Thursday, 19 March 2015

Team Les Jaeger

My first three Teams were finished within less than twelve months, and the fourth...has arrived over twelve months after the third. <sigh>.

So far the only Team comprising 4 units - The Colonel, Reindhold, Kirsten and KylerTeam Les Jaeger is one of 3 Team options for the Azur Alliance. Despite having more members than most other Teams, this one only comes in at 165 Levels, meaning that fielding 2-4 additional units in a 300 Level game is very feasible, especially with the discount that Azur can take on Prowlers (knocking 10 Levels off the Team cost).

Forming Team Les Jaeger turns The Colonel into a sort-of Arbiter, able to give Orders (small extra Actions) to the Team at no AP cost. So while many other Teams feature individual benefits for specific members, this one is dependent on The Colonel to buff the rest of the Team.

I haven't used Azur yet in any significant size of game, but now I feel I have enough to make a decent game of it with them (possibly bolstered by Wanderers Kagemaru and a Shinobi or two), so hopefully in the next few months Team Les Jaeger will make it to the table.

Saturday, 14 March 2015


Another mini done, and hopefully I am now regaining some lost  painting momentum for the project, after finishing Cordelia earlier this month and now Kirsten. I won't get ahead of myself though!

Kirsten has been part-done for a few months, and it was only in the last couple of weeks I was able to overcome whatever was blocking me from simply getting her finished off, so two satisfactions for me this time: another unit painted, and something completed that has been long-gestating in painting terms. Not my best standard of painting, but now done, which for me is the most important thing.

This silent assassin is described as an enigmatic killer in the ranks of Les Jaeger. She also completes my first Team in over a year, and over six months since I finished the third of four members of the Team (The Colonel). I will put a post up of my Team Les Jaeger in a few days time.

In game terms, Kirsten is a cheap Prowler unit for Azur. Her attacks can all potentially inflict Poison States, and in addition she has a ranged counter-attack and move and fire options in her armoury, as well as a potentially deadly one-shot area of effect attack against all enemies within line of sight within 12 inches; stack the right buffs on her at the right time and this fairly inexpensive unit could make a mess of clustered enemies. As a consequence, I think an Advantage Card buffing her Attack value does have real value, such as Supernatural Weapon or Cursed Weapon, but only if her player can plan properly to get maximum benefit. However, since it is vital to get her in the right position with maximum AP, then cards such as Fate Clock and Clock of Cronos also have real value, as does support from units such as Juliette Kaim.

I am not too sure what I will be painting next for Anima Tactics, but hopefully the current momentum will be sustained, especially as I am quite far behind my year to date target. Anyway, please stay tuned to see how the project progresses.

Running Totals
Anima Tactics Units Owned/Units Painted: 164/72 (43.9%)
Anima Tactics Range/Discrete Units Painted: 159/67 different units (42.1 %)
Year to Date Target: 2 of 9 units (3 per month target; 22%)

Friday, 6 March 2015

Agent Rules Redux II

After posting the card images for revised Empire and Azur Agents rules developed by Anima Studios, there have since been revisions to Church Agents and Samael Agents.

Things are still unclear about how these rules interact with Al-Djinn for example, but I do hope Anima Studios proceeds with the revisions for Wissenschaft Agents and Shinobi (and maybe even Gear Mk. Trithemius) despite the recent Cipher Studios announcement.

Anyway, here are the Church Agent and Samael Agent revised rules in case you have missed them elsewhere.

Sunday, 1 March 2015

Cordelia Rosalind

That took a while. Far too long. Not the mini, but finishing painting any Anima Tactics mini/unit.

It has been almost three months since I last finished an Anima Tactics mini, and admittedly for fans of the game, the recent news from Cipher Studios was very disappointing. I remain absolutely determined to paint this whole range, and will be pleased to look back on that feat should I succeed. Hopefully I can regain some momentum now that Cordelia is painted; I would love to be past the half-way point of the whole range by summer/autumn.

The future of Anima Tactics does not totally appear to be over, but I wait to see what comes next if anything after the assurance of the 'last few releases. By my estimate there are 7 certainties or almost certainties:
Anaximenes; Legion; Nimrod, September; Celia special edition; the Bearer; the Nameless.
While I also reckon there is a slim chance of one or two other previously not-indicated units being in that final mix too. We shall see. Nonetheless, it leads me to think that there will be 159 discrete units (including limited edition variants etc.), so I will be using that in my target/goal information going forward, adjusting the value as more information comes out.

On to this latest addition. Cordelia Rosalind is another Wissenschaft Prowler, combining an array of ranged attacks with Stealth. I loved this model when I first saw it, and that has not changed, despite that it was a bit of pain to get the parts to fit satisfactorily. Cordelia is pretty formidable in her sniper function, and I dare-say she will get some use in future games.

I now have up to 555 Levels of Wissenschaft, so could easily field a 600 Level force with a Summon or two for Valis Ul Del Vilfain. That kind of Party would make for a big game and would be far in excess of the 300 Level games I have played so far. If I ever get the time, it could be fun.

Running Totals
Anima Tactics Units Owned/Units Painted: 164/71 (43.3%)
Anima Tactics Range/Discrete Units Painted: 159/67 different units (42.1 %)
Year to Date Target: 1 of 9 units (3 per month target; 11%)

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