Thursday, 28 August 2014

The Colonel

The Colonel is the head of Les Jaeger, and a man whose power and influence extends across the entire world.

The Colonel is the third member of Team Les Jaeger that I have painted, and leaves just one more mini (Kirsten) to finish the whole Team; Team Les Jaeger is currently the only Team comprising 4 units.

In game terms, The Colonel is formidable prospect, with hand to hand and ranged Attacks, as well as the option to steal Life Points from allies and a defensive Action, meaning he is potentially quite durable. However as a member of Team Les Jaeger he gains Arbiter status, adding bonus Actions to his Team. Looking at the Team, I really cannot see a good reason to not invest the 5 Levels Advantage Card cost to get the benefits. He also has the Initiative ability which helps with the Initiative Roll each Turn.

This mini has been assembled for several months, and I think it would have remained unpainted had I not finished painting Reindhold so close to having some time off work. I had some motivation and was able to get him finished over three to four sessions. I may go and do a little more tot he flame to create greater hot to less hot contrast. Please forgive the ropey photography.

This takes me to four Anima Tactics units for the month, and with a few days left I hope that I can get at least one more done before the end of August. It will help me recover some of the deficit that has built up!

Running Totals
Anima Tactics Units: 163 (added: nothing new since the last unit, but I am hoping for another couple of releases soon...)
Anima Tactics Units Painted: 61 (57 different models)
Painted Units Percentage: 37.4% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 units (including 2 LE minis;including September as he still is due for presumably imminent release)
Percentage of Whole Range Painted: 37.5%
Year to Date Target: 20 of 24 units (3 per month target; 83%)

Tuesday, 26 August 2014


Figure 1
Stealth is an Action common to many Prowlers in Anima Tactics, and allows them to become Hidden, therefore staying out of danger until they are hopefully ready to attack. Basically it is hard to attack Hidden units until they reveal themselves.

A lot of models with Stealth, particularly among Azur Prowlers, also have powerful Actions contingent on them being Hidden.

However, this is where things become tricky for the player managing units with Stealth. For a start, Stealth requires Upkeep, meaning that assuming a move plus Hidden-based Attack plus Upkeep, will mean that the Prowler probably has no AP left for Dodges etc. after they have Attacked. There are exceptions like Kagemaru whose AP limit is 5 and who can maintain Hidden if using basic Attack or Charge.

In addition, these units are usually quite fragile with low to middling Life Points and usually no Armor. Therefore, when they Attack from Hidden, they need to time it right  to minimize risk afterwards. This is compounded by the fact that when a model Attacks from Hidden, the Hidden status is usually lost; therefore resuming Hidden through Stealth means paying the full AP costs, and requires the unit to be outside enemy Control Zones.

Figure 1: If The Type-004: Hellhound wants to Seek (try and find Hidden models in its Control Zone), it would only be able to find Kyler since Juliette Kaim is out of LOS. The Hellhound is a better choice than Arkham to Seek as it gets a bonus for being a Prowler.

If both Kyler and Juliette Kaim wanted to use Stealth, only Juliette could so because she is out of LOS.

The game management around Stealth is one of the things that I like about Anima Tactics; each Organization favours certain troop types, which in turn creates certain play-styles. Azur certainly has a dominant Stealth-based play style among its earlier models, although as their line-up has been expanded that has changed.

Saturday, 23 August 2014

The Next 10 (6)

It has taken approximately four months to finish the latest ‘Next 10’. It isn't for want of motivation, but purely other commitments that have impacted on my painting time. However, with Reindhold done, that gets me to the magic 60 units painted.

Thankfully the rate of releases is so slow for Anima Tactics, that I don’t envisage getting too far behind any time soon! That said, I would sooner I was painting around three or so units per month. I hope to get one or two done next week, and there are a few that are not far from completion so that should be a realistic proposition.

My painting across all the ranges I like has dwindled this year. So far I have managed only 25 minis across all ranges (well slightly more than that, because I have painted 4 out of 5 models that comprise a single Anima Tactics unit, but until I finish the remaining model, I won’t show them off – I count all 5 pieces as a single mini for my totals). I am promising myself a strong finish to the year in the last two months.

I am pleased with the mix of this batch; 5 Organizations represented, as well as my first Gear (Gear Mk. Trithemius) and 3 Dark Summons. As for what is next? Stay tuned!

Tuesday, 19 August 2014


Fast on the heels of the Gear Mk. Trithemius comes Reindhold, my 60th Anima Tactics unit! Alfred Reinhold Webber is a descendant of one of the oldest and most influential noble houses of Togarini (a land of Gaia), and a captain of Les Jaeger. Reinhold wields powerful psychic powers, and is able to move mountains with the power of his mind.

In game terms, Reindhold is a little unusual. Most of his Actions are Effect based, meaning they cannot be Dodged, although Resistance applies. That said, his Damaging Effect is restricted to 6 Life Points Damage, so he has his limits. He also has a Paralysis causing Action, as well as another that can move enemy models, useful with models who have yet to Activate or are in tricky positions to reach. He can also move scenery, but I never like those kinds of Actions in games, since scenery sizes vary so much by gamer’s collections, and also because a beautifully crafted board with fixed scenery renders the Action useless. A minor criticism though.

Reindhold is a member of Team Les Jaeger, and the second member of the Team I have painted after Kyler; I still have to complete Kirsten (part-painted) and The Colonel to finish the group. Azur will take a bit of working out in terms of effective game-play I think, so I may hold off playing them until I have Team Les Jaeger and an Arbiter at the very least. So quite a way off then! When I do finally get around to using Reindhold, Advantage Cards that make sense are Clock of Cronos or Fate Clock for the extra AP; Control Bound to boost the Reindhold’s Effect values (making Resistance rolls harder against his Actions); or maybe Presence (extending Reindhold’s Control Zone, therefore his range with abilities). He is also one of the units that benefited from a cost reduction with the 2013 Update.

Running Totals
Anima Tactics Units: 163 (added: nothing new....yet!)
Anima Tactics Units Painted: 60 (56 different models)
Painted Units Percentage: 36.8% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 units (including 2 LE minis;including September as he still is due for presumably imminent release)
Percentage of Whole Range Painted: 36.8%
Year to Date Target: 19 of 24 units (3 per month target; 79%)

Saturday, 16 August 2014

Gear Mk. Trithemius

This is my first Gear, and a tester of sorts. I have a couple of these now and will use them to work out my painting approach to the bigger Gears like Goethia, Theurgia and Grimorium. Legacy of Solomon may be different but I am not sure yet, and the Golem Gears such as Hecatondies Sigma Zero will be certainly be approached differently.

Gears come in two flavours so far, and the more common type is considered Technomagical Powered Armour, and that is the class that the Trithemius seems to fall into. Gears are mostly developed from examples of rediscovered technology known as Lost Loggia in the Anima Tactics background. Most of them have Damage Resistance, cannot take Advantage Cards, and many are Immune to Poison.

The Gear Mk. Trithemius is a sort-of Agent type of Gear; it is not an Agent as such, but counts against the limit of Agents, and like Agents has a small menu of options to customise its abilities. Unfortunately, the creators appear to have printed the game card for the unit with an error in its AP recovery rate (the card has it as way too fast for its Level value), although this has not been officially addressed in an Errata or update that I can find. I hope that is rectified fairly soon.

Since I mainly play against Wissenschaft when I play Rob, I hope we get a game in with one or more Gears fairly soon, although countering the decent Armor values prevalent among Gears will take some working out.

I enjoyed painting this and turned it around quite quickly, so the second one may be done before too long. Possibly.

Running Totals
Anima Tactics Units: 163 (added: Gear Mk Trithemius x2; October)
Anima Tactics Units Painted: 59 (55 different models)
Painted Units Percentage: 36.2% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 units (including 2 LE minis;including September as he still is due for presumably imminent release)
Percentage of Whole Range Painted: 36.2%
Year to Date Target: 18 of 24 units (3 per month target; 75%)

Friday, 8 August 2014


All the Summons I have painted so far, in one group shot from the first I managed (Wrath of Nature) to the latest (a third Hellhound).

And yet again, I am reminded I need to get more Summoners painted! I also need to paint some more Light Summons, and I do have one part-done, so hopefully another will appear before too long.

On the whole my Anima Tactics project has struggled this year, primarily for other commitments such as coursework. So I have painted less than planned, but hopefully in August and October I can make some inroads into the backlog.

Wednesday, 6 August 2014

25 Followers - Comments On Posts Very Welcome

The blog is over two years old now and has 25 Followers which is great to see (although more would be welcome!). As I write this there have been over 23,000 page-views of 122 posts published so far, with the most-viewed seen over 200 times.

I am going to continue with this blog as a chart of my progress of my Anima Tactics project to paint at least one of every mini in the range, but It would be great to see more Followers and especially more comments. With regard to comments, it is a way to let me know what kind of content visitors to the blog would like to see.

Anyway, thanks to all of you who have stopped by, and if you have ever thought of commenting, please go right ahead!

Monday, 4 August 2014

Hellhound/Type-004: Hellhound (III)

I evidently like painting these things (after my first Hellhound/Type-004: Hellhound is here; and the second is here)! The main reason for painting a third is that I wanted a couple of 'Summon'-version paint-schemes, and  also because my painting has slowed down. As they are quick and easy to do, it helps me avoid full-on painters block to have got 'something done'.

The funny thing is, I am not sure I have actually used any of them in a game yet! I may have faced one once, but I have not yet selected a Hellhound or Type-004: Hellhound unit in a game that I can recall. That said, now that I have added a few more Summons in the past two or three months, I am much closer to being able to try out a Summon-horde type of list.

Keep an eye out soon for a group shot of all my painted Summons so far, ten models in total, although I really intend one of the Hellhounds more for my Black Sun than as a Summon.

Still, I cannot see me painting any more of these - three is plenty I think - so its is time for me to look for other 'quick-fix' minis for when I experience painting slumps in my Anima Tactics project. That said, I have been doing a bit of work on some other units, so hopefully I can get on track with the project sooner than later.

Of course, I had to get a picture of all three Hellhound/Type-004: Hellhounds together.

Running Totals
Anima Tactics Units: 160 (added: nothing - but I am now waiting on 3 minis; one has been dispatched from the USA, and hopefully the other will be too soon - also from the USA)
Anima Tactics Units Painted: 58 (54 different models)
Painted Units Percentage: 36.25% (percentage of AT minis owned and painted)
Anima Tactics Range: 151 units (including 2 LE minis; added September as he still is due for imminent release)
Percentage of Whole Range Painted: 35.8%
Year to Date Target: 17 of 24 units (3 per month target; 71%)

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