makes for a very interesting game management mechanic.<br />
In terms of Advantage Cards, <i>Fate Clock</i> offers great synergies with his <i>Negative State-</i>enhanced <i>Fate Clock</i> runs the risk of inducing <i>Doom</i> on its user, and <b>Deimon</b> is just the unit to do that with since he can potentially transfer all <i>Negative States </i>to his target. I love his rules, and while I don't think he will be 'easy' to use in-game, I think he will definitely be a lot of fun!<br />
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Attacks and his need for AP. <br />
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<b><u>Running Total</u>s</b><br />
<b>Anima Tactics Units</b>: 164 (added: nothing and still no sign of that pre-order from months ago...)<br />
<b>Anima Tactics Units Painted:</b> 68 (64 different units)<br />
<b>Painted Units Percentage:</b> 41.4% (percentage of AT minis owned and painted)<br />
<b>Anima Tactics Range: </b>152 discrete units (including 2 LE minis; including September as he still is due for presumably 'imminent' release, and has been for a long time)<br />
<b>Percentage of Whole Range Painted:</b> 42.1%<br />
<b>Year to Date Target:</b> 27 of 33 units (3 per month target; 82%)pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com6tag:blogger.com,1999:blog-5110976684877711516.post-449410885118914342014-11-16T02:16:00.003-08:002014-11-29T08:01:53.113-08:00Azur Agent (male)<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiISRdNi7LYceii9UwzGIJ_RwQNQmOPuE9tOElRN0Lr-0GVPY_riHP6nuT662xzdEdpE3trf-Ig_hDl2GblStw7_iz88EMTKu43_L0DLvqHFiCTulTd5BkA-Sc_ndIvXlNHOGTNt3flrPM/s1600/azur+agent+1.1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiISRdNi7LYceii9UwzGIJ_RwQNQmOPuE9tOElRN0Lr-0GVPY_riHP6nuT662xzdEdpE3trf-Ig_hDl2GblStw7_iz88EMTKu43_L0DLvqHFiCTulTd5BkA-Sc_ndIvXlNHOGTNt3flrPM/s1600/azur+agent+1.1.jpg" height="320" width="288" /></a></div>
After turning around <b><a href="http://animatactician.blogspot.co.uk/2014/11/akio-kageshima.html">Akio Kageshima</a></b> within a week, this mini has been finished in a slightly quicker period of time. I was painting something for a different game when it occurred to me that the other model had a very similar colour palette to what I would use for an <b>Azur Agent</b>, so while waiting for parts of that much bigger mini to dry, I started in on this. The <b>Azur Agent </b>was under-coated black, which means it has been waiting painting for quite some time, and of course I decided to use my regular <i><a href="http://animatactician.blogspot.co.uk/search/label/Azur%20Alliance">Azur</a></i> colour scheme, with the added accents of the white cuffs. It has surprised me just how many <i>Azur</i> units I have painted this year, especially as I have not finished at least one I thought would be done by now!<br />
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In the game background, the <i>Azur Alliance</i> is a rival power to the <i><a href="http://animatactician.blogspot.co.uk/search/label/Empire">Empire of Abel</a></i>, and the <b>Azur Agents</b> are the private army of the <i>Supreme Archon</i>.<br />
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In game terms an <b>Azur Agent</b> can be fielded multiple times depending on game size, and are customisable. <i><a href="http://animatactician.blogspot.co.uk/search/label/Agent">Agents</a></i> cannot really be min-maxed to match equivalent named units, but they can have a role in a Party. Of course they can simply be used as <b><a href="http://animatactician.blogspot.co.uk/2014/06/al-djinn.html">Al-Djinn</a></b> <i>Ash Slaves</i>, but used in an <i>Azur</i> force something to consider is fielding them in the same Party as <b>Kerberos</b> who gives them a bonus to their Attack value. Even then though, there are simply more efficient options available since most <i>Azur Prowlers</i> are in the 35-45 Levels range, and the <b>Azur Agents </b>simply cannot match their capabilities, so I am not too sure I really see the game 'value' in them right now. Even worse, they kind of compete against <b><a href="http://animatactician.blogspot.co.uk/2014/04/shinobi.html">Shinobi</a> </b>in terms of how they can be built, and comparing typical builds for both working off Stealth-based Attacks, the <b>Shinobi</b> will have a cheaper AP Action and be harder hitting, but the <i>Azur </i>would probably be built to be faster. So right now in the game it is hard to see that they can be used to their fullest potential. Hopefully that may change in the future.<br />
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On the <i>Anima Tactics </i>painting project<i> </i>front, I have several minis that could be finished quite quickly If I can muster the focus, so hopefully the last few weeks of this year will prove fruitful.<br />
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<b><u>Running Totals</u></b><br />
<b>Anima Tactics Units:</b> 164 (added: another <i>Grimorium</i>; still no sign of that pre-order from months ago...)<br />
<b>Anima Tactics Units Painted:</b> 67 (63 different units)<br />
<b>Painted Units Percentage:</b> 40.9% (percentage of AT minis owned and painted)<br />
<b>Anima Tactics Range:</b> 152 discrete units (including 2 LE minis; including September as he still is due for presumably 'imminent' release, and has been for a long time)<br />
<b>Percentage of Whole Range Painted: </b>41.4%<br />
<b>Year to Date Target: </b>26 of 33 units (3 per month target; 79%)pulpcitizenhttp://www.blogger.com/profile/10827978428130531133noreply@blogger.com2