Another Anima Tactics unit finished, and my 36th mini from the range in 2013.
This was yet another mini I loved from first seeing it, so much so that Sho sneaked up the painting queue from when I acquired him! I have been struggling with two other Empire models for quite some time, one of which may go into the stripping bath, and so it is a good feeling to get at least one more done.
I had thought that my Empire Party would be larger than it is by now, but as I say, a couple of models I have struggled with.
At first examination Sho does not look too hard hitting; his 3 AP Bushu Special Attack is at a basic Attack 5 Damage 5, although it does give him Healing if it hits. Compare that to Celia's Tear of Illusions which is 10/3, or Drake's Dragon Overdrive at 8/8 and it looks lacking, except that Sho adds Damage (and Attack with Bushu) the lower his Life Points total is thanks to his Kurokami rule). That sets up a situation where he benefits from being Damaged, but with Defense 9, Armor 2 and 13 LP, Sho is not particularly durable. Which in turn makes me think he will take a bit of working out and getting used to, if I am to use him effectively.
The mini comes packed with an Advantage Card that buffs his LP (Heart of Gold; adding to the utility of Kurokami). Another synergistic option would be Last Stand, adding to his Attack and Damage at below half LP - functionally that means at 6 LP for example he would add +3/+3. Something else for me to ponder.
Running Totals
Anima Tactics Minis: 147 (added: nothing, but still awaiting that recent order)
Anima Tactics Minis Painted: 41 (40 different models)
Painted Minis Percentage: 27.9% (percentage of AT minis owned and painted)
Anima Tactics Range: 148 (including 2 LE minis)
Percentage of Whole Range Painted: 27.0%
Showing posts with label Critical Mastery. Show all posts
Showing posts with label Critical Mastery. Show all posts
Friday, 27 December 2013
Saturday, 30 November 2013
Ignis, Fire Demon
I did a quick bit of dry-brushing and washes on the red body, and set to work on the flames, before some final highlights to the body of the model. The flames have been the most time consuming, and although a bit of a challenge (reversing the usual progression of dark to light to light to dark from recesses to out aspects of the flame does take a little getting used to for me), I am actually reasonably happy with the results, and very happy it is finally done and finished. Not brilliant, but done, and a real change of palette from the recent Black Sun Undead units and Faust Orbatos and Maximo Ligori.
I had originally envisioned having two or three of these, but given how long it has taken me to get around to finishing it, I think I will stick with one. It is quite a tall model, approximately three and half inches from the base to the tip of the flames, so matches the Wrath of Nature in height (but certainly not bulk!).
With finishing this one, I have painted over 25% of the models I have for Anima Tactics. The next one I finish should take me to exactly one quarter of the available range, unless they suddenly release some more in the next few weeks!
Having more Summon options now means I really do need to get some more effective Summoners painted up (specifically Belith, Genma and Covel), and probably at least one more Dark Summon for a little bit of balance. In game terms Ignis, Fire Demon has seen a cost reduction from the 2013 Update. I know from reading the Cipher Studios Forums some players did not view it as a particularity effective unit previously, but there seemed to be some strong points about it that looked good to me (high Damage, base size, its special abilities), so with reduced cost it does look tastier than before. As a summon, there are no Advantage Card issues to plan for, so the primary decision is whether to take the super-cheap lesser form or the slightly more expensive greater form.
Running Totals
Anima Tactics Minis: 147 (added: still not added anything for a while, but that may change soon-ish)
Anima Tactics Minis Painted: 37
Painted Minis Percentage: 25.1% (percentage of minis owned and painted)
Saturday, 23 November 2013
Maximo Ligori
I do rather like this mini; well I like the range immensely. but this one really appeals to me. There is a lyric from a Cult song that goes something like "He's a real heavy dude, in a killing mood" which to me sums up Ligori very well. I think the imagery is just right (sharp edges, asymmetrical armour, brutal looking weapon, chains etc.), and the name is just perfect in my humble opinion. In other words he looks like a 'bad mutha'.
This was a fairly quick paint-job, although broken up into sessions of downtime from some course-work I am doing. The only real tie-in to my planned Azur colour-scheme is the dark/black cloth, but I hope he will still fit in nonetheless. However Azur are definitely down the pecking order of my painting right now, so it will be a while before more are done. At least I think so...
On his Actions and Abilities is where Maximo Ligori gets very interesting if you ask me. This unit is now a few years old, but still fits a useful niche. All his Actions and Abilities are geared to him getting stuck into close combat. One of the key interactions is his Raxxor Slayer Action, which doubles Damage on a Critical Hit; combined with Critical Mastery and a decent base Damage value, and use of Gnosis means he has something like a 36% chance of doing double Damage if I have worked out the probability correctly. Line him up against targets with no significant Armor and less than 16 LP and he has a good chance of taking them out in a single attack unless they Dodge.
The downside for Ligori is that to function optimally he needs to take Damage in close combat, and although he has good LP, his Armor value is not huge. So keeping him alive is important. That makes me think that taking Raphael's Gift or Heart of Gold as Advantage Card would perhaps be the best option. Alternatively good old Elemental Weapon or Primal adds to the one-shot kill capability he can muster.
Not sure when Maximo Ligori will actually get a run out, but I look forwards to it when he finally does.
Running Totals
Anima Tactics Minis: 147 (added: continues to be nothing!)
Anima Tactics Minis Painted: 36
Painted Minis Percentage: 24.5% (percentage of minis owned and painted)
This was a fairly quick paint-job, although broken up into sessions of downtime from some course-work I am doing. The only real tie-in to my planned Azur colour-scheme is the dark/black cloth, but I hope he will still fit in nonetheless. However Azur are definitely down the pecking order of my painting right now, so it will be a while before more are done. At least I think so...
On his Actions and Abilities is where Maximo Ligori gets very interesting if you ask me. This unit is now a few years old, but still fits a useful niche. All his Actions and Abilities are geared to him getting stuck into close combat. One of the key interactions is his Raxxor Slayer Action, which doubles Damage on a Critical Hit; combined with Critical Mastery and a decent base Damage value, and use of Gnosis means he has something like a 36% chance of doing double Damage if I have worked out the probability correctly. Line him up against targets with no significant Armor and less than 16 LP and he has a good chance of taking them out in a single attack unless they Dodge.
The downside for Ligori is that to function optimally he needs to take Damage in close combat, and although he has good LP, his Armor value is not huge. So keeping him alive is important. That makes me think that taking Raphael's Gift or Heart of Gold as Advantage Card would perhaps be the best option. Alternatively good old Elemental Weapon or Primal adds to the one-shot kill capability he can muster.
Not sure when Maximo Ligori will actually get a run out, but I look forwards to it when he finally does.
Running Totals
Anima Tactics Minis: 147 (added: continues to be nothing!)
Anima Tactics Minis Painted: 36
Painted Minis Percentage: 24.5% (percentage of minis owned and painted)
Friday, 28 June 2013
Odin Goldsmith
My second Empire unit, and this is a big one.
For those not familiar with the mini, Odin Goldsmith is mounted on a 40 mm base. He is a big beast of a model, even if he does not look it at first sight. Nowhere near Wrath of Nature size, but still 45 mm tall, and his weapon? That is approximately 2 3/4 inches long!
Like I said - he is big!
Odin Goldsmith is the warrior incarnate; his background describes that for over thirty years he has been present in every documented conflict and involved in hundreds of secret special operations, that he is an unstoppable fighting machine.
Colour-scheme wise I wanted to stick with what I laid down with Janus Faith, but having no tunic I substituted the blue onto his cloak. Even though there is an established official colour scheme for Empire which I *think* varies by rank, I want a more uniform look for my Empire so I will be sticking with the combination with some exceptions like Samiel.
I am looking forwards to unleashing Odin Goldsmith in some games as he has a couple of cool Action, but a really cool special ability (Chain of Blows), which can keep going with the right amount of stupendous luck. It could be interesting to see that ability explode as it were.
Stats wise, he has very high armour, a lot of Life points and attack 5/Damage 6, so pretty hard-hitting. Definitely one to sue Gnosis on to maximize the chances of Chain of Blows.
His main drawback is that he has a relatively very low AP regeneration, but this improves as he takes more damage, although for the best 4/4 he will be close to being taken out, so it maybe worth considering Advantage cards that offer synergy with how he is set-up such as Last Stand (+1 Attack and +1 Damage at below half LP); Talisman of Eriol (re-roll one die); Primal (since you are likely to be using Gnosis etc anyway, he should hopefully hit, and Primal stacks that up); and any of the usual suspects like Supernatural Weapon, Elemental Weapon or Supernatural Armor.
Ultimately he looks like he can be a heavy hitter, but one that is fallible. Definitely want to get some games in with him as soon as possible.
Getting this finished was a little surprising as I had started work on Luzbell at the time, then thought I would do 'a bit' on Odin while she was drying at some points, Then I carried on, and on, and eventually finished him. I really have little control over what I finish and when sometimes! Luzbell is nearly done and I have a few more Empire (Vayl; Veronica; Erika; and Female Empire Agent) in the possibly infamous 'queue', so I hope more will be done soon. That said, I have a painting challenge for another game next month, so that may slow things down a little on the Anima Tactics front, same for August, but rest assured I will keep plugging away.
Running Totals
Anima Tactics Minis: 127 (added: nothing!)
Anima Tactics Minis Painted: 21
Painted Minis Percentage: 16.5% (percentage of AT minis owned that are painted)
For those not familiar with the mini, Odin Goldsmith is mounted on a 40 mm base. He is a big beast of a model, even if he does not look it at first sight. Nowhere near Wrath of Nature size, but still 45 mm tall, and his weapon? That is approximately 2 3/4 inches long!
Like I said - he is big!
Odin Goldsmith is the warrior incarnate; his background describes that for over thirty years he has been present in every documented conflict and involved in hundreds of secret special operations, that he is an unstoppable fighting machine.
Colour-scheme wise I wanted to stick with what I laid down with Janus Faith, but having no tunic I substituted the blue onto his cloak. Even though there is an established official colour scheme for Empire which I *think* varies by rank, I want a more uniform look for my Empire so I will be sticking with the combination with some exceptions like Samiel.
I am looking forwards to unleashing Odin Goldsmith in some games as he has a couple of cool Action, but a really cool special ability (Chain of Blows), which can keep going with the right amount of stupendous luck. It could be interesting to see that ability explode as it were.
Stats wise, he has very high armour, a lot of Life points and attack 5/Damage 6, so pretty hard-hitting. Definitely one to sue Gnosis on to maximize the chances of Chain of Blows.
His main drawback is that he has a relatively very low AP regeneration, but this improves as he takes more damage, although for the best 4/4 he will be close to being taken out, so it maybe worth considering Advantage cards that offer synergy with how he is set-up such as Last Stand (+1 Attack and +1 Damage at below half LP); Talisman of Eriol (re-roll one die); Primal (since you are likely to be using Gnosis etc anyway, he should hopefully hit, and Primal stacks that up); and any of the usual suspects like Supernatural Weapon, Elemental Weapon or Supernatural Armor.
Ultimately he looks like he can be a heavy hitter, but one that is fallible. Definitely want to get some games in with him as soon as possible.
Getting this finished was a little surprising as I had started work on Luzbell at the time, then thought I would do 'a bit' on Odin while she was drying at some points, Then I carried on, and on, and eventually finished him. I really have little control over what I finish and when sometimes! Luzbell is nearly done and I have a few more Empire (Vayl; Veronica; Erika; and Female Empire Agent) in the possibly infamous 'queue', so I hope more will be done soon. That said, I have a painting challenge for another game next month, so that may slow things down a little on the Anima Tactics front, same for August, but rest assured I will keep plugging away.
Running Totals
Anima Tactics Minis: 127 (added: nothing!)
Anima Tactics Minis Painted: 21
Painted Minis Percentage: 16.5% (percentage of AT minis owned that are painted)
Subscribe to:
Posts (Atom)
Recent Posts
Labels
30 mm base
40 mm base
Abilities & Rules
Advanced Deployment
Agent
Anima Tactical
Anima: Shadow of Omega
Arbiter
Azur Alliance
Bases
Battle Reports
Black Sun
Church
Controller
Critical Mastery
Damage Resistance
Dark
Empire
Flight
Games
Gear
Guidance Points
Infiltration
Initiative
Intangible
Interview
Kickstarter
LE Price Watch
Leader
Level 15
Level 20
Level 25
Level 30
Level 35
Level 40
Level 45
Level 50
Level 55
Level 60
Level 65
Level 70
Light
Mystic
Neokinesis
Neutral
Next 10
Open Movement
Optional Leader
Party
Progress Report
Project Log
Prowler
Samael
Stealth
Summon (Dark)
Summon (Light)
Summoner (Dark)
Summoner (Light)
Summoner (Void)
Summoners
Team Assault Group
Team Bella and Aqua
Team Cerberus Division
Team Executive Team
Team Les Jaeger
Team Saint Council
Team The Condemned Lovers
Team The Puppet Master
Team Twin Shadow
Team Weapons of Azrael
Teams
Tokens
Undead
Upcoming & WiP news
Useful Resources
Wanderer
Warrior
Wissenschaft