Showing posts with label 30 mm base. Show all posts
Showing posts with label 30 mm base. Show all posts

Thursday, 24 March 2016

Nimrod

Nimrod has been painted over the past couple of weeks, and marks my 75th painted Anima Tactics unit. It also marks another lull has occurred, at almost five months since I painted Sharsha. This year I have set a goal of 12 painted Anima Tactics units which is achievable, but only if I can gather sufficient motivation.

Once I started the painting I was briefly side-tracked finishing a few minis for another game, but managed the bulk of the mini over two sessions, with little bits here and there to finish off. In all it felt fairly straightforward, although I am not totally happy with the face, but I consider it finished, especially given how few Anima Tactics minis I have painted in the past year.

Nimrod is a Level 40 Prowler for the Church. At that Level, of the painted units I have so far, he would substitute for either Grey, Luzbell or Saint Astraega, and like all of them he offers something unique for a Party. What Nimrod has is threat to Hidden and Intangible models; suddenly Stealth is not the great protection it ordinarily is. His Actions are likely to leave Nimrod stranded, so timing his Attack or Charge will be crucial.

In terms of Advantage cards, Covert Operation to give Advanced Deployment looks good; Clock of Cronos or Fate Clock at least leaves the option of a defensive Action Point (for Dodge); or Gnose to get Nimrod into position.

Running Totals
Anima Tactics Units Units Painted/Owned: 75/169 (44.4%; added - nothing)
Anima Tactics Discrete Units Painted/Range: 71/163 different units (43.6 %)
Year to Date Target: 1 of 12 units (1 per month target; 8%)

Sunday, 25 October 2015

Sharsha 'Friedegunde'

Months have passed, and I have finally completed a new Anima Tactics unit! Spurred on by my Zomtober painting exertions, I was determined to use this month as a spur to getting other tangentially related stuff painted, and for me, Sharsha 'Friedegunde' fit the bill. While she is not an Undead, she has abilities that reference life after death and I thought it would be interesting to use my zombie-skin recipe on her with her patchwork body.

Sharsha is of course one of the four recently released but long-awaited final minis from Cipher Studios/Ninja Division, and I was pleased that they finally surfaced - although two more minis remain yet to be released: Legion and the new Limited Edition Celia.

The initial painting was pretty quick as I went back and forth between this and other minis I have tackled for Zomtober. I am hoping that in the last couple months of 2015 I can at least get one or two more Anima Tactics units finished.

I haven't played the game in quite a while, with enthusiasm seriously dampened by the Cipher decision about the game, but hope to maybe play a game or two soon or early next year. It would be nice to get Sharsha onto the table if I do. In game terms, Sharsha is having to compete with Organization-specific units as well as other Wanderers for the coveted Wanderer slot in a Party (except Black Sun who she cannot work with). Therefore she has to offer something exceptional, and with her Power Token management adding extra options such as instant AP recovery (theoretically allowing for 7 AP expenditure once per game), Healing, coming back from being reduced to 0 Life Points, and increased Speed, then I think arguably she does.

For Advantage Cards, I think the ideal choice is Orb of Power so she starts with 1 Power Token, and meaning she should be up to 2 or 3 Tokens by the end of her first Turn if she also uses her Pure Anger Action twice - that sets her ready to use Limit Break (AP recovery) and just 1 Power Token short of being ready to use Beyond the Grave which allows her to return from being reduced to 0 LP.

Running Totals
Anima Tactics Units Units Painted/Owned: 74/169 (43.8%; added - Sharsha, Nimrod, Anaximenes, September and another Ahriman. Lord of Darkness)
Anima Tactics Discrete Units Painted/Range: 70/163 different units (42.9 %)
Year to Date Target: 4 of 18 units (3 per month target; 13%)

Tuesday, 30 June 2015

Adolf Brunner

Another Anima Tactics unit finished, this one after a break of three and half months. In my last post I explained why momentum had dropped off this project; well since then there really is no update: Ninja Division/Soda Pop are still waiting for additional stock from the other side of Ninja Division, namely Cipher Studios. Which means fans of the range are still waiting for those last few releases. I will be pleased if they ever appear, but each month I have increased doubts.

Despite all of that, I managed to get to some renewed motivation for painting Anima Tactics and wanted to start and finish a mini quite quickly, and suddenly Adolf Brunner seemed the right option. I thought if I kept going over a few sessions he could be manageable.

Painting-wise, I decided on the sandy blond hair to evoke the idea of German WWII fictional villains from pulps etc.

The painting was actually quite straight-forward due to the simplified colour scheme I opted for, and it is nice to have another mini done, although I am way behind my target for the year.

In all I am pretty happy with how the mini has turned out, especially as my momentum for this range had ground to a halt prior to completing this one. Hopefully it won't be another three and half months before I finish my next Anima Tactics mini.

In the Anima background Adolf is described as a nasty piece of work, a cruel supernatural scientist who has risen in power and influence.

In game terms Adolf Brunner is my 10th Azur unit, which isn't bad considering I have yet to play them as an Organization!

Adolf Brunner specialises in Magic Effects and can return to the board even if taken out. He is also part of the Team The Puppet Master (the boss of it basically) along with Frey and Freya. Like many Azur he has a relatively low Levels cost which was reduced after the cost adjustment in 2013.

Maybe one day I will give my Azur a proper game.

Running Totals
Anima Tactics Units Units Painted/Owned: 73/165 (44.2%)
Anima Tactics Discrete Units Painted/Range: 69/159 different units (42.8 %)
Year to Date Target: 3 of 18 units (3 per month target; 17%)

Saturday, 14 March 2015

Kirsten

Another mini done, and hopefully I am now regaining some lost  painting momentum for the project, after finishing Cordelia earlier this month and now Kirsten. I won't get ahead of myself though!

Kirsten has been part-done for a few months, and it was only in the last couple of weeks I was able to overcome whatever was blocking me from simply getting her finished off, so two satisfactions for me this time: another unit painted, and something completed that has been long-gestating in painting terms. Not my best standard of painting, but now done, which for me is the most important thing.

This silent assassin is described as an enigmatic killer in the ranks of Les Jaeger. She also completes my first Team in over a year, and over six months since I finished the third of four members of the Team (The Colonel). I will put a post up of my Team Les Jaeger in a few days time.

In game terms, Kirsten is a cheap Prowler unit for Azur. Her attacks can all potentially inflict Poison States, and in addition she has a ranged counter-attack and move and fire options in her armoury, as well as a potentially deadly one-shot area of effect attack against all enemies within line of sight within 12 inches; stack the right buffs on her at the right time and this fairly inexpensive unit could make a mess of clustered enemies. As a consequence, I think an Advantage Card buffing her Attack value does have real value, such as Supernatural Weapon or Cursed Weapon, but only if her player can plan properly to get maximum benefit. However, since it is vital to get her in the right position with maximum AP, then cards such as Fate Clock and Clock of Cronos also have real value, as does support from units such as Juliette Kaim.

I am not too sure what I will be painting next for Anima Tactics, but hopefully the current momentum will be sustained, especially as I am quite far behind my year to date target. Anyway, please stay tuned to see how the project progresses.

Running Totals
Anima Tactics Units Owned/Units Painted: 164/72 (43.9%)
Anima Tactics Range/Discrete Units Painted: 159/67 different units (42.1 %)
Year to Date Target: 2 of 9 units (3 per month target; 22%)

Sunday, 1 March 2015

Cordelia Rosalind

That took a while. Far too long. Not the mini, but finishing painting any Anima Tactics mini/unit.

It has been almost three months since I last finished an Anima Tactics mini, and admittedly for fans of the game, the recent news from Cipher Studios was very disappointing. I remain absolutely determined to paint this whole range, and will be pleased to look back on that feat should I succeed. Hopefully I can regain some momentum now that Cordelia is painted; I would love to be past the half-way point of the whole range by summer/autumn.

The future of Anima Tactics does not totally appear to be over, but I wait to see what comes next if anything after the assurance of the 'last few releases. By my estimate there are 7 certainties or almost certainties:
Anaximenes; Legion; Nimrod, September; Celia special edition; the Bearer; the Nameless.
While I also reckon there is a slim chance of one or two other previously not-indicated units being in that final mix too. We shall see. Nonetheless, it leads me to think that there will be 159 discrete units (including limited edition variants etc.), so I will be using that in my target/goal information going forward, adjusting the value as more information comes out.

On to this latest addition. Cordelia Rosalind is another Wissenschaft Prowler, combining an array of ranged attacks with Stealth. I loved this model when I first saw it, and that has not changed, despite that it was a bit of pain to get the parts to fit satisfactorily. Cordelia is pretty formidable in her sniper function, and I dare-say she will get some use in future games.

I now have up to 555 Levels of Wissenschaft, so could easily field a 600 Level force with a Summon or two for Valis Ul Del Vilfain. That kind of Party would make for a big game and would be far in excess of the 300 Level games I have played so far. If I ever get the time, it could be fun.

Running Totals
Anima Tactics Units Owned/Units Painted: 164/71 (43.3%)
Anima Tactics Range/Discrete Units Painted: 159/67 different units (42.1 %)
Year to Date Target: 1 of 9 units (3 per month target; 11%)

Tuesday, 9 December 2014

Church Agent (male)

Unit number 70 - done!

These Agents are the special forces available to the Church's highest circles of power. Many are trained from childhood to hunt down and destroy supernatural threats to humanity, while others use their divine gifts to further the work of the Church.

I started this mini along with another Church Agent and a couple of non-Anima Tactics minis at the same time, to take advantage of the fact that all were using red as a predominant colour. What that meant was that in a few days I managed to paint 3 minis, and so I have inched further forward with my Anima Tactics painting total. This mini was started once previously, and stripped of paint when I was unhappy with my progress. There is some pitting at the back of the mini I am unhappy with, but that will stay as it is, as I just do not want to strip and repaint it again. More importantly, it is my first Church unit completed (since Alis Testarossa) in almost 6 months!

As mentioned in a recent post (click for link), it looks like Agents may get a change to their rules, so I am very interested to see what will happen with Church Agents. once all the Agents cards have been revealed, I will probably get a set printed via Artscow until such time official cards are printed.

As the year draws to a close, I don't think there is any hope of achieving my target of 36 Anima Tactics units this year. However, I may get a couple more painted possibly, and if I can match the same total next year and the year after, the project will remain steadily on course. That may need me to paint 'smarter', doing what I have done with Deimon and Luther Delacroix and painting a couple of units in tandem for speed,

Running Totals
Anima Tactics Units: 164 (added: nothing and still no sign of that pre-order from months ago...)
Anima Tactics Units Painted: 70 (66 different units)
Painted Units Percentage: 42.7% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 discrete units (including 2 LE minis; including September as he *still* is due for presumed release)
Percentage of Whole Range Painted: 43.4%
Year to Date Target: 29 of 36 units (3 per month target; 81%)

Saturday, 29 November 2014

Luther Delacroix

Scion of the Delacroix family and now its head, Luther is also the vice-president of Black Sun.
  I prepped Luther Delacroix a while back, and only started painting him a few days ago when I realised I could save time working on him simultaneously with Deimon. Doing so helped me sustain some recent painting momentum I have had, which was great from a personal perspective. Like the Azur Agent I painted last week, Luther Delacroix took around a week to complete from base colours to finishing, side-stepping the copious time many of my minis spend in the dread 'painting queue'!
  Finishing Luther also takes me so much closer to Anima Tactics unit number 70, which I feel is pretty good going for two years worth of painting. I still think I am looking at around three years to paint all the Anima Tactics minis I have remaining, and that objective remains intact.
  On the mini itself - while I really like the overall look, and especially the pose and concept, I really think the clothing folds are over-done and over-emphasized. A small quibble, and something that could have made a very good model great IMHO. Despite that, overall I do like the mini a lot.
 Luther will be much more about managing Undead units in his Party than Clover, so offers a different type of Leader. In turn, I can imagine each of these Leaders may favour a different kind of Party selection. Luther especially may benefit from a plethora of Type-005's.
  In terms of Advantage Cards I think Orb of Power would make sense since it give Luther a free Power point immediately in the game, which he can then add to by using his Magic Skills. Alternatively maybe something like Protective Shield which allows free Dodges and therefore would allow Luther to reserve precious AP. I would like to get some Anima Tactics games in soon to try out the burgeoning Black Sun line up that I have.
  With Luther and Deimon now done,  I think it really is time for me to try and fill out the ranks of other Organizations, especially Empire and Church to give me more options for both. But then again, whatever I plan, I seem to do something else! Nonetheless, I would love to get a least a couple more Anima Tactics minis finished before the end of the year since I have fallen quite far short of the goal I set for the range.

Running Totals
Anima Tactics Units: 164 (added: nothing and still no sign of that pre-order from months ago...)
Anima Tactics Units Painted: 69 (65 different units)
Painted Units Percentage: 42.1% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 discrete units (including 2 LE minis; including September as he still is due for presumably 'imminent' release, and has been for a long time)
Percentage of Whole Range Painted: 42.8%
Year to Date Target: 28 of 33 units (3 per month target; 85%)

Deimon

Deimon is described as the head butler and guardian of the Steiner family, a man of inflexible will and indomitable skill.
  I started this mini ages ago, long before really getting stuck into it properly in the past few days. After a productive first few weeks in November, I was determined to see if I could finish another couple of models, so I decided to crack on with Deimon and Luther Delacroix since they would use a lot of the same colours. I really wanted to try and get 4 Anima Tactics units finished for the month since I have dropped quiet a way behind my target of 3 per month. While I have had some motivation going on, it has been really nice to 'get stuff done', especially that I have painted 14 minis across a number of games and ranges in the past two months.
  Deimon has some interesting special rules, and they epitomise the synergies that Black Sun seems to have between the various unique units. In game terms, he has an interesting risk-reward trade-off that allows him to be accurate and hard hitting. The downside is that maximising that opportunity is not without risk (in his case acquiring Negative States), which for me makes for a very interesting game management mechanic.
  In terms of Advantage Cards, Fate Clock offers great synergies with his Negative State-enhanced Fate Clock runs the risk of inducing Doom on its user, and Deimon is just the unit to do that with since he can potentially transfer all Negative States to his target. I love his rules, and while I don't think he will be 'easy' to use in-game, I think he will definitely be a lot of fun!
Attacks and his need for AP.

Running Totals
Anima Tactics Units: 164 (added: nothing and still no sign of that pre-order from months ago...)
Anima Tactics Units Painted: 68 (64 different units)
Painted Units Percentage: 41.4% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 discrete units (including 2 LE minis; including September as he still is due for presumably 'imminent' release, and has been for a long time)
Percentage of Whole Range Painted: 42.1%
Year to Date Target: 27 of 33 units (3 per month target; 82%)

Sunday, 16 November 2014

Azur Agent (male)

After turning around Akio Kageshima within a week, this mini has been finished in a slightly quicker period of time. I was painting something for a different game when it occurred to me that the other model had a very similar colour palette to what I would use for an Azur Agent, so while waiting for parts of that much bigger mini to dry, I started in on this. The Azur Agent was under-coated black, which means it has been waiting painting for quite some time, and of course I decided to use my regular Azur colour scheme, with the added accents of the white cuffs. It has surprised me just how many Azur units I have painted this year, especially as I have not finished at least one I thought would be done by now!

In the game background, the Azur Alliance is a rival power to the Empire of Abel, and the Azur Agents are the private army of the Supreme Archon.

In game terms an Azur Agent can be fielded multiple times depending on game size, and are customisable. Agents cannot really be min-maxed to match equivalent named units, but they can have a role in a Party. Of course they can simply be used as Al-Djinn Ash Slaves, but used in an Azur force something to consider is fielding them in the same Party as Kerberos who gives them a bonus to their Attack value. Even then though, there are simply more efficient options available since most Azur Prowlers are in the 35-45 Levels range, and the Azur Agents simply cannot match their capabilities, so I am not too sure I really see the game 'value' in them right now. Even worse, they kind of compete against Shinobi in terms of how they can be built, and comparing typical builds for both working off Stealth-based Attacks, the Shinobi will have a cheaper AP Action and be harder hitting, but the Azur would probably be built to be faster. So right now in the game it is hard to see that they can be used to their fullest potential. Hopefully that may change in the future.

On the Anima Tactics painting project front, I have several minis that could be finished quite quickly If I can muster the focus, so hopefully the last few weeks of this year will prove fruitful.

Running Totals
Anima Tactics Units: 164 (added: another Grimorium; still no sign of that pre-order from months ago...)
Anima Tactics Units Painted: 67 (63 different units)
Painted Units Percentage: 40.9% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 discrete units (including 2 LE minis; including September as he still is due for presumably 'imminent' release, and has been for a long time)
Percentage of Whole Range Painted: 41.4%
Year to Date Target: 26 of 33 units (3 per month target; 79%)

Friday, 7 November 2014

Akio Kageshima

Akio Kageshima is described as a powerful wizard from Lannet, who is seeking to expand his mystical skill.

He is also one of the older models in the range as far as I can tell, and so is one of the few not sculpted by Juan Navarro Perez. It is also a mini that I have been putting off painting for quite some time until biting the bullet while still gripped by recent painting momentum. In the end the colour scheme is one I am happy with and something I hope that contrasts nicely with my Organization colour combos. I am also hoping this is the start of a small surge in AT painting for me until the end of the year. I am way behind where I wanted to be, but getting more done each week, even if there are not necessarily the finished models to show for it yet.

Akio is a Wanderer, and a pretty inexpensive one at that at 35 Levels. He offers a couple of Ranged Attack options, as well as a Special Dodge. It is one of his Attack options that really interests me most. Soul Storm has Range 16 inches, and is  6 Attack, 10 Damage. It uses all of Akio's AP to unleash the Attack, meaning that you need to position him in advance. It is a big threat and Akio is pretty weak otherwise with 8 Defense and 10 LP with low 2 AP recovery; so getting the best out of the shot is key. Now, I wouldn't build a list around such a fragile although potentially hard-hitting character, but there are some options that come to mind to help get the best out of him.

Nullum Lusec is a useful Advantage Card option. At 35 Levels Akio could be targeted against a higher cost character quite freely; Nullum Lusec is a one-shot +2 Attack boost, so improves likelihood of success and fits the idea of using him in a 'cheap sniper' capacity. Characters that also offer Attack buffs include: Juliette Kaim, Sophia Ilmore and Saint Evangeline are all useful options. Finally, a unit such as Luzbell can be used to transport Akio to the perfect vantage point to make his Soul Storm Attack.

Running Totals
Anima Tactics Units: 163 (added: nothing, but I *still* have two minis on pre-order <sigh>)
Anima Tactics Units Painted: 66 (62 different units)
Painted Units Percentage: 40.5% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 units (including 2 LE minis; including September as he still is due for presumably imminent release, and has been for a long time)
Percentage of Whole Range Painted: 40.8%
Year to Date Target: 25 of 33 units (3 per month target; 76%)

Sunday, 26 October 2014

Samael Agent (male)

Forming a shadowy network of operatives, Samael Agents are tasked to unleash chaos and confusion across all of Gaia in the name of the Fallen Angels of Samael.

With this mini, I have been painting it bit by bit through the week, desperately clinging on to my often fleeting motivation! I wanted a quite muted palette, to create a sort of 'fantasy ranger' look to him; green, grey and brown as the main colour blocks all fit that kind of vision I think, with some contrasting brightness from the stave and magical effect. When I finished Dagger, this Samael Agent was only under-coated, so it has quickly leap frogged a number of part-done minis, which is okay - at least something has been finished! It may be a bit rough in places, but I can live with it. The most important thing for me is getting another mini done, and it has also been a useful exercise in  working with the green colour I used here and which I am using for another non-Anima Tactics project.

Until I get a more substantial Samael force together, I think this Agent is most likely to  be used in games as created by an Al-Djinn as an Ash Slave. Samael Agents belong to either Light, Dark or Neutral Faction depending on the abilities. This can have slight impact of things like choosing Advantage cards, as well as how a few units do or do not get bonuses against specific Factions.

Running Totals
Anima Tactics Units: 163 (added: nothing, but I *still* have two minis on pre-order <sigh>)
Anima Tactics Units Painted: 65 (61 different units)
Painted Units Percentage: 39.9% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 units (including 2 LE minis; including September as he still is due for presumably imminent release, and has been for a long time)
Percentage of Whole Range Painted: 40.1%
Year to Date Target: 24 of 30 units (3 per month target; 80%)

Sunday, 19 October 2014

Dagger

Dagger was started at roughly the same time as Claude Valmore, but I have been busy completing a final assignment for a course, which has drastically impacted my painting, and meant a delay in painting Dagger. Some sudden painting momentum from Zomtober on one of my other blogs has helped me get Dagger done, so that was very pleasing, especially as it has been a month since my last Anima Tactics unit was finished.

It is funny that in the last couple of months or so I have managed to add 3 more units to my Azur forces. That certainly wasn't planned, but then there really is not too much planning to what minis I paint and in what order I paint them!

Dagger looks to me like a more selectable proposition than Claude Valmore; they have some similarities in their durability (Defense, Armor and LP), yet Dagger can be used more offensively than Claude, and is much less dependent on enemy Actions.

Given that all of Dagger's Actions use 3-4 Actions, then with his 3 AP recovery I think he really needs Advantage Cards that help AP recovery, which for me means his best options are Clock of Cronos or Fate Clock. I think it will be tricky to use him, as his Actions work best when used at full AP (4), which means that getting him into the right position is vital. I hope that before too long I can get around to putting an Azur Party in battle so that Dagger gets some game time as I love the model and find his Actions very interesting, even if it may take a while learn to to get the best out of him.

For the year I am way behind my target for Anima Tactics, and I hope that in the next couple of months I start to recover some of that. I currently have less than 100 units to paint - at my current rate I am still looking at just under 3 years from now to get that done. I feel that I also need to add more Samael and Summoners; Samael especially is the only Organization that I cannot really get a decent Party on the table for at present, and something I feel I really want to rectify.

Running Totals
Anima Tactics Units: 163 (added: nothing, but I still have two minis on pre-order)
Anima Tactics Units Painted: 64 (60 different units)
Painted Units Percentage: 39.3% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 units (including 2 LE minis; including September as he still is due for presumably imminent release, and has been for a long time)
Percentage of Whole Range Painted: 39.5%
Year to Date Target: 23 of 30 units (3 per month target; 77%)

Thursday, 11 September 2014

Claude Valmore

Claude Valmore is a former member of the Cerberus Division, thought dead when they disbanded. A devout follower of the Arbiter Arkeid, and now serves the Azur Alliance when once he was a soldier of the Empire.

Finishing this model this week this surprised me. I started him as an afterthought when painting Dagger, since I decided they would share some colour scheme similarities. Once I got under-way I found I had done more and more, and it was useful to resolve a couple of colour problems on them both. Claude had been assembled for some time I know, because he was under-coated in black which I haven't done for quite a while. So a long wait after assembly, but a fairly quick turnaround (in my terms!) once painting was commenced.

I cannot see Claude getting much game time, unless his rules get fixed at some point. He has a reasonable trait line for his costs and looks quite tough, however even as a 'tank' type the problem for me is his Actions; they are all dependent on your opponent's Attacks, which means that Claude can be largely ignored in a straight fight. Unlike similar units, he does not have a Special Attack or Charge. Since basic Attacks can be  used by everyone, there is nothing really advantageous for him or a compelling reason to choose him over other units at the same cost. Individually his Actions are not terrible, it is just that they are all reactive and enemy-dependent which is a big flaw in my opinion; if he had his own Special Attack or Charge he could be an excellent choice.

Maybe he will get trotted out in a themed Azur-'Armor force', but even that seems unlikely. It could be that I am missing or overlooking something very significant about him, but I don't think so.

Running Totals
Anima Tactics Units: 163 (added: nothing new but I still have two minis on pre-order)
Anima Tactics Units Painted: 63 (59 different units)
Painted Units Percentage: 38.7% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 units (including 2 LE minis; including September as he still is due for presumably imminent release)
Percentage of Whole Range Painted: 38.8%
Year to Date Target: 22 of 27 units (3 per month target; 81%)

Sunday, 7 September 2014

Arias Vayu

Another Summon, I wanted to finish this as a counterpoint to painting my first Al-Djinn and the second. I had actually started Arias Vayu before both the Al-Djinns, completing the Elemental Crystals first, then started tackling the bulk painting on the main mini at a later date. Of course things didn't work out as planned, and the Al-Djinn's have been finished for a while. Suffice to say, I found parts of this unit very tricky, fiddly and frustrating to paint, and I also struggled the skin, which I tried to do with a different colour to my usual choice to create a sense of difference. All of which means that while I may double up on many or most Summons, I have absolutely no plans to paint another Arias Vayu. Ever. And yes, that is despite the fact that I do think it is a lovely model!

The five minis (Arias Vayu and the Elemental Crystals) are treated as a single unit for rules, although the Elemental Crystals are treated as distinct and separate models. Obviously I have not yet tried out Arias Vayu, but I suspect there will be a little bit of understanding required of best strategy needed to get the most out of this particular unit. At 55 Levels, the indication is that Arias Vayu is one of the more potent Summons, yet there is an inherent unpredictability at the same time.

Arias Vayu is able to (randomly) call upon one of five abilities of the Elemental Crystals each Turn, so positioning is key to minimize the impact of pure luck; Gnosis is pretty much a must-use with Arias Vayu, I think, to help try and achieve favourable results, and a unit like High Saint Eleinai (Church Leader) can really help here with her ability to use Gnosis after a die roll is made.

I need to get more Summoners painted up to make the most of the growing array of Summons I am painting, but i have been saying that for several months now. Covel and Belith seem increasingly much-needed! Embarrassingly, both have been part done for months.

Running Totals
Anima Tactics Units: 163 (added: nothing new but I have two minis on pre-order)
Anima Tactics Units Painted: 62 (58 different units)
Painted Units Percentage: 38.0% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 units (including 2 LE minis; including September as he still is due for presumably imminent release)
Percentage of Whole Range Painted: 38.2%
Year to Date Target: 21 of 27 units (3 per month target; 75%)

Thursday, 28 August 2014

The Colonel

The Colonel is the head of Les Jaeger, and a man whose power and influence extends across the entire world.

The Colonel is the third member of Team Les Jaeger that I have painted, and leaves just one more mini (Kirsten) to finish the whole Team; Team Les Jaeger is currently the only Team comprising 4 units.

In game terms, The Colonel is formidable prospect, with hand to hand and ranged Attacks, as well as the option to steal Life Points from allies and a defensive Action, meaning he is potentially quite durable. However as a member of Team Les Jaeger he gains Arbiter status, adding bonus Actions to his Team. Looking at the Team, I really cannot see a good reason to not invest the 5 Levels Advantage Card cost to get the benefits. He also has the Initiative ability which helps with the Initiative Roll each Turn.

This mini has been assembled for several months, and I think it would have remained unpainted had I not finished painting Reindhold so close to having some time off work. I had some motivation and was able to get him finished over three to four sessions. I may go and do a little more tot he flame to create greater hot to less hot contrast. Please forgive the ropey photography.

This takes me to four Anima Tactics units for the month, and with a few days left I hope that I can get at least one more done before the end of August. It will help me recover some of the deficit that has built up!

Running Totals
Anima Tactics Units: 163 (added: nothing new since the last unit, but I am hoping for another couple of releases soon...)
Anima Tactics Units Painted: 61 (57 different models)
Painted Units Percentage: 37.4% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 units (including 2 LE minis;including September as he still is due for presumably imminent release)
Percentage of Whole Range Painted: 37.5%
Year to Date Target: 20 of 24 units (3 per month target; 83%)

Tuesday, 19 August 2014

Reindhold

Fast on the heels of the Gear Mk. Trithemius comes Reindhold, my 60th Anima Tactics unit! Alfred Reinhold Webber is a descendant of one of the oldest and most influential noble houses of Togarini (a land of Gaia), and a captain of Les Jaeger. Reinhold wields powerful psychic powers, and is able to move mountains with the power of his mind.

In game terms, Reindhold is a little unusual. Most of his Actions are Effect based, meaning they cannot be Dodged, although Resistance applies. That said, his Damaging Effect is restricted to 6 Life Points Damage, so he has his limits. He also has a Paralysis causing Action, as well as another that can move enemy models, useful with models who have yet to Activate or are in tricky positions to reach. He can also move scenery, but I never like those kinds of Actions in games, since scenery sizes vary so much by gamer’s collections, and also because a beautifully crafted board with fixed scenery renders the Action useless. A minor criticism though.

Reindhold is a member of Team Les Jaeger, and the second member of the Team I have painted after Kyler; I still have to complete Kirsten (part-painted) and The Colonel to finish the group. Azur will take a bit of working out in terms of effective game-play I think, so I may hold off playing them until I have Team Les Jaeger and an Arbiter at the very least. So quite a way off then! When I do finally get around to using Reindhold, Advantage Cards that make sense are Clock of Cronos or Fate Clock for the extra AP; Control Bound to boost the Reindhold’s Effect values (making Resistance rolls harder against his Actions); or maybe Presence (extending Reindhold’s Control Zone, therefore his range with abilities). He is also one of the units that benefited from a cost reduction with the 2013 Update.

Running Totals
Anima Tactics Units: 163 (added: nothing new....yet!)
Anima Tactics Units Painted: 60 (56 different models)
Painted Units Percentage: 36.8% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 units (including 2 LE minis;including September as he still is due for presumably imminent release)
Percentage of Whole Range Painted: 36.8%
Year to Date Target: 19 of 24 units (3 per month target; 79%)


Monday, 4 August 2014

Hellhound/Type-004: Hellhound (III)

I evidently like painting these things (after my first Hellhound/Type-004: Hellhound is here; and the second is here)! The main reason for painting a third is that I wanted a couple of 'Summon'-version paint-schemes, and  also because my painting has slowed down. As they are quick and easy to do, it helps me avoid full-on painters block to have got 'something done'.

The funny thing is, I am not sure I have actually used any of them in a game yet! I may have faced one once, but I have not yet selected a Hellhound or Type-004: Hellhound unit in a game that I can recall. That said, now that I have added a few more Summons in the past two or three months, I am much closer to being able to try out a Summon-horde type of list.

Keep an eye out soon for a group shot of all my painted Summons so far, ten models in total, although I really intend one of the Hellhounds more for my Black Sun than as a Summon.

Still, I cannot see me painting any more of these - three is plenty I think - so its is time for me to look for other 'quick-fix' minis for when I experience painting slumps in my Anima Tactics project. That said, I have been doing a bit of work on some other units, so hopefully I can get on track with the project sooner than later.

Of course, I had to get a picture of all three Hellhound/Type-004: Hellhounds together.

Running Totals
Anima Tactics Units: 160 (added: nothing - but I am now waiting on 3 minis; one has been dispatched from the USA, and hopefully the other will be too soon - also from the USA)
Anima Tactics Units Painted: 58 (54 different models)
Painted Units Percentage: 36.25% (percentage of AT minis owned and painted)
Anima Tactics Range: 151 units (including 2 LE minis; added September as he still is due for imminent release)
Percentage of Whole Range Painted: 35.8%
Year to Date Target: 17 of 24 units (3 per month target; 71%)


Sunday, 13 July 2014

Al-Djinn (II)

Another Al-Djinn, started at the same time as the first one, but finished separately due to the differences in some key colours. And finishing this one took a little longer than hoped as I have been focused on some writing recently which inevitably ate into painting time.

Given that the Al-Djinn are quite atypical, even among Summons, and are not straightforward attacker or tank type units, and that their support is not through simple buffs/de-buffs or Healing, then I suspect I won't be playing them too often, but you never know. Still, yet another reason for me to get more Dark Summoners painted!

Thinking about the fact that I am not likely to play these units too often, that makes me really wish Anima Tactics had better distribution and support into the UK. I think it is one of the better small-model count skirmishes that UK-based gamers just don't know about, but that is biased by my admittedly very strong liking of the minis and the game as a whole.

There is a strong background for the Anima range, nice rules, crossover into other gaming platforms, and real depth to the minis line (over 150 minis currently with more to come), yet on a few fora I have read comments about lack of awareness of the minis. There has to be enough of an audience to make future new releases sustainable, yet for some reason Anima Tactics seems very much to occupy a niche, within the low model count niche of skirmish games, within the larger niche of war-gaming; or 'a niche, within a niche, within a niche' as a friend once described another game I really enjoy immensely. The kind of game that has a dedicated enough audience for its own needs possibly?

I hope that does not sound negative, I'm just airing some thoughts. I love the game and its minis, and will stick with it. :)

I remain committed to my plan to paint at least one of every mini for the Anima Tactics range (and perhaps should be committed for it...). So please stay tuned to the blog to see how my progress goes! Hopefully another one or two units may appear before the end of this month.

Running Totals
Anima Tactics Units: 160 (added: nothing - but still waiting on 2 minis)
Anima Tactics Units Painted: 57 (54 different models)
Painted Units Percentage: 35.6% (percentage of AT minis owned and painted)
Anima Tactics Range: 151 units (including 2 LE minis; added September as he still is due for imminent release)
Percentage of Whole Range Painted: 35.8%
Year to Date Target: 16 of 21 units (3 per month target; 76%)

Monday, 23 June 2014

Al-Djinn

A little more Anima Tactics painting in the past few days, I started this and another Al-Djinn at the same time, getting the basics on each done to cut down on painting time (although this one was finished first as they don't have identical paint schemes).

"You called, my master?" Al-Djinn are described as spirits whom dared to defy the gods, imprisoned and isolated as punishment for their foolishness. Constrained by the bonds imposed by their imprisonment, they can still use their great powers to alter the destiny of the world.

In game terms they are one of the trickier Summons to use I suspect. That is largely due to their Action that allows them to copy the abilities of another unit. They had a rules adjustment with the 2013 Saga III & IV Update, reducing the maximum Level of a unit they can copy, as well as a Level cost increase for the Al-Djinn themselves, which reinforces that they were probably overdue for rules re-balancing.

The other tactic to use with an Al-Djinn is to create Ash Slaves: Level 20 or 25 Agents (their Level is dependent on whether your take the lesser of greater Al-Djinn option). Each Al-Djinn can create and maintain up to 3 concurrent Ash Slaves. This can allow the Al-Djinn player to exploit the opportunity for extra units to block Charge lanes, protect other units with Intercepts, add a little extra Attack capacity, or protect objectives.

I want to get more out of Summons in games, which means there are a few units I want to get painted before too long (Covel, Belith and Saint Hazael come to mind as Summoners, and I need to get to work on my Alius, Holy Soldiers too; I have started work on Arias Vayu).

Running Totals
Anima Tactics Units: 160 (added: nothing - but still waiting on 2 minis)
Anima Tactics Units Painted: 56 (54 different models)
Painted Units Percentage: 35.0% (percentage of AT minis owned and painted)
Anima Tactics Range: 151 units (including 2 LE minis; added September as he still is due for imminent release)
Percentage of Whole Range Painted: 35.7%
Year to Date Target: 15 of 18 units (3 per month target; 83%)

Monday, 16 June 2014

Alis Testarossa

This mini has been in the painting queue, part-done, for quite a while now, so I am happy it is now finished. I am also chuffed as it takes me past 300 Levels of Church units.

Her background describes Alis Testarossa as a scion of a  prestigious dynasty, one the most influential noble houses of Argos, the rebellious and stubborn Alis was always a source of problems because of her impetuous behavior. Aged thirteen Alis began to manifest supernatural talents, and was sent by her family to the tutelage of the Church where she joined the Knights of the Saint Order.

Alis Testarossa benefited from a cost reduction in the Saga III & IV update, and at 35 Levels is one of the least expensive Warrior units in the game. She is not the hardest hitting, but with Speed 8/12 (meaning she Runs or Charges 12 inches), the option to sacrifice LP to gain Flight, and an Action that removes her from the board to be placed in contact with any enemy unit in the following Turn as a Charge, which means she can be the scourge of back-line units, which tend to be weaker support types, or of units that have exhausted AP so have no Dodge.

There really is only one Advantage Card choice in my opinion, which is Raphael's Gift. The reason being that three of her four Actions require her to be Flying, and to be Flying costs 3 LP per Turn. Raphael's Gift partially off-sets this, allowing her to recover 2 LP. That said, I expect she will still be a little tricky to use, so maybe she will get some game time in the next few days....

Running Totals
Anima Tactics Units: 160 (added: High Arbiter Aizen; and female Azur Agent)
Anima Tactics Units Painted: 55 (53 different models)
Painted Units Percentage: 34.4% (percentage of AT minis owned and painted)
Anima Tactics Range: 151 units (including 2 LE minis; added September as he still is due for imminent release)
Percentage of Whole Range Painted: 35.1%
Year to Date Target: 14 of 18 units (3 per month target; 78%)

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