Monday, 27 May 2013

Janus Faith

Click to enlarge-ify
Been a while hasn't it? At least it feels that way to me. I hit a brief painting slump (back pain limits my motivation and capability to paint from time to time which is what happened over the past week or so), so this took longer to finish off than I hoped. I say 'finish', as I have just realized there is a little more to do on the sword pommel (10 minutes wok tops).

Janus Faith is a master of numerous fighting styles, who has been granted lost loggia technology in the form of his sword and armour, and who know serves at the behest of the new Empress, albeit with some reservations about the Empire itself.

His abilities make him more of a 'tank' than anything, designed to receive an Attack and then hit with with his Special Attack. Keeping his Action points topped up while maintaining his defensive Upkeep ability (Absolute Defense) will take some consideration I imagine.

Janus Faith is painted as the blue-print for my Empire colour-scheme: blue tunic; white trousers; gold armour and trim. The fluff cites the highest ranking Empire as wearing white, but I am going to keep the blue/white/gold on all as far as possible (with some exceptions like Samiel) simply as I like the combo.

Getting him finished makes me enthusiastic to get some more done soon and hopefully get some games in before too long. I have a load more figures in the pipeline for Anima Tactics, including a lot of Empire. I hope to finish basic Empire and Black Sun Parties within the next few months, while adding to other stuff I have also.

In terms of Advantage Cards I am thinking of things like Supernatural Armor; Primal; Clock of Chronos.

Janus Faith is a member of Team Cerberus Division with Vayl and Daniella Meris, so I guess it would be a good idea to get cracking with them sooner than later. However, being a painter of whim rather than determination, 'sooner' could well turn out to be 'later'...

Running Totals
Anima Tactics Minis: 119 (added: another Type 005 (blister); High Arbiter Arkeid; Claude Valmore; and Luzbel)
Anima Tactics Minis Painted: 18
Painted Minis Percentage: 15.1% (percentage of AT minis owned that are painted)


Monday, 6 May 2013

Elhaym, Maiden Of Light

The Elhaym, also known as Maidens of Light, are light elementals, believed by some on Gaia to be angels.

This one is my second Summon unit, (after the Wrath of Nature), and to be honest I am less pleased with the painting on this one than the previous Summon. I believe that sometimes a mini just does not turn out how you want or expect, even with awareness and acceptance of one's limitations as a painter. Maybe it is the choice of painting in pink, which is a colour I am still learning to work with, but I found this a struggle to finish. Admittedly I did rush it a bit at first in a desperate bid to finish for those recent games, but even so I found it a struggle and want to paint another to do a better job (hopefully!). Whatever the reason I just wish this was better.

I really like the model (and before you ask, yes I have dropped it already, and yes, the wings did fall off...), I just don't think it is among the best Anima Tactics minis I have painted so far (not that there are too many to choose from...).

As I start to accumulate more painted Summons, it highlights the need to get some more Summoners painted up. I currently have Valis Ul Del Vilfain and Sarah Reindhold, but the latter is a poor Summoner choice in my humble opinion, so more options are necessary. I do have Genma, Covel and now Belith in the painting queue, however that can be a movable feast as to what gets to the front of the queue and gets finished, so who knows which will be finished and when.

I think Summons are one of the cool things that sets Anima Tactics apart from a lot of other low-model count skirmish games, so are very much something I want to make use of and have a variety of options for.

Game-wise I have yet to see enough yet to judge how effective I think the Elhaym may be. I was very impressed with the Wrath of Nature in the game in which we used the Summons, but it may be that the Elhaym is trickier to use effectively - time will tell!

Not too much to say on Advantage Cards, except that while Summons cannot usually have them, Familiar is probably a must-have in most situations (Optional Leader Covel and maybe Genma excepted).

On the painting front, well despite me wanting to get some more Summoners painted, I reckon the most likely unit to be completed next will be Janus Faith as I managed to get quite a bit done with him over the past few days.


Running Totals
Anima Tactics Minis: 115 (added: Anna Never; Aoi Inukai; Azur Agent (Male); Belith; Celia; Cenette; Duncan Reid; Empire Agent (Male) x2; Odin Goldsmith; Shinigami Ayl; XII; and Lilith - yep another splurge or two...)
Anima Tactics Minis Painted: 17
Painted Minis Percentage: 14.8% (percentage of AT minis owned that are painted; this has dropped due to the big influx-  time to get cracking!)



Thursday, 2 May 2013

Advantage Cards

One of the Party-building features of Anima Tactics is Advantage Cards, which represent specific upgrades that players can use to tailor their force, meaning that two Parties with the same miniatures could actually play a little differently simply based on the cards chosen.

For regular players, this adds depth. It adds a strategic decision-making element beyond list choice alone. It allows fine-tuning, as Advantage Card Levels are finite, and the number of cards that can be selected is limited.

That depth though, can lead to a bewildering array of options for casual gaming. As a Pulp City player this is a problem we saw with Resources in that game, that the 'cool' add-on may not be casual gamer friendly, especially as some are very text-heavy. That said, arguably a regular player will always have some degree of presumed advantage (no pun intended!) over a casual player since they will be more familiar with a game's nuances and idiosyncrasies.

In all though, I do feel Advantage Cards can provide a fun extra dimension that does not break the game with any kind of auto-win strategy; they are good, but none are that good - there are still tactical decisions to be made as games play out.

A very useful resource for Advantage Cards is the Anima Tactics Oracle: follow this link.

Maybe as I post up more painted minis I will try and post which Advantage Cards I would favour and why; I may even go back to some earlier posts. Stay tuned!

Monday, 29 April 2013

First Games!

Dark and Light Warriors gather
Okay, finally got some games in (hey, it only took slightly over thirteen months!), and so wanted to post some thoughts.

Thanks to my main gaming buddy Rob (of Four Color Super Minis - here) for taking a few shots.

We played 3 games during the day. The first was 100 Levels; the second 200 Levels; and the third, you guessed it, 300 Levels.

Each game after the first introduced something extra, so was probably a wise choice to build up our feel for the game-play.


Game 1 - 100 Levels (Dark vs. Light)
Azriel and Kingsley Warlock vs. Lorenzo Cortes and Drake.

Basic introduction. We got to grips with: characters Actions; Attack mechanics; Innate Abilities; Action Point regeneration; Dodge; Charge; Control Zones; Gnosis; Advantage cards; and movement.

Models move very fast it seems in Anima Tactics compared to some other skirmishes. Therefore even a 4' by 4' board can be crossed quite quickly. It is important to plan use of actions to stock up Action Points when they are most needed.

Victory to me based on having the last model standing. Azriel was  the star unit.


Wissenschaft's Last Stand
Game 2 - 200 Levels (Organization Parties; Church vs. Wissenschaft)
Church: Azriel; Lostaroth Marchosias; Grey; Drake.
Wissenschaft: Lorenzo Cortes; Hiro; Wissenschaft Agent (35 Levels); Dereck Shezzard.

We introduced Organization Parties, although I forgot about my Organization Advantage completely! I have a few ideas to act as a reminder in that regard!

Again victory for me, with Azriel star unit once more.



Wrath of Nature Unleashed
Game 3 - 300 Levels (Organization Parties; Church vs. Wissenschaft)
Church: Azriel; Lostaroth Marchosias (as Optional Leader); Grey; Sarah Reindhold; Elhaym, Maiden of Light (Level 50 Summon)Dereck Shezzard.
Wissenschaft: Lorenzo Cortes; Hiro; Valis Ul Del Vilfain (as Optional Leader); Wrath of Nature; (Level 50 Summon); Wissenschaft Agent (35 Levels); Drake.

We added in Leaders this time, which meant a lot more rules to track, and which makes me think Level 200 games may be better until we have quite a few games under our belts.

We also added in Summons (1 per Party), but ended up making Stability rolls a Round too soon, so we should be okay to remember that properly next time. Wrath of Nature in particular was pretty brutal.

Again I was a bit rubbish at remembering to use my Organizational Advantage.

Rob won this game; he maneuvered his faster units better and played more tactically, so a just result, and one that would have resulted even if I remembered to use my re-rolls.


Summary
We both enjoyed playing the game. It probably played faster than I anticipated, even with explaining the rules to Rob, as well as briefly describing the context for thew various miniatures backgrounds.

Seeing Lorenzo knock models flying and follow up with his Dual Buster Action probably was the epitome of the kind of thing we enjoyed.

I enjoyed the games enough to want to play more soon, and of course to want to get more painted.




Friday, 26 April 2013

Valis Ul Del Vilfain

Okay, another one down! And this time around another Optional Leader, meaning that my Organization Party opportunities rare starting to become more rounded. With a Summon and a Wanderer I can make a 300 Level Wissenschaft Party.

I have again carried over the usual black purple colour motif that I use for Wissenschaft onto Valis Ul Del Vilfain, and with this I enjoyed how the scales on her coat came out, even if the photographs do not show them off that well.

With plans to paint up some Gears soon (Theurgia arrived today!), I accept that the big robot-suit things will have a different scheme to the Crows and Arias of Wissenschaft, so ultimately there may be two primary schemes for the Organization.

Valis Ul Del Vilfain is a Sylvain princess employed by Wissenschaft, and is both a capable fighter as well as being a very effective Summoner; her Summons are brought into play for no Action Point cost if engaged with an enemy model. That will typically leave a couple of Action Points to use for something else like movement, Dodges or even an Attack.

We got our first games in today. All were pitched battle type games, and Valis Ul Del Vilfain only featured in the final game (as we stepped up through Levels for each game); and I have to say she was pretty devastating, dropping her Summon into the battle-zone while adding her own formidable attacks.


Running Totals
Anima Tactics Minis: 102 (added: Morrigan; Jiang Pao; Lin Pao; Nero; Feng Yi; Damien; Theurgia; and (female) Empire Agent)
Anima Tactics Minis Painted: 16
Painted Minis Percentage: 15.7% (percentage of AT minis owned that are painted; this has dropped but i am happy because my next mini is almost finished, just needing some tidying up over the weekend)

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