Showing posts with label Level 35. Show all posts
Showing posts with label Level 35. Show all posts

Tuesday, 9 December 2014

Church Agent (male)

Unit number 70 - done!

These Agents are the special forces available to the Church's highest circles of power. Many are trained from childhood to hunt down and destroy supernatural threats to humanity, while others use their divine gifts to further the work of the Church.

I started this mini along with another Church Agent and a couple of non-Anima Tactics minis at the same time, to take advantage of the fact that all were using red as a predominant colour. What that meant was that in a few days I managed to paint 3 minis, and so I have inched further forward with my Anima Tactics painting total. This mini was started once previously, and stripped of paint when I was unhappy with my progress. There is some pitting at the back of the mini I am unhappy with, but that will stay as it is, as I just do not want to strip and repaint it again. More importantly, it is my first Church unit completed (since Alis Testarossa) in almost 6 months!

As mentioned in a recent post (click for link), it looks like Agents may get a change to their rules, so I am very interested to see what will happen with Church Agents. once all the Agents cards have been revealed, I will probably get a set printed via Artscow until such time official cards are printed.

As the year draws to a close, I don't think there is any hope of achieving my target of 36 Anima Tactics units this year. However, I may get a couple more painted possibly, and if I can match the same total next year and the year after, the project will remain steadily on course. That may need me to paint 'smarter', doing what I have done with Deimon and Luther Delacroix and painting a couple of units in tandem for speed,

Running Totals
Anima Tactics Units: 164 (added: nothing and still no sign of that pre-order from months ago...)
Anima Tactics Units Painted: 70 (66 different units)
Painted Units Percentage: 42.7% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 discrete units (including 2 LE minis; including September as he *still* is due for presumed release)
Percentage of Whole Range Painted: 43.4%
Year to Date Target: 29 of 36 units (3 per month target; 81%)

Sunday, 16 November 2014

Azur Agent (male)

After turning around Akio Kageshima within a week, this mini has been finished in a slightly quicker period of time. I was painting something for a different game when it occurred to me that the other model had a very similar colour palette to what I would use for an Azur Agent, so while waiting for parts of that much bigger mini to dry, I started in on this. The Azur Agent was under-coated black, which means it has been waiting painting for quite some time, and of course I decided to use my regular Azur colour scheme, with the added accents of the white cuffs. It has surprised me just how many Azur units I have painted this year, especially as I have not finished at least one I thought would be done by now!

In the game background, the Azur Alliance is a rival power to the Empire of Abel, and the Azur Agents are the private army of the Supreme Archon.

In game terms an Azur Agent can be fielded multiple times depending on game size, and are customisable. Agents cannot really be min-maxed to match equivalent named units, but they can have a role in a Party. Of course they can simply be used as Al-Djinn Ash Slaves, but used in an Azur force something to consider is fielding them in the same Party as Kerberos who gives them a bonus to their Attack value. Even then though, there are simply more efficient options available since most Azur Prowlers are in the 35-45 Levels range, and the Azur Agents simply cannot match their capabilities, so I am not too sure I really see the game 'value' in them right now. Even worse, they kind of compete against Shinobi in terms of how they can be built, and comparing typical builds for both working off Stealth-based Attacks, the Shinobi will have a cheaper AP Action and be harder hitting, but the Azur would probably be built to be faster. So right now in the game it is hard to see that they can be used to their fullest potential. Hopefully that may change in the future.

On the Anima Tactics painting project front, I have several minis that could be finished quite quickly If I can muster the focus, so hopefully the last few weeks of this year will prove fruitful.

Running Totals
Anima Tactics Units: 164 (added: another Grimorium; still no sign of that pre-order from months ago...)
Anima Tactics Units Painted: 67 (63 different units)
Painted Units Percentage: 40.9% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 discrete units (including 2 LE minis; including September as he still is due for presumably 'imminent' release, and has been for a long time)
Percentage of Whole Range Painted: 41.4%
Year to Date Target: 26 of 33 units (3 per month target; 79%)

Friday, 7 November 2014

Akio Kageshima

Akio Kageshima is described as a powerful wizard from Lannet, who is seeking to expand his mystical skill.

He is also one of the older models in the range as far as I can tell, and so is one of the few not sculpted by Juan Navarro Perez. It is also a mini that I have been putting off painting for quite some time until biting the bullet while still gripped by recent painting momentum. In the end the colour scheme is one I am happy with and something I hope that contrasts nicely with my Organization colour combos. I am also hoping this is the start of a small surge in AT painting for me until the end of the year. I am way behind where I wanted to be, but getting more done each week, even if there are not necessarily the finished models to show for it yet.

Akio is a Wanderer, and a pretty inexpensive one at that at 35 Levels. He offers a couple of Ranged Attack options, as well as a Special Dodge. It is one of his Attack options that really interests me most. Soul Storm has Range 16 inches, and is  6 Attack, 10 Damage. It uses all of Akio's AP to unleash the Attack, meaning that you need to position him in advance. It is a big threat and Akio is pretty weak otherwise with 8 Defense and 10 LP with low 2 AP recovery; so getting the best out of the shot is key. Now, I wouldn't build a list around such a fragile although potentially hard-hitting character, but there are some options that come to mind to help get the best out of him.

Nullum Lusec is a useful Advantage Card option. At 35 Levels Akio could be targeted against a higher cost character quite freely; Nullum Lusec is a one-shot +2 Attack boost, so improves likelihood of success and fits the idea of using him in a 'cheap sniper' capacity. Characters that also offer Attack buffs include: Juliette Kaim, Sophia Ilmore and Saint Evangeline are all useful options. Finally, a unit such as Luzbell can be used to transport Akio to the perfect vantage point to make his Soul Storm Attack.

Running Totals
Anima Tactics Units: 163 (added: nothing, but I *still* have two minis on pre-order <sigh>)
Anima Tactics Units Painted: 66 (62 different units)
Painted Units Percentage: 40.5% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 units (including 2 LE minis; including September as he still is due for presumably imminent release, and has been for a long time)
Percentage of Whole Range Painted: 40.8%
Year to Date Target: 25 of 33 units (3 per month target; 76%)

Sunday, 26 October 2014

Samael Agent (male)

Forming a shadowy network of operatives, Samael Agents are tasked to unleash chaos and confusion across all of Gaia in the name of the Fallen Angels of Samael.

With this mini, I have been painting it bit by bit through the week, desperately clinging on to my often fleeting motivation! I wanted a quite muted palette, to create a sort of 'fantasy ranger' look to him; green, grey and brown as the main colour blocks all fit that kind of vision I think, with some contrasting brightness from the stave and magical effect. When I finished Dagger, this Samael Agent was only under-coated, so it has quickly leap frogged a number of part-done minis, which is okay - at least something has been finished! It may be a bit rough in places, but I can live with it. The most important thing for me is getting another mini done, and it has also been a useful exercise in  working with the green colour I used here and which I am using for another non-Anima Tactics project.

Until I get a more substantial Samael force together, I think this Agent is most likely to  be used in games as created by an Al-Djinn as an Ash Slave. Samael Agents belong to either Light, Dark or Neutral Faction depending on the abilities. This can have slight impact of things like choosing Advantage cards, as well as how a few units do or do not get bonuses against specific Factions.

Running Totals
Anima Tactics Units: 163 (added: nothing, but I *still* have two minis on pre-order <sigh>)
Anima Tactics Units Painted: 65 (61 different units)
Painted Units Percentage: 39.9% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 units (including 2 LE minis; including September as he still is due for presumably imminent release, and has been for a long time)
Percentage of Whole Range Painted: 40.1%
Year to Date Target: 24 of 30 units (3 per month target; 80%)

Saturday, 16 August 2014

Gear Mk. Trithemius

This is my first Gear, and a tester of sorts. I have a couple of these now and will use them to work out my painting approach to the bigger Gears like Goethia, Theurgia and Grimorium. Legacy of Solomon may be different but I am not sure yet, and the Golem Gears such as Hecatondies Sigma Zero will be certainly be approached differently.

Gears come in two flavours so far, and the more common type is considered Technomagical Powered Armour, and that is the class that the Trithemius seems to fall into. Gears are mostly developed from examples of rediscovered technology known as Lost Loggia in the Anima Tactics background. Most of them have Damage Resistance, cannot take Advantage Cards, and many are Immune to Poison.

The Gear Mk. Trithemius is a sort-of Agent type of Gear; it is not an Agent as such, but counts against the limit of Agents, and like Agents has a small menu of options to customise its abilities. Unfortunately, the creators appear to have printed the game card for the unit with an error in its AP recovery rate (the card has it as way too fast for its Level value), although this has not been officially addressed in an Errata or update that I can find. I hope that is rectified fairly soon.

Since I mainly play against Wissenschaft when I play Rob, I hope we get a game in with one or more Gears fairly soon, although countering the decent Armor values prevalent among Gears will take some working out.

I enjoyed painting this and turned it around quite quickly, so the second one may be done before too long. Possibly.

Running Totals
Anima Tactics Units: 163 (added: Gear Mk Trithemius x2; October)
Anima Tactics Units Painted: 59 (55 different models)
Painted Units Percentage: 36.2% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 units (including 2 LE minis;including September as he still is due for presumably imminent release)
Percentage of Whole Range Painted: 36.2%
Year to Date Target: 18 of 24 units (3 per month target; 75%)

Tuesday, 22 April 2014

Shinobi

Ninja! Essentially Wanderer ninjas, Shinobi are non-unique units for Anima Tactics, described as elite assassins said to come from the Eastern island of Varja. I like ninjas (I have painted 8 so far for Pulp City!), and so eventually I would like to paint a few of these (more on why in a moment), and I do currently have another available in the mound of blisters.

Shinobi can be taken once per 150 Party Levels, so usually one or two in a typical Party. Unlike other Agents (so far!), they can be included in Organization or Faction Parties (currently, other Agents may only be used in Organization Parties - not in Light or Dark Parties). However, there is also an interesting wrinkle with Kagemaru when used as an Optional Leader; then his Master Shinobi and Elite Shinobi abilities allow you to field a ninja squadron - he allows up to two additional Shinobi, with all Shinobi having a reduced cost! Use them in an Azur Party with the Shadow Lords Organizational Advantage and suddenly you can have Kagemaru (as Optional Leader) and 4 Shinobi with maximum enhancements, all for 155 Levels versus the usual cost of 200 Levels (basically a 'free' extra unit). Add more Prowlers such as Dagger, Harod, Kyler or Kirsten, and the cost break continues. Assassin force!

All that aside, I would rather have another Shinobi sculpt before investing in a third and fourth. Right  now however, there is no sign of another sculpt appearing but I will remain hopeful as other Agents have had two variants.

On the colour scheme, I had started painting the whole uniform dark blue, but I did not like it, so I dropped the mini into the stripping bath (Dettol; works a treat, and best stuff I have used so far). I re-started using 'black' (dark grey) as the base for most of the mini, and keeping the dark blue to add some contrast, which was a motif I started with Kagemaru. I will keep this colour scheme going forward for other Shinobi, but altering the position of the dark blue to break up the uniformity a little. Most importantly, my 2014 painting target is almost  back on track across all lines after losing a month in February (I want to manage four minis per month, plus another couple somewhere across the year), and for Anima Tactics I want to paint around three minis per month on average; so far for this year I have painted ten Anima Tactics minis, so I am down by two.

Running Totals
Anima Tactics Units: 156 (added: nothing, but currently several mins are on order...)
Anima Tactics Units Painted: 52 (50 different models; technically as September has not yet been released, that is one-third of every mini I have, and one-third of those actually available!)
Painted Units Percentage: 33.3% (percentage of AT minis owned and painted)
Anima Tactics Range: 151 units (including 2 LE minis; added September as he is due for imminent release)
Percentage of Whole Range Painted: 33.1%
Year to Date Target: 11 of 12 units (3 per month target; 91.7%)

Sunday, 6 April 2014

Kyler

Another Anima Tactics mini done, and I feel so close to finishing my fiftieth Anima Tactics unit (being careful to avoid getting overconfident mind you!); so here is Kyler. I had a sudden burst of motivation, so the bulk of the work was done in a couple of hours yesterday, using my standard Azur Alliance colour scheme (see my Juliette Kaim for the first mini I did in this pattern).

Kyler is an assassin. Remodeled using Lost Loggia technology, and turned into a psychotic killing machine, this member of the dread Team Les Jaeger  has become one of the most prominent killers on Gaia.

Kyler has benefited from a cost reduction from the 2013 Saga II and IV Update, dropping to 35 Levels, which should help make the four-piece Team Les Jaeger a more attractive proposition. However, I think it will be quite a while before I have enough Azur Alliance units ready to field a useful Party of them. With my chaotic approach to what I paint and in which order, one never knows though!

I suspect Kyler will be best used as part of Team Les Jaeger or possibly not at all, despite that he is pretty cheap. From reading the official Anima Tactics Forum, Azur Alliance are pretty challenging to get to grips with, not least the Prowlers that fill the ranks of the Organization. In games, I tend to prefer forces that get stuck in and perhaps don't rely on significant subtleties of game-play, so Azur Alliance may not be the one for me - nonetheless I will be painting them all (I hope!).

An Advantage Card that is pretty much primed to work with Kyler's Actions is Nullem Lusec; Kyler has a 1 AP Attack called Dancing Mad (Attack 4; Damage 2), which would mean up to 4 Attacks of 6/2 which could be interesting. Alternatively there is Nue which makes it harder to Seek a Hidden unit (such as Kyler when using Stealth).

I now need to paint one more to hit mini number fifty, which will feel like a major milestone, not just for achieving another ten painted, but for getting much closer to a third of the range painted (since I have painted two duplicates so far, that would be mini number fifty two at the earliest). Getting this unit done and other recent completed minis (such as Kira; Arkham; Ahriman, Lord of Darkness; Type-004: Hellhound/Hellhound; and Type-020: Verrier) has been pretty pleasing after painting nothing in February.

Running Totals
Anima Tactics Minis: 156 (added: Maria)
Anima Tactics Minis Painted: 49 (47 different models)
Painted Minis Percentage: 31.4% (percentage of AT minis owned and painted)
Anima Tactics Range: 150 (including 2 LE minis)
Percentage of Whole Range Painted: 31.3%


Friday, 28 March 2014

Ahriman, Lord Of Darkness

My fourth Anima Tactics mini finished in March, and this was done from base colours to finish in a few hours, and completed in one day - something my haphazard painting process normally forgoes!

I had a vague idea of what I wanted to do for this mini for a while, but never made a start. Then I changed my mind, picked up the mini, and wanted to try a couple of new-ish paints in my collection from Reaper. The final scheme then formulated pretty quickly and I quite enjoyed doing a 'quick and done' paint-job. Nothing fantastic about the painting here, but done quickly to a satisfying standard, and yet another mini finished, and a step closer to number 50.

I am particularly chuffed to get another Dark Summon finished as that then frees up more balanced options for games.

Ahriman, Lord of Darkness is a unit that has benefited from the points costs revisions in the 2013 Saga III & IV Update. Costs have dropped to 35 and 45 Levels for the two differing forms. But in all honestly I can see no good reason to use the lesser form as the greater form has 1 extra point of Attack, but more importantly has an extra Bind Point, meaning it can stay in the game longer. Mitigating that Bind Point difference requires for more  than the equivalent cost in my humble opinion, so a no-brainer. And there is more; the higher level version benefits from Intangibility, meaning only enemy units with Magic or Ki Attacks or Effects, or of a Level higher than Ahriman, Lord of Darkness' Atman of 60 (so characters of Level 65 and above), can actually harm this particular Summon - pretty nasty then.

In the background, the Lords of Darkness appear to be the elemental opposites of the Maidens of Light. Since I am planning to eventually paint a second Elhaym, Maiden of Light, it would make sense to paint a second Ahriman, Lord of Darkness. Another purchase to make then!

Running Totals
Anima Tactics Minis: 155 (added: nothing, but thinking of ordering a second Arhiman, Lord of Darkness...)
Anima Tactics Minis Painted: 47 (45 different models)
Painted Minis Percentage: 30.3% (percentage of AT minis owned and painted)
Anima Tactics Range: 150 (including 2 LE minis)
Percentage of Whole Range Painted: 30.0%


Wednesday, 26 March 2014

Arkham

Another Anima Tactics mini finished and some momentum is gathering it seems.

Arkham is described via the Anima Tactics Oracle as an ex-member of Order of the Magus, who became unhealthily fascinated with immortality and undeath, and who is now one of the main researchers participating in Black Sun's necromantic weapons testing. Surrounded by a legion of spectral ravens and drawing upon dark magic, this dark wizard will stop at nothing to achieve his goal of becoming the ultimate form of undead.

Yet another Black Sun you may say, after the Type-020: Verrier and Type-004: Hellhound, and you would be right! A week ago this was in the same state it had been for months - a couple of basic colours and then nothing else. Suddenly this week I felt the motivation rising to finish it, and one thing I have learned is to go along when I get some painting mojo going! Bit by bit over three evenings and an hour in a morning at the weekend, this has gone from two basic colours to finished, much more quickly than I anticipated.

Finishing Arkham helps round out the Black Sun unit options so I hope I can concentrate a little more on the other organizations before returning, but you never know. Or at least I don't! It alos drags me closer to the next 'Next 10' than I thought I would be a couple of weeks ago, so I may be able to make it to that target by the end of April with a little luck.

In game terms Arkham is a bit light-weight, although he does have a potential threat range of 32 inches thanks to his Raven Flight plus Beam Actions. He also has an Action called Soul Scavenger, which can cause every attack against a single target to inflict Critical Hits for a Turn; to me that sounds ideal against tricky high Defense targets, and maybe against targets with large LP totals, but I will have to see the Action used to weigh it up. He also offers 2 Guidance Points, which are of course useful when managining the rank and file Undead. The Advantage Card that seem most likely would be Control Bound to maximise the impact of Soul Scavenger, or Ring of Erebus which increases range for magical ranged attacks and would add to utility as a back line 'sniper' of sorts.

Running Totals
Anima Tactics Minis: 155 (added: still no new recent additions!)
Anima Tactics Minis Painted: 46 (44 different models)
Painted Minis Percentage: 29.7% (percentage of AT minis owned and painted)
Anima Tactics Range: 150 (including 2 LE minis)
Percentage of Whole Range Painted: 29.3%


Sunday, 16 March 2014

Type-020: Verrier

It has been a long lay-off from painting for me (due to working on the recent Pulp City Kickstarter), at least relative to my productivity in 2013. Therefore I am pretty pleased to have painted a few minis over the past few days.

I have managed to paint some Anima Tactics and non-Anima Tactics stuff that I hope will ignite some overall painting momentum, with a view to getting back on track.

This weekend I finished three minis including this one, and in the past few days I have prepped several other Anima Tactics minis: Luther Delacroix; another Al-Djinn; and Freya. While I already had a lot of stuff prepped, I am hoping completing 'some things' right now helps spur me on to getting some serious painting done in the next few weeks and months - time will tell of course, as ever!

This model has been in my pile of blisters for a few months, but having some time off work this week freed up a bit of painting time, so I had a small surge of motivation and assembled and painted this quite quickly by my standards; it effectively 'jumped the painting queue', but having not finished any painting for several weeks I am okay with that. While not my best work, I am happy with the results especially for a quick turnaround.

In game terms, one Type-020: Verrier can be taken per every 150 Levels of a Party. As an Undead unit you cannot attach Advantage Cards to them, so the key choice regarding the Type-020: Verrier is which upgrade to use. I suspect my primary choice will be the Queen until I get to grips with Guidance Points and Controllers; the Queen option allows lower-Level Undead to ignore the Uncontrollable rule. The options allow this unit to be fielded at Levels between 30 and 40. I have another Type-020: Verrier waiting in the wings (pardon the pun!), although not yet assembled, but with this unit finished and the next (to be shown in a few days), my Black Sun force is really growing; I expect to show a new Party picture very soon, and hope to get them on the table in the next few months.

I am also closing in on having a complete collection of the minis. There have been a couple of recent releases which I have yet to pick up (Gear Mk. Trithemius and October), so by my count I need five more minis for the complete set. Getting closer, although the paint total still falls short!

Running Totals
Anima Tactics Minis: 155 (added: Luther Delacroix; Mijhail Mashen’ka; a second Type-020: Verrier; and a second Type-004: Hellhound/ Hellhound)
Anima Tactics Minis Painted: 44 (43 different models)
Painted Minis Percentage: 28.4% (percentage of AT minis owned and painted)
Anima Tactics Range: 150 (including 2 LE minis)
Percentage of Whole Range Painted: 28.7% (this includes the two new releases)

Sunday, 8 December 2013

Genma

And another Anima Tactics mini is completed! More importantly, this is one of the nine minis I included in my first batch of prepped minis (click for link). That was twenty months or so ago, and of those I have only painted five so far, so I am clearly not the most disciplined of painters!

So at last Genma is finished. As much as I like the mini, I have struggled for motivation to get this finished, obviously, and I don't know if I can put my finger on why. I like the mini; I like the Anima Tactics range; I like Samael characters; I like Summons and Genma is a master Summoner. Yet still it stayed stuck in the queue.

So onto the mini. Well colour-wise I plan to eschew any uniformity for Samael. This risk is they may end up as a mish-mash, and are not differentiated from my Wanderers, but I am okay with that. Genma's primary focus is in bringing Summons to the table; she has a token ranged Attack, but I am never going to be taking her because of that! She is able to Summon Light, Dark and Void, so pretty much anything, and considering there are no Void Summons yet, I am very curious to see what they would be like! Definitely an area I want to see more of for the game. I would really like to do a Summoner duo (pick two of Genma, Belith or Covel) with a horde of otherworldly creatures flung onto the battlefield, meaning I really do need to paint some more minis to do that with!

In terms of Advantage Cards Familiar is an obvious choice. Assuming the Samael Organizational Advantage allowing an automatic extra Bind Point on each Summon, then Familiar could be redundant, similarly Seal of Bones. Thus, something like Container looks interesting, allowing Genma to Summon as many as four units. Or something like Protective Shield; it is expensive (but the Summons won't be using any individual Advantage Cards of course), but could add to her survivability with free Dodges.

Running Totals
Anima Tactics Minis: 147 (added: nothing, but awaiting an order)
Anima Tactics Minis Painted: 39
Painted Minis Percentage: 26.5% (percentage of AT minis owned and painted)
Anima Tactics Range: 148 (including 2 LE minis)
Percentage of Whole Range Painted: 25.7%


Thursday, 7 November 2013

Type-009

The Type-009, also known as the Deathhead, is another Black Sun Undead foot-soldier. Arguably more dangerous than the Type-005 (also see here), like the other necromantic weapons the Type-009 can also be modified towards a specialist role.

I think I will be fielding the Type-009 with the Type-010: Commander upgrade; that allows Type-005's and 009's to ignore uncontrollable, and gives them an Attack buff. Add in Elite Squadron Advantage Card for the Type-005's and suddenly they look a little more dangerous all around.

Yet again I have opted for a colour scheme intended to tie my undead constructs together as (hopefully!) a cohesive whole. I aim to use the same approach with the Type-020: Verrier and Raziel Archetypum when I eventually get around to those. My key Black Sun colours of black (really: dark grey with washes) and green are in there and will continue as a motif as far as possible on other in the same Organization.

Fielding the various basic Undead cuts down on some decisions: they cannot take Advantage Cards; they usually will have a limited selection of role-focused upgrades so choosing one should be straightforwards. Something they are is undeniably cheap units, so a non-Black Sun enemy should be outnumbered all things considered. as I gather more of these necromantic weapon constructs and their masters in painted form, i am quite looking forwards to fielding them as a Party - hopefully sooner than later!

Running Totals
Anima Tactics Minis: 147 (added: Eve; Griever; and Macbeth)
Anima Tactics Minis Painted: 33
Painted Minis Percentage: 22.4% (percentage of minis owned and painted)

Sunday, 6 October 2013

Damaris

I am glad this one is finally done; it has been 'hanging around' the painting queue part-done for quite some time, and so needed completing (even if there are some bits I think could be better, it will do). I have quite a few others in the 'mostly done' phase (which is all too common for me!), so I need to finish some more sooner than later.

Damaris is (yet another!) Church Mystic, but to add variety a male - yep it is a dude! He is also a Summoner (Light and Dark, but not Void), so immediately I am thinking the only unit he is competing with in a Church Party is Sarah Reindhold. Damaris is 5 levels more, but can take Dark Summons which Sarah cannot; he is also *slightly* more durable (12 LP vs. 10 LP); he can also buff and respond to the destruction of Friendly units with a few differing options. Basically he looks to be a more aggressive option than Sarah, and could be the means I have been looking for to get the most out of Lostaroth Marchosias who always seems to die pretty swiftly.

In terms of Advantage Cards, the Container card he comes with buffs his Summoner Level, but I may be more tempted to use Familiar to keep his Summon around longer - I guess it depends on the Summons I would want to use; if say a Hellhound, then Damaris with Container and 2 Hellhounds only costs 65 Levels which sounds okay since they are intentionally pretty disposable. If something like Hamadria, Wrath of Nature or Elhaym, Maiden of Light, then Familiar is the choice I would make.

The pack comes with the spirit 'thing' included. There is no obvious use for it from the Damaris character card or the Advantage Card he comes with, so I have wondered if there may be some new Team coming up in the future, but who knows. I painted the spirit thing ages ago, and I am not counting it against my painting totals.

Anyway, it is another mini done, and I am closing in on my third 'Next 10' post, so that is positive, even if the rate of Anima Tactics painting has dropped over the last couple of months.

Running Totals
Anima Tactics Minis: 142 (added: Raziel Nk-X)
Anima Tactics Minis Painted: 29
Painted Minis Percentage: 20.3% (percentage of AT minis owned that are painted)


Tuesday, 30 July 2013

Empire Agent (female)

Okay, okay; I did paint more minis for Anima Tactics than I hinted at near the beginning of June.

It has been a productive month for me, with 4 Anima Tactics minis, and 4 Freebooter's Fate minis painted (see here for my Freebooter's stuff), taking me to 34 minis for the year so far - I only painted 24 in the 12 months of 2012, so far so good then in terms of my productivity.

This is my second Agent, and means I am up to 155-175 Levels of Empire depending on how the Agent is configured. It looks to me that the Empire Agent can be made a very solid unit, with Armor 5 a very attractive option (I think my go to set-up will be to recover 3 Actions per Turn; +1 Attack and Damage; +3 armor for Armor 5).

With this mini I am up to 4 Empire units so far, and I am hoping to add Lilith as a Leader model making a potential 250 Levels, which in turn will be fairly easy to round out to 300 Levels with a Wanderer or an appropriate 50 Level Empire unit added.

For Advantage Cards, while it might me tempting to add Supernatural Armor, I think that is too costly to justify, so probably a simple Elemental Weapon to make an okay close combat unit. If taking a risk that I am fighting someone without decent anti-Armor, maybe Raphael's Gift to 'tank' the Empire Agent up a little.

Running Totals
Anima Tactics Minis: 135 (added: nothing new arrived yet, but one or two on order)
Anima Tactics Minis Painted: 26 (a few more are in the dreaded queue)
Painted Minis Percentage: 19.3% (percentage of AT minis owned that are painted)

Monday, 10 June 2013

Yuki

Click to en-grow-ify
Yuki is described as one of the last Ice Maidens, and is my first finished Samael unit.

This mini has been in my painting queue for a while now as I started here, over-painted bits I was not pleased with, then stalled and as usual took things slowly. The thing is I thought this was a stunning mini from the moment I saw it, with a really interesting dynamic with her sat on her own tree, and no weapons etc. My problem as ever though is I struggle to maintain focus long enough to finish minis quickly most of the time (with occasional exceptions). Well she is finished now and I am reasonably pleased with the outcome.

I started to photograph here yesterday, but realised I had forgotten to paint the tiny creature at her back! D'oh! Well that was rectified tonight in short order.

Yuki is a Mystic with abilities that make her very good at locking down and limiting enemy units. In addition to eschews the usual movement rules but can be very fast, possibly one of the fastest units in the game, but at a high Action Point cost with a relatively low AP recharge. She also has a basic Ranged Attack, but I see that as very much a secondary or even tertiary ability. In regards to Advantage Cards, if I was to give her a card I would consider Control Bound (Equipment that boosts the difficulty of resisting her Effects) or Afterimage (a Power that makes her harder to hit at range since she should not be anywhere near the front line anyway); both are Level 5.

With Yuki being finished, the only Organization I have yet to finish a mini for is Azur, so I hope to rectify that fact before too long. Also the next mini I finish will mean that my next 'Next 10' is also done, so hopefully that will be sooner than later.

On the minis owned front, well they continue to trickle in...

Running Totals
Anima Tactics Minis: 126 (added: Erika; Samiel, the Black Lion; Saint Hazael; Kira; Type-012 Hunter; Shadow; and Maximo Ligori)
Anima Tactics Minis Painted: 19
Painted Minis Percentage: 15.1% (percentage of AT minis owned that are painted)

Monday, 6 May 2013

Elhaym, Maiden Of Light

The Elhaym, also known as Maidens of Light, are light elementals, believed by some on Gaia to be angels.

This one is my second Summon unit, (after the Wrath of Nature), and to be honest I am less pleased with the painting on this one than the previous Summon. I believe that sometimes a mini just does not turn out how you want or expect, even with awareness and acceptance of one's limitations as a painter. Maybe it is the choice of painting in pink, which is a colour I am still learning to work with, but I found this a struggle to finish. Admittedly I did rush it a bit at first in a desperate bid to finish for those recent games, but even so I found it a struggle and want to paint another to do a better job (hopefully!). Whatever the reason I just wish this was better.

I really like the model (and before you ask, yes I have dropped it already, and yes, the wings did fall off...), I just don't think it is among the best Anima Tactics minis I have painted so far (not that there are too many to choose from...).

As I start to accumulate more painted Summons, it highlights the need to get some more Summoners painted up. I currently have Valis Ul Del Vilfain and Sarah Reindhold, but the latter is a poor Summoner choice in my humble opinion, so more options are necessary. I do have Genma, Covel and now Belith in the painting queue, however that can be a movable feast as to what gets to the front of the queue and gets finished, so who knows which will be finished and when.

I think Summons are one of the cool things that sets Anima Tactics apart from a lot of other low-model count skirmish games, so are very much something I want to make use of and have a variety of options for.

Game-wise I have yet to see enough yet to judge how effective I think the Elhaym may be. I was very impressed with the Wrath of Nature in the game in which we used the Summons, but it may be that the Elhaym is trickier to use effectively - time will tell!

Not too much to say on Advantage Cards, except that while Summons cannot usually have them, Familiar is probably a must-have in most situations (Optional Leader Covel and maybe Genma excepted).

On the painting front, well despite me wanting to get some more Summoners painted, I reckon the most likely unit to be completed next will be Janus Faith as I managed to get quite a bit done with him over the past few days.


Running Totals
Anima Tactics Minis: 115 (added: Anna Never; Aoi Inukai; Azur Agent (Male); Belith; Celia; Cenette; Duncan Reid; Empire Agent (Male) x2; Odin Goldsmith; Shinigami Ayl; XII; and Lilith - yep another splurge or two...)
Anima Tactics Minis Painted: 17
Painted Minis Percentage: 14.8% (percentage of AT minis owned that are painted; this has dropped due to the big influx-  time to get cracking!)



Saturday, 6 April 2013

Wrath of Nature

My first Summon!

Not that I have painted up a worthwhile Summoner yet (I do not see Sarah Reindhold as a useful Summoner at this stage of my understanding of the game), but hey, it is a start...

The blurb for Wrath of Nature describes them as 'an incarnation of the unleashed power of Gaia'.

Summons are non-unique, meaning a Party can include more than one of each type subject to the Levels limit. Summons do not start in play, but are brought to the battle-field by the Summoner they are attached to. Summoning has an Action Point cost according to the Summon's rules. In addition, most Summons have a choice of Level cost which they can be bought for, with a lesser and more powerful version available. That difference may be in characteristics, or Innate Abilities or Special Actions. The Level cost of Summons is accordingly lower than perhaps an equivalent model with the same abilities (if there was such a thing), and this is reflected in their Atman rating, which is their relative worth. In addition they can be used within an Organization Party without taking up the Wanderer slot.

The Wrath of Nature is a bit of a lumbering beast with a lot of Life Points and Armor, but not too mobile. The fact that it is huge should be evident from the third photograph alongside Sarah Reindhold.

I would like to get at least one more Summon and a decent Summoner painted up before my planned games later this month.

In the mean time the painting queue changes randomly as ever, and Yuki had some work done today: not even a Summoner! So whether I get done what I want is anyone's guess...


Running Totals
Anima Tactics Minis: 89 (added a lot since the last update: Kerberos; Veronica; Deadmoon; Jerome; Justine; Cordelia Rosalind; Damaris; and Momiji)
Anima Tactics Minis Painted: 12
Painted Minis Percentage: 14.6% (yep, it has gone down! That splurge has dented my progress, so time to get splashing those hairy sticks onto minis!)


Monday, 7 January 2013

Wissenschaft Agent (male)

My seventh Anima Tactics mini is finished! Comments and criticism welcome.

Wait a moment; "Seventh you say? I count only six!"

Astute readers may have noticed only five preceding posts of painted minis. Well I finished my sixth on Sunday, but as it is part of a Team, it won't be shown until the other part of the Team is finished.

So on to this, my seventh as I said. This model is my first Agent; Agents are non-unique characters that can be fielded in multiples depending on the size of game (usually 1 per 150 Levels). That restriction stops spam I guess more than anything. Agents are customizable, and each Organisation's specific Agents has particular options available. Those options sometimes change the Faction (Light, Dark or Neutral) or Category of the Agent, however Wissenschaft Agents's are always Neutral and Prowler. A basic Agent is worth 20 Levels and can have a combination of options up to 20 extra Levels.

The models have some options for parts/construction, and each Organisation pretty much has male and female options available (same rules for each), so variety is easily achieved.

This was finished quite quickly, and I am particularly happy with the blending on the trousers, which were painted with the same approach as those on Clover. I think the colour scheme works well and so I have the nucleus of a small Party now, based around Wissenschaft: Hiro; Dereck Shezard; Wissenschaft Agent. That totals 150 Levels - not enough to qualify for an Organisational Advantage (which kick in at tiers of 200 Levels), but enough for learning the game I reckon. Time to start working on filling out the opposing Party then!

EDIT:

Running Totals
Anima Tactics Minis: 63 (2 more acquired after mini #5; oops)
Anima Tactics Minis Painted: 6 (the real '6th' will be counted when the whole Team is finished)
Painted Minis Percentage: 9.5%

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