Showing posts with label Intangible. Show all posts
Showing posts with label Intangible. Show all posts

Sunday, 7 September 2014

Arias Vayu

Another Summon, I wanted to finish this as a counterpoint to painting my first Al-Djinn and the second. I had actually started Arias Vayu before both the Al-Djinns, completing the Elemental Crystals first, then started tackling the bulk painting on the main mini at a later date. Of course things didn't work out as planned, and the Al-Djinn's have been finished for a while. Suffice to say, I found parts of this unit very tricky, fiddly and frustrating to paint, and I also struggled the skin, which I tried to do with a different colour to my usual choice to create a sense of difference. All of which means that while I may double up on many or most Summons, I have absolutely no plans to paint another Arias Vayu. Ever. And yes, that is despite the fact that I do think it is a lovely model!

The five minis (Arias Vayu and the Elemental Crystals) are treated as a single unit for rules, although the Elemental Crystals are treated as distinct and separate models. Obviously I have not yet tried out Arias Vayu, but I suspect there will be a little bit of understanding required of best strategy needed to get the most out of this particular unit. At 55 Levels, the indication is that Arias Vayu is one of the more potent Summons, yet there is an inherent unpredictability at the same time.

Arias Vayu is able to (randomly) call upon one of five abilities of the Elemental Crystals each Turn, so positioning is key to minimize the impact of pure luck; Gnosis is pretty much a must-use with Arias Vayu, I think, to help try and achieve favourable results, and a unit like High Saint Eleinai (Church Leader) can really help here with her ability to use Gnosis after a die roll is made.

I need to get more Summoners painted up to make the most of the growing array of Summons I am painting, but i have been saying that for several months now. Covel and Belith seem increasingly much-needed! Embarrassingly, both have been part done for months.

Running Totals
Anima Tactics Units: 163 (added: nothing new but I have two minis on pre-order)
Anima Tactics Units Painted: 62 (58 different units)
Painted Units Percentage: 38.0% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 units (including 2 LE minis; including September as he still is due for presumably imminent release)
Percentage of Whole Range Painted: 38.2%
Year to Date Target: 21 of 27 units (3 per month target; 75%)

Friday, 28 March 2014

Ahriman, Lord Of Darkness

My fourth Anima Tactics mini finished in March, and this was done from base colours to finish in a few hours, and completed in one day - something my haphazard painting process normally forgoes!

I had a vague idea of what I wanted to do for this mini for a while, but never made a start. Then I changed my mind, picked up the mini, and wanted to try a couple of new-ish paints in my collection from Reaper. The final scheme then formulated pretty quickly and I quite enjoyed doing a 'quick and done' paint-job. Nothing fantastic about the painting here, but done quickly to a satisfying standard, and yet another mini finished, and a step closer to number 50.

I am particularly chuffed to get another Dark Summon finished as that then frees up more balanced options for games.

Ahriman, Lord of Darkness is a unit that has benefited from the points costs revisions in the 2013 Saga III & IV Update. Costs have dropped to 35 and 45 Levels for the two differing forms. But in all honestly I can see no good reason to use the lesser form as the greater form has 1 extra point of Attack, but more importantly has an extra Bind Point, meaning it can stay in the game longer. Mitigating that Bind Point difference requires for more  than the equivalent cost in my humble opinion, so a no-brainer. And there is more; the higher level version benefits from Intangibility, meaning only enemy units with Magic or Ki Attacks or Effects, or of a Level higher than Ahriman, Lord of Darkness' Atman of 60 (so characters of Level 65 and above), can actually harm this particular Summon - pretty nasty then.

In the background, the Lords of Darkness appear to be the elemental opposites of the Maidens of Light. Since I am planning to eventually paint a second Elhaym, Maiden of Light, it would make sense to paint a second Ahriman, Lord of Darkness. Another purchase to make then!

Running Totals
Anima Tactics Minis: 155 (added: nothing, but thinking of ordering a second Arhiman, Lord of Darkness...)
Anima Tactics Minis Painted: 47 (45 different models)
Painted Minis Percentage: 30.3% (percentage of AT minis owned and painted)
Anima Tactics Range: 150 (including 2 LE minis)
Percentage of Whole Range Painted: 30.0%


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