Showing posts with label Level 40. Show all posts
Showing posts with label Level 40. Show all posts

Thursday, 24 March 2016

Nimrod

Nimrod has been painted over the past couple of weeks, and marks my 75th painted Anima Tactics unit. It also marks another lull has occurred, at almost five months since I painted Sharsha. This year I have set a goal of 12 painted Anima Tactics units which is achievable, but only if I can gather sufficient motivation.

Once I started the painting I was briefly side-tracked finishing a few minis for another game, but managed the bulk of the mini over two sessions, with little bits here and there to finish off. In all it felt fairly straightforward, although I am not totally happy with the face, but I consider it finished, especially given how few Anima Tactics minis I have painted in the past year.

Nimrod is a Level 40 Prowler for the Church. At that Level, of the painted units I have so far, he would substitute for either Grey, Luzbell or Saint Astraega, and like all of them he offers something unique for a Party. What Nimrod has is threat to Hidden and Intangible models; suddenly Stealth is not the great protection it ordinarily is. His Actions are likely to leave Nimrod stranded, so timing his Attack or Charge will be crucial.

In terms of Advantage cards, Covert Operation to give Advanced Deployment looks good; Clock of Cronos or Fate Clock at least leaves the option of a defensive Action Point (for Dodge); or Gnose to get Nimrod into position.

Running Totals
Anima Tactics Units Units Painted/Owned: 75/169 (44.4%; added - nothing)
Anima Tactics Discrete Units Painted/Range: 71/163 different units (43.6 %)
Year to Date Target: 1 of 12 units (1 per month target; 8%)

Tuesday, 30 June 2015

Adolf Brunner

Another Anima Tactics unit finished, this one after a break of three and half months. In my last post I explained why momentum had dropped off this project; well since then there really is no update: Ninja Division/Soda Pop are still waiting for additional stock from the other side of Ninja Division, namely Cipher Studios. Which means fans of the range are still waiting for those last few releases. I will be pleased if they ever appear, but each month I have increased doubts.

Despite all of that, I managed to get to some renewed motivation for painting Anima Tactics and wanted to start and finish a mini quite quickly, and suddenly Adolf Brunner seemed the right option. I thought if I kept going over a few sessions he could be manageable.

Painting-wise, I decided on the sandy blond hair to evoke the idea of German WWII fictional villains from pulps etc.

The painting was actually quite straight-forward due to the simplified colour scheme I opted for, and it is nice to have another mini done, although I am way behind my target for the year.

In all I am pretty happy with how the mini has turned out, especially as my momentum for this range had ground to a halt prior to completing this one. Hopefully it won't be another three and half months before I finish my next Anima Tactics mini.

In the Anima background Adolf is described as a nasty piece of work, a cruel supernatural scientist who has risen in power and influence.

In game terms Adolf Brunner is my 10th Azur unit, which isn't bad considering I have yet to play them as an Organization!

Adolf Brunner specialises in Magic Effects and can return to the board even if taken out. He is also part of the Team The Puppet Master (the boss of it basically) along with Frey and Freya. Like many Azur he has a relatively low Levels cost which was reduced after the cost adjustment in 2013.

Maybe one day I will give my Azur a proper game.

Running Totals
Anima Tactics Units Units Painted/Owned: 73/165 (44.2%)
Anima Tactics Discrete Units Painted/Range: 69/159 different units (42.8 %)
Year to Date Target: 3 of 18 units (3 per month target; 17%)

Saturday, 14 March 2015

Kirsten

Another mini done, and hopefully I am now regaining some lost  painting momentum for the project, after finishing Cordelia earlier this month and now Kirsten. I won't get ahead of myself though!

Kirsten has been part-done for a few months, and it was only in the last couple of weeks I was able to overcome whatever was blocking me from simply getting her finished off, so two satisfactions for me this time: another unit painted, and something completed that has been long-gestating in painting terms. Not my best standard of painting, but now done, which for me is the most important thing.

This silent assassin is described as an enigmatic killer in the ranks of Les Jaeger. She also completes my first Team in over a year, and over six months since I finished the third of four members of the Team (The Colonel). I will put a post up of my Team Les Jaeger in a few days time.

In game terms, Kirsten is a cheap Prowler unit for Azur. Her attacks can all potentially inflict Poison States, and in addition she has a ranged counter-attack and move and fire options in her armoury, as well as a potentially deadly one-shot area of effect attack against all enemies within line of sight within 12 inches; stack the right buffs on her at the right time and this fairly inexpensive unit could make a mess of clustered enemies. As a consequence, I think an Advantage Card buffing her Attack value does have real value, such as Supernatural Weapon or Cursed Weapon, but only if her player can plan properly to get maximum benefit. However, since it is vital to get her in the right position with maximum AP, then cards such as Fate Clock and Clock of Cronos also have real value, as does support from units such as Juliette Kaim.

I am not too sure what I will be painting next for Anima Tactics, but hopefully the current momentum will be sustained, especially as I am quite far behind my year to date target. Anyway, please stay tuned to see how the project progresses.

Running Totals
Anima Tactics Units Owned/Units Painted: 164/72 (43.9%)
Anima Tactics Range/Discrete Units Painted: 159/67 different units (42.1 %)
Year to Date Target: 2 of 9 units (3 per month target; 22%)

Tuesday, 9 December 2014

Church Agent (male)

Unit number 70 - done!

These Agents are the special forces available to the Church's highest circles of power. Many are trained from childhood to hunt down and destroy supernatural threats to humanity, while others use their divine gifts to further the work of the Church.

I started this mini along with another Church Agent and a couple of non-Anima Tactics minis at the same time, to take advantage of the fact that all were using red as a predominant colour. What that meant was that in a few days I managed to paint 3 minis, and so I have inched further forward with my Anima Tactics painting total. This mini was started once previously, and stripped of paint when I was unhappy with my progress. There is some pitting at the back of the mini I am unhappy with, but that will stay as it is, as I just do not want to strip and repaint it again. More importantly, it is my first Church unit completed (since Alis Testarossa) in almost 6 months!

As mentioned in a recent post (click for link), it looks like Agents may get a change to their rules, so I am very interested to see what will happen with Church Agents. once all the Agents cards have been revealed, I will probably get a set printed via Artscow until such time official cards are printed.

As the year draws to a close, I don't think there is any hope of achieving my target of 36 Anima Tactics units this year. However, I may get a couple more painted possibly, and if I can match the same total next year and the year after, the project will remain steadily on course. That may need me to paint 'smarter', doing what I have done with Deimon and Luther Delacroix and painting a couple of units in tandem for speed,

Running Totals
Anima Tactics Units: 164 (added: nothing and still no sign of that pre-order from months ago...)
Anima Tactics Units Painted: 70 (66 different units)
Painted Units Percentage: 42.7% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 discrete units (including 2 LE minis; including September as he *still* is due for presumed release)
Percentage of Whole Range Painted: 43.4%
Year to Date Target: 29 of 36 units (3 per month target; 81%)

Sunday, 16 November 2014

Azur Agent (male)

After turning around Akio Kageshima within a week, this mini has been finished in a slightly quicker period of time. I was painting something for a different game when it occurred to me that the other model had a very similar colour palette to what I would use for an Azur Agent, so while waiting for parts of that much bigger mini to dry, I started in on this. The Azur Agent was under-coated black, which means it has been waiting painting for quite some time, and of course I decided to use my regular Azur colour scheme, with the added accents of the white cuffs. It has surprised me just how many Azur units I have painted this year, especially as I have not finished at least one I thought would be done by now!

In the game background, the Azur Alliance is a rival power to the Empire of Abel, and the Azur Agents are the private army of the Supreme Archon.

In game terms an Azur Agent can be fielded multiple times depending on game size, and are customisable. Agents cannot really be min-maxed to match equivalent named units, but they can have a role in a Party. Of course they can simply be used as Al-Djinn Ash Slaves, but used in an Azur force something to consider is fielding them in the same Party as Kerberos who gives them a bonus to their Attack value. Even then though, there are simply more efficient options available since most Azur Prowlers are in the 35-45 Levels range, and the Azur Agents simply cannot match their capabilities, so I am not too sure I really see the game 'value' in them right now. Even worse, they kind of compete against Shinobi in terms of how they can be built, and comparing typical builds for both working off Stealth-based Attacks, the Shinobi will have a cheaper AP Action and be harder hitting, but the Azur would probably be built to be faster. So right now in the game it is hard to see that they can be used to their fullest potential. Hopefully that may change in the future.

On the Anima Tactics painting project front, I have several minis that could be finished quite quickly If I can muster the focus, so hopefully the last few weeks of this year will prove fruitful.

Running Totals
Anima Tactics Units: 164 (added: another Grimorium; still no sign of that pre-order from months ago...)
Anima Tactics Units Painted: 67 (63 different units)
Painted Units Percentage: 40.9% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 discrete units (including 2 LE minis; including September as he still is due for presumably 'imminent' release, and has been for a long time)
Percentage of Whole Range Painted: 41.4%
Year to Date Target: 26 of 33 units (3 per month target; 79%)

Sunday, 26 October 2014

Samael Agent (male)

Forming a shadowy network of operatives, Samael Agents are tasked to unleash chaos and confusion across all of Gaia in the name of the Fallen Angels of Samael.

With this mini, I have been painting it bit by bit through the week, desperately clinging on to my often fleeting motivation! I wanted a quite muted palette, to create a sort of 'fantasy ranger' look to him; green, grey and brown as the main colour blocks all fit that kind of vision I think, with some contrasting brightness from the stave and magical effect. When I finished Dagger, this Samael Agent was only under-coated, so it has quickly leap frogged a number of part-done minis, which is okay - at least something has been finished! It may be a bit rough in places, but I can live with it. The most important thing for me is getting another mini done, and it has also been a useful exercise in  working with the green colour I used here and which I am using for another non-Anima Tactics project.

Until I get a more substantial Samael force together, I think this Agent is most likely to  be used in games as created by an Al-Djinn as an Ash Slave. Samael Agents belong to either Light, Dark or Neutral Faction depending on the abilities. This can have slight impact of things like choosing Advantage cards, as well as how a few units do or do not get bonuses against specific Factions.

Running Totals
Anima Tactics Units: 163 (added: nothing, but I *still* have two minis on pre-order <sigh>)
Anima Tactics Units Painted: 65 (61 different units)
Painted Units Percentage: 39.9% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 units (including 2 LE minis; including September as he still is due for presumably imminent release, and has been for a long time)
Percentage of Whole Range Painted: 40.1%
Year to Date Target: 24 of 30 units (3 per month target; 80%)

Tuesday, 19 August 2014

Reindhold

Fast on the heels of the Gear Mk. Trithemius comes Reindhold, my 60th Anima Tactics unit! Alfred Reinhold Webber is a descendant of one of the oldest and most influential noble houses of Togarini (a land of Gaia), and a captain of Les Jaeger. Reinhold wields powerful psychic powers, and is able to move mountains with the power of his mind.

In game terms, Reindhold is a little unusual. Most of his Actions are Effect based, meaning they cannot be Dodged, although Resistance applies. That said, his Damaging Effect is restricted to 6 Life Points Damage, so he has his limits. He also has a Paralysis causing Action, as well as another that can move enemy models, useful with models who have yet to Activate or are in tricky positions to reach. He can also move scenery, but I never like those kinds of Actions in games, since scenery sizes vary so much by gamer’s collections, and also because a beautifully crafted board with fixed scenery renders the Action useless. A minor criticism though.

Reindhold is a member of Team Les Jaeger, and the second member of the Team I have painted after Kyler; I still have to complete Kirsten (part-painted) and The Colonel to finish the group. Azur will take a bit of working out in terms of effective game-play I think, so I may hold off playing them until I have Team Les Jaeger and an Arbiter at the very least. So quite a way off then! When I do finally get around to using Reindhold, Advantage Cards that make sense are Clock of Cronos or Fate Clock for the extra AP; Control Bound to boost the Reindhold’s Effect values (making Resistance rolls harder against his Actions); or maybe Presence (extending Reindhold’s Control Zone, therefore his range with abilities). He is also one of the units that benefited from a cost reduction with the 2013 Update.

Running Totals
Anima Tactics Units: 163 (added: nothing new....yet!)
Anima Tactics Units Painted: 60 (56 different models)
Painted Units Percentage: 36.8% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 units (including 2 LE minis;including September as he still is due for presumably imminent release)
Percentage of Whole Range Painted: 36.8%
Year to Date Target: 19 of 24 units (3 per month target; 79%)


Saturday, 16 August 2014

Gear Mk. Trithemius

This is my first Gear, and a tester of sorts. I have a couple of these now and will use them to work out my painting approach to the bigger Gears like Goethia, Theurgia and Grimorium. Legacy of Solomon may be different but I am not sure yet, and the Golem Gears such as Hecatondies Sigma Zero will be certainly be approached differently.

Gears come in two flavours so far, and the more common type is considered Technomagical Powered Armour, and that is the class that the Trithemius seems to fall into. Gears are mostly developed from examples of rediscovered technology known as Lost Loggia in the Anima Tactics background. Most of them have Damage Resistance, cannot take Advantage Cards, and many are Immune to Poison.

The Gear Mk. Trithemius is a sort-of Agent type of Gear; it is not an Agent as such, but counts against the limit of Agents, and like Agents has a small menu of options to customise its abilities. Unfortunately, the creators appear to have printed the game card for the unit with an error in its AP recovery rate (the card has it as way too fast for its Level value), although this has not been officially addressed in an Errata or update that I can find. I hope that is rectified fairly soon.

Since I mainly play against Wissenschaft when I play Rob, I hope we get a game in with one or more Gears fairly soon, although countering the decent Armor values prevalent among Gears will take some working out.

I enjoyed painting this and turned it around quite quickly, so the second one may be done before too long. Possibly.

Running Totals
Anima Tactics Units: 163 (added: Gear Mk Trithemius x2; October)
Anima Tactics Units Painted: 59 (55 different models)
Painted Units Percentage: 36.2% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 units (including 2 LE minis;including September as he still is due for presumably imminent release)
Percentage of Whole Range Painted: 36.2%
Year to Date Target: 18 of 24 units (3 per month target; 75%)

Tuesday, 22 April 2014

Shinobi

Ninja! Essentially Wanderer ninjas, Shinobi are non-unique units for Anima Tactics, described as elite assassins said to come from the Eastern island of Varja. I like ninjas (I have painted 8 so far for Pulp City!), and so eventually I would like to paint a few of these (more on why in a moment), and I do currently have another available in the mound of blisters.

Shinobi can be taken once per 150 Party Levels, so usually one or two in a typical Party. Unlike other Agents (so far!), they can be included in Organization or Faction Parties (currently, other Agents may only be used in Organization Parties - not in Light or Dark Parties). However, there is also an interesting wrinkle with Kagemaru when used as an Optional Leader; then his Master Shinobi and Elite Shinobi abilities allow you to field a ninja squadron - he allows up to two additional Shinobi, with all Shinobi having a reduced cost! Use them in an Azur Party with the Shadow Lords Organizational Advantage and suddenly you can have Kagemaru (as Optional Leader) and 4 Shinobi with maximum enhancements, all for 155 Levels versus the usual cost of 200 Levels (basically a 'free' extra unit). Add more Prowlers such as Dagger, Harod, Kyler or Kirsten, and the cost break continues. Assassin force!

All that aside, I would rather have another Shinobi sculpt before investing in a third and fourth. Right  now however, there is no sign of another sculpt appearing but I will remain hopeful as other Agents have had two variants.

On the colour scheme, I had started painting the whole uniform dark blue, but I did not like it, so I dropped the mini into the stripping bath (Dettol; works a treat, and best stuff I have used so far). I re-started using 'black' (dark grey) as the base for most of the mini, and keeping the dark blue to add some contrast, which was a motif I started with Kagemaru. I will keep this colour scheme going forward for other Shinobi, but altering the position of the dark blue to break up the uniformity a little. Most importantly, my 2014 painting target is almost  back on track across all lines after losing a month in February (I want to manage four minis per month, plus another couple somewhere across the year), and for Anima Tactics I want to paint around three minis per month on average; so far for this year I have painted ten Anima Tactics minis, so I am down by two.

Running Totals
Anima Tactics Units: 156 (added: nothing, but currently several mins are on order...)
Anima Tactics Units Painted: 52 (50 different models; technically as September has not yet been released, that is one-third of every mini I have, and one-third of those actually available!)
Painted Units Percentage: 33.3% (percentage of AT minis owned and painted)
Anima Tactics Range: 151 units (including 2 LE minis; added September as he is due for imminent release)
Percentage of Whole Range Painted: 33.1%
Year to Date Target: 11 of 12 units (3 per month target; 91.7%)

Sunday, 16 March 2014

Type-020: Verrier

It has been a long lay-off from painting for me (due to working on the recent Pulp City Kickstarter), at least relative to my productivity in 2013. Therefore I am pretty pleased to have painted a few minis over the past few days.

I have managed to paint some Anima Tactics and non-Anima Tactics stuff that I hope will ignite some overall painting momentum, with a view to getting back on track.

This weekend I finished three minis including this one, and in the past few days I have prepped several other Anima Tactics minis: Luther Delacroix; another Al-Djinn; and Freya. While I already had a lot of stuff prepped, I am hoping completing 'some things' right now helps spur me on to getting some serious painting done in the next few weeks and months - time will tell of course, as ever!

This model has been in my pile of blisters for a few months, but having some time off work this week freed up a bit of painting time, so I had a small surge of motivation and assembled and painted this quite quickly by my standards; it effectively 'jumped the painting queue', but having not finished any painting for several weeks I am okay with that. While not my best work, I am happy with the results especially for a quick turnaround.

In game terms, one Type-020: Verrier can be taken per every 150 Levels of a Party. As an Undead unit you cannot attach Advantage Cards to them, so the key choice regarding the Type-020: Verrier is which upgrade to use. I suspect my primary choice will be the Queen until I get to grips with Guidance Points and Controllers; the Queen option allows lower-Level Undead to ignore the Uncontrollable rule. The options allow this unit to be fielded at Levels between 30 and 40. I have another Type-020: Verrier waiting in the wings (pardon the pun!), although not yet assembled, but with this unit finished and the next (to be shown in a few days), my Black Sun force is really growing; I expect to show a new Party picture very soon, and hope to get them on the table in the next few months.

I am also closing in on having a complete collection of the minis. There have been a couple of recent releases which I have yet to pick up (Gear Mk. Trithemius and October), so by my count I need five more minis for the complete set. Getting closer, although the paint total still falls short!

Running Totals
Anima Tactics Minis: 155 (added: Luther Delacroix; Mijhail Mashen’ka; a second Type-020: Verrier; and a second Type-004: Hellhound/ Hellhound)
Anima Tactics Minis Painted: 44 (43 different models)
Painted Minis Percentage: 28.4% (percentage of AT minis owned and painted)
Anima Tactics Range: 150 (including 2 LE minis)
Percentage of Whole Range Painted: 28.7% (this includes the two new releases)

Saturday, 12 October 2013

Cenette

I am glad this is finished at last. It has been stuck in the queue with no motivation from me to finish it for what has seemed a long time. As soon as it arrived (some time before early May) I prepared it for painting, and started some base colours - then just lost all motivation to finish it. It has only been in the last week that the motivation resurfaced, so bit by bit this week I have been working away on it and now it is done.

This is my first attempt at a 'sheer nylon' type effect, and I am quietly pleased about it (even if the images don't show it off that well), while other parts less so - but they are unlikely to be changed now. There are some really fine parts on the mini as the images no doubt show, which I struggled with, but this is as good as I could probably manage without losing patience. And to top it off, the mini has been dropped or knocked over at least twice, requiring repairs and touch ups, so to be honest, I will be glad it is the cabinet!

Cenette is one half of Team The Condemned Lovers along with Drake (who was finished back in March), and finishing her represents completion of my first Team proper (since Bella and Aqua are a special case anyway). Cenette's history describes that she chose to leave Rose Island to its fate and pursue the man she loves. And blessed with angelic blood and incredible martial skill, she and Drake make a deadly combination.

In game terms, Cenette looks a little light in the Attack/Damage department, at 5/3; however her actions change that perception dramatically. Her 3 AP Attack is at basic 10 Attack, meaning most models are auto-hit unless they Dodge or have a buff in place. Her special Charge is yet more devastating; it adds +3/+2 and gains +2 from being a Charge, for 10/5, meaning she is very likely to hit due to rolling 2 dice, even if targets elect to Dodge, especially if she can get a buff from another Party member (not to self: I really must paint up Sophia Ilmora), and her Charges can have a single direction change, meaning she can if used right avoid intercepts and tank-like characters acting as speed-bumps.

If using her alone, the usual thoughts come to mind with regard to choice of Advantage Card: Primal or Elemental Weapon are obvious options. However, maybe Clock of Cronos to ensure she can use her special Charge just when needed.

Running Totals
Anima Tactics Minis: 142 (added: nothing since the last painted mini!)
Anima Tactics Minis Painted: 30
Painted Minis Percentage: 21.1% (percentage of minis owned and painted)

Thursday, 22 August 2013

Saint Astraega

Click to enlarge-icate
It seems like ages since I finished an Anima Tactics mini so I am glad to rectify that right now. This month has not felt too productive, although I have now painted in just two months (13 models) what I painted in each of three months (January to March; April to June) across all ranges I am working on, so not too bad I guess!

I have turned out 4 Pulp City minis this month so far, which has impacted on my productivity with Anima Tactics. So as I stated up front, I am pleased to have finished another.

Saint Astraega is one half of Team Saint Council with Saint Evangeline, and very much a support unit. As the number of Church units I have completed grows, so to do my options. I am now at a stage where 3 models (Grey; Luzbell; and Saint Astraega) would likely be vying for 2 'slots' in a level 300 Party, and looking at Astraega's capabilities, I think she is edging out Grey, since she may be the model to keep Lostaroth Marchosias in play since I have struggled to keep him alive against Rob in the games we have played; he has definitely been a high priority target!

Since the two key Actions I imagine using require 4 Action Points apiece (Astraega's limit), I think a likely Advantage Card will be Clock of Chronos, although once I can field the Team Saint Council, more options will become viable, since Astraega will be able to replenish Action Points through that card.

This one was started a while back painting wise, but kind of got left behind as I was inspired to finish sundry others. I even made a mistake by starting to paint the stems of her flowers magenta before I actually realised they were not flames!

I have started work on a couple of other Church models (Damaris and Saint Evangeline), so as soon as the next one is done, I will do an updated Church Party picture. In the mean-time I hope I can sustain some momentum as I do love this range of minis.

Running Totals
Anima Tactics Minis: 137 (added: Medeus; and Alis Testarossa; more on order)
Anima Tactics Minis Painted: 27
Painted Minis Percentage: 19.7% (percentage of AT minis owned that are painted)

Tuesday, 30 July 2013

Empire Agent (female)

Okay, okay; I did paint more minis for Anima Tactics than I hinted at near the beginning of June.

It has been a productive month for me, with 4 Anima Tactics minis, and 4 Freebooter's Fate minis painted (see here for my Freebooter's stuff), taking me to 34 minis for the year so far - I only painted 24 in the 12 months of 2012, so far so good then in terms of my productivity.

This is my second Agent, and means I am up to 155-175 Levels of Empire depending on how the Agent is configured. It looks to me that the Empire Agent can be made a very solid unit, with Armor 5 a very attractive option (I think my go to set-up will be to recover 3 Actions per Turn; +1 Attack and Damage; +3 armor for Armor 5).

With this mini I am up to 4 Empire units so far, and I am hoping to add Lilith as a Leader model making a potential 250 Levels, which in turn will be fairly easy to round out to 300 Levels with a Wanderer or an appropriate 50 Level Empire unit added.

For Advantage Cards, while it might me tempting to add Supernatural Armor, I think that is too costly to justify, so probably a simple Elemental Weapon to make an okay close combat unit. If taking a risk that I am fighting someone without decent anti-Armor, maybe Raphael's Gift to 'tank' the Empire Agent up a little.

Running Totals
Anima Tactics Minis: 135 (added: nothing new arrived yet, but one or two on order)
Anima Tactics Minis Painted: 26 (a few more are in the dreaded queue)
Painted Minis Percentage: 19.3% (percentage of AT minis owned that are painted)

Monday, 22 July 2013

Alessa Raincross

Click on me to embiggen
This one was *mostly* finished around a week ago after a period of on-off 'work in progress', but when looking closely I realized I had initially missed the lacing on her crop top, so that was rectified a few days ago. Considering I did not expect to do much Anima Tactics this month, this is my third for July!

Alessa Raincross is a Wissenschaft Crow and former bounty hunter who was caught in an explosion when she hunted the assassin Vayl. Her legs were replaced with technological prosthetics and subsequently she joined the ranks of Wissenschaft.

There are a few gun-toting female characters in Anima Tactics (others that come to mind are XII, Cordelia and Kira, both also Wissenschaft; Valentine from Empire), so I am happy to get one done as a contrast to the regular 'huge swords'!

Game-wise Alessa Raincross is very much focused around her Ranged Attacks. In addition, like most non-Gear Wissenschaft units she can have 2 Advantage Cards attached. Assuming use of the Lost Loggia Organizational Advantage, then she can be loaded up to make a very effective sniper type based on he Stealth Action.Therefore the Nue Advantage Card could be useful to make Alessa harder to find when using Stealth; or perhaps Covert Operation to allow Alessa to gain Advanced Deployment. Finally anything that stacks with Attack or Damage is inevitably useful given her focus on Ranged Attacks.

With my Wissenschaft shaping up, a couple more would be nice before I switch focus to the Gears.

Running Totals
Anima Tactics Minis: 135 (added: nothing new since the last update!)
Anima Tactics Minis Painted: 25 (a few more are in the dreaded queue)
Painted Minis Percentage: 18.5% (percentage of AT minis owned that are painted)

Tuesday, 16 July 2013

Erika

Click embiggen this image
Considering I thought I would not get many Anima Tactics minis finished this month (even having finished Hamadria when I posted that though), this is my second for July, and I have a third 95% done. So more than I initially thought then!

Erika is a teenager who wields incredible destructive power through her hammer, Mjolnir, and is the youngest member of the Empress' Hand.

I love this mini; it is such a fun pose that I think it is one of the best in the range, and since I rate the bulk of the Anima Tactics range very highly, in turn that makes this one of my favourite mini concepts ever.

I really do love this sculpt.

That said, I wish they had either opted to cast in resin, or had chosen to sculpt a grip onto the hammer so the haft could have been easily replaced with brass rod - as it is I do not think that will stand up to too much handling, and so it may only be used sparingly as a gaming piece. I am not even sure it will keep the mini in position even without handling as the metal is pretty soft. That said, it is a brilliant model in my opinion.

Game-wise Erika has some of the usual traits of Empire units including Armor; high-ish Damage value. These are complemented by a fairly decent Speed value and some pretty unusual Actions, including Action Point removal; small radius area of effect; one-shot Taunt which induces Berserk - useful for disrupting units that work outside of base to base or use non-damaging Actions.

Did I mention that I love this mini by the way?

Erika has the colour scheme seen on my other Empire units (Janus Faith; Odin Goldsmith), and I think it should look effective in contrast to Wissenschaft and Church Parties. There will be a second Empire scheme for the likes of Samiel, Iosara etc., but I am still trying to work that out since I have a few Organizations with predominant use of black.

Running Totals
Anima Tactics Minis: 135 (added: Bridget Setsuna; Kujaku Hime; Raziel Archetypum; Type 009 Deathhead; another Al-Djinn; and another Shinobi)
Anima Tactics Minis Painted: 24 (with another almost done)
Painted Minis Percentage: 17.77% (percentage of AT minis owned that are painted)

Sunday, 30 June 2013

Luzbell

Click to make enlargified
Another unit completed and my fifth Church model. I am starting to get near to a point to have more flexible options when thinking about Party-building

Luzbell is a slight change to most of the line in my humble opinion, especially the Navarro Perez sculpts, since she lacks the finer detailing of many other models, having simpler areas to paint etc. Still a  nice change and she fits well with the range. Sticking with my Church palette, since she is clearly intended to protect her Party, I feel she is a shield-maiden type even though she is a Mystic; so I decided that she needed some black to tie into the Church Warrior units.

Luzbell possesses a very good Dodge Action; Holy Reflection which is a useful Action to reflect Ranged Attacks onto other models; a basic Ranged Attack; and an option to re-position a friendly model - this latter Action should be especially useful to help manage any Friendly units that struggle to manage their Action Points, as well as those that do not rely on Charge (I am thinking Azriel for one in that regard). Functionally I think she is a good alternative to Grey, but only if there enough other hard-hitters in the same Party. I still need another Level 50 Church Unit I think.

In terms of Advantage Cards I would be thinking of one of the following: Afterimage (a Power that makes her harder to hit at range preserving her Dodge response); Talisman of Eriol (re-roll one die); Bell of Fortune (discard to add +1 to a roll made by the character; the understanding from the Forum is that this may be after the roll is made - useful for her Holy Reflection and Dodge Actions).

Running Totals
Anima Tactics Minis: 128 (added: Limited Edition Celia)
Anima Tactics Minis Painted: 22
Painted Minis Percentage: 17.2% (percentage of AT minis owned that are painted)

I have a number of part-painted minis, and one very close to finishing. Of the part-painted and undercoated/assembled minis there are 46 minis ready to be completed! July is set for doing some minis for Freebooter's Fate, so I may be able to manage 1 or 2 Anima Tactics minis next month. I have another project lined up for August, so I suspect my next big run will be in September, with any painted between now and then as 'bonuses'.






Monday, 27 May 2013

Janus Faith

Click to enlarge-ify
Been a while hasn't it? At least it feels that way to me. I hit a brief painting slump (back pain limits my motivation and capability to paint from time to time which is what happened over the past week or so), so this took longer to finish off than I hoped. I say 'finish', as I have just realized there is a little more to do on the sword pommel (10 minutes wok tops).

Janus Faith is a master of numerous fighting styles, who has been granted lost loggia technology in the form of his sword and armour, and who know serves at the behest of the new Empress, albeit with some reservations about the Empire itself.

His abilities make him more of a 'tank' than anything, designed to receive an Attack and then hit with with his Special Attack. Keeping his Action points topped up while maintaining his defensive Upkeep ability (Absolute Defense) will take some consideration I imagine.

Janus Faith is painted as the blue-print for my Empire colour-scheme: blue tunic; white trousers; gold armour and trim. The fluff cites the highest ranking Empire as wearing white, but I am going to keep the blue/white/gold on all as far as possible (with some exceptions like Samiel) simply as I like the combo.

Getting him finished makes me enthusiastic to get some more done soon and hopefully get some games in before too long. I have a load more figures in the pipeline for Anima Tactics, including a lot of Empire. I hope to finish basic Empire and Black Sun Parties within the next few months, while adding to other stuff I have also.

In terms of Advantage Cards I am thinking of things like Supernatural Armor; Primal; Clock of Chronos.

Janus Faith is a member of Team Cerberus Division with Vayl and Daniella Meris, so I guess it would be a good idea to get cracking with them sooner than later. However, being a painter of whim rather than determination, 'sooner' could well turn out to be 'later'...

Running Totals
Anima Tactics Minis: 119 (added: another Type 005 (blister); High Arbiter Arkeid; Claude Valmore; and Luzbel)
Anima Tactics Minis Painted: 18
Painted Minis Percentage: 15.1% (percentage of AT minis owned that are painted)


Monday, 7 January 2013

Wissenschaft Agent (male)

My seventh Anima Tactics mini is finished! Comments and criticism welcome.

Wait a moment; "Seventh you say? I count only six!"

Astute readers may have noticed only five preceding posts of painted minis. Well I finished my sixth on Sunday, but as it is part of a Team, it won't be shown until the other part of the Team is finished.

So on to this, my seventh as I said. This model is my first Agent; Agents are non-unique characters that can be fielded in multiples depending on the size of game (usually 1 per 150 Levels). That restriction stops spam I guess more than anything. Agents are customizable, and each Organisation's specific Agents has particular options available. Those options sometimes change the Faction (Light, Dark or Neutral) or Category of the Agent, however Wissenschaft Agents's are always Neutral and Prowler. A basic Agent is worth 20 Levels and can have a combination of options up to 20 extra Levels.

The models have some options for parts/construction, and each Organisation pretty much has male and female options available (same rules for each), so variety is easily achieved.

This was finished quite quickly, and I am particularly happy with the blending on the trousers, which were painted with the same approach as those on Clover. I think the colour scheme works well and so I have the nucleus of a small Party now, based around Wissenschaft: Hiro; Dereck Shezard; Wissenschaft Agent. That totals 150 Levels - not enough to qualify for an Organisational Advantage (which kick in at tiers of 200 Levels), but enough for learning the game I reckon. Time to start working on filling out the opposing Party then!

EDIT:

Running Totals
Anima Tactics Minis: 63 (2 more acquired after mini #5; oops)
Anima Tactics Minis Painted: 6 (the real '6th' will be counted when the whole Team is finished)
Painted Minis Percentage: 9.5%

Monday, 31 December 2012

Grey

Yes of course, inevitably yet another Warrior! I promise that at some point some other classes will see minis painted up, honest, as well as some more models for the Dark Faction.

Grey is my first Church mini, and I have lined up a few others from the same Organization so I can try out a Level 200 game to see how Organization Advantages play out.

Grey is intended to be a 'tank' or 'bodyguard' of sorts through reading some tactics posts on the Forums, and looking at his Actions and abilities.  While a fairly decent Warrior looking at his attributes, and for his Level, he has a unique ability that prevents him from taking out enemies, so he needs to be used in tandem with an ally without doubt.

I love the idea of the grizzled veteran, which is picture Grey as, and I painted this mini up in tandem with Clover as a conscious effort to step away from the 'dark palette' of the first three minis I finished.

Red is going to be a motif for my Church units going forwards; I will try and work in at least some red into all of their schemes if possible. While some minis will suit it, others may prove a little trickier, so time will tell on that plan.

The 'studio' version of Grey has him bedecked in white; since my Saints will be in White, I wanted to paint him in a way that would stand out from that, and from the darker hues I plan for units like Lostaroth Marchosias. I am sure it will work out as planned, or vaguely like as planned!

As I finish more and more Anima Tactics units I am getting increasingly itchy to try the game. Hopefully by February or March I will have painted enough to have a few games trying a few different models and Party combinations.

So five models painted for Anima Tactics this month. the down-side is that my percentage painted is about to drop imminently as I have a few more minis ordered and en route. Oh well...


Running Totals
Anima Tactics Minis: 61
Anima Tactics Minis Painted: 5
Painted Minis Percentage: 8.2%

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