Showing posts with label Level 25. Show all posts
Showing posts with label Level 25. Show all posts

Tuesday, 9 December 2014

Church Agent (male)

Unit number 70 - done!

These Agents are the special forces available to the Church's highest circles of power. Many are trained from childhood to hunt down and destroy supernatural threats to humanity, while others use their divine gifts to further the work of the Church.

I started this mini along with another Church Agent and a couple of non-Anima Tactics minis at the same time, to take advantage of the fact that all were using red as a predominant colour. What that meant was that in a few days I managed to paint 3 minis, and so I have inched further forward with my Anima Tactics painting total. This mini was started once previously, and stripped of paint when I was unhappy with my progress. There is some pitting at the back of the mini I am unhappy with, but that will stay as it is, as I just do not want to strip and repaint it again. More importantly, it is my first Church unit completed (since Alis Testarossa) in almost 6 months!

As mentioned in a recent post (click for link), it looks like Agents may get a change to their rules, so I am very interested to see what will happen with Church Agents. once all the Agents cards have been revealed, I will probably get a set printed via Artscow until such time official cards are printed.

As the year draws to a close, I don't think there is any hope of achieving my target of 36 Anima Tactics units this year. However, I may get a couple more painted possibly, and if I can match the same total next year and the year after, the project will remain steadily on course. That may need me to paint 'smarter', doing what I have done with Deimon and Luther Delacroix and painting a couple of units in tandem for speed,

Running Totals
Anima Tactics Units: 164 (added: nothing and still no sign of that pre-order from months ago...)
Anima Tactics Units Painted: 70 (66 different units)
Painted Units Percentage: 42.7% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 discrete units (including 2 LE minis; including September as he *still* is due for presumed release)
Percentage of Whole Range Painted: 43.4%
Year to Date Target: 29 of 36 units (3 per month target; 81%)

Sunday, 16 November 2014

Azur Agent (male)

After turning around Akio Kageshima within a week, this mini has been finished in a slightly quicker period of time. I was painting something for a different game when it occurred to me that the other model had a very similar colour palette to what I would use for an Azur Agent, so while waiting for parts of that much bigger mini to dry, I started in on this. The Azur Agent was under-coated black, which means it has been waiting painting for quite some time, and of course I decided to use my regular Azur colour scheme, with the added accents of the white cuffs. It has surprised me just how many Azur units I have painted this year, especially as I have not finished at least one I thought would be done by now!

In the game background, the Azur Alliance is a rival power to the Empire of Abel, and the Azur Agents are the private army of the Supreme Archon.

In game terms an Azur Agent can be fielded multiple times depending on game size, and are customisable. Agents cannot really be min-maxed to match equivalent named units, but they can have a role in a Party. Of course they can simply be used as Al-Djinn Ash Slaves, but used in an Azur force something to consider is fielding them in the same Party as Kerberos who gives them a bonus to their Attack value. Even then though, there are simply more efficient options available since most Azur Prowlers are in the 35-45 Levels range, and the Azur Agents simply cannot match their capabilities, so I am not too sure I really see the game 'value' in them right now. Even worse, they kind of compete against Shinobi in terms of how they can be built, and comparing typical builds for both working off Stealth-based Attacks, the Shinobi will have a cheaper AP Action and be harder hitting, but the Azur would probably be built to be faster. So right now in the game it is hard to see that they can be used to their fullest potential. Hopefully that may change in the future.

On the Anima Tactics painting project front, I have several minis that could be finished quite quickly If I can muster the focus, so hopefully the last few weeks of this year will prove fruitful.

Running Totals
Anima Tactics Units: 164 (added: another Grimorium; still no sign of that pre-order from months ago...)
Anima Tactics Units Painted: 67 (63 different units)
Painted Units Percentage: 40.9% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 discrete units (including 2 LE minis; including September as he still is due for presumably 'imminent' release, and has been for a long time)
Percentage of Whole Range Painted: 41.4%
Year to Date Target: 26 of 33 units (3 per month target; 79%)

Sunday, 26 October 2014

Samael Agent (male)

Forming a shadowy network of operatives, Samael Agents are tasked to unleash chaos and confusion across all of Gaia in the name of the Fallen Angels of Samael.

With this mini, I have been painting it bit by bit through the week, desperately clinging on to my often fleeting motivation! I wanted a quite muted palette, to create a sort of 'fantasy ranger' look to him; green, grey and brown as the main colour blocks all fit that kind of vision I think, with some contrasting brightness from the stave and magical effect. When I finished Dagger, this Samael Agent was only under-coated, so it has quickly leap frogged a number of part-done minis, which is okay - at least something has been finished! It may be a bit rough in places, but I can live with it. The most important thing for me is getting another mini done, and it has also been a useful exercise in  working with the green colour I used here and which I am using for another non-Anima Tactics project.

Until I get a more substantial Samael force together, I think this Agent is most likely to  be used in games as created by an Al-Djinn as an Ash Slave. Samael Agents belong to either Light, Dark or Neutral Faction depending on the abilities. This can have slight impact of things like choosing Advantage cards, as well as how a few units do or do not get bonuses against specific Factions.

Running Totals
Anima Tactics Units: 163 (added: nothing, but I *still* have two minis on pre-order <sigh>)
Anima Tactics Units Painted: 65 (61 different units)
Painted Units Percentage: 39.9% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 units (including 2 LE minis; including September as he still is due for presumably imminent release, and has been for a long time)
Percentage of Whole Range Painted: 40.1%
Year to Date Target: 24 of 30 units (3 per month target; 80%)

Saturday, 16 August 2014

Gear Mk. Trithemius

This is my first Gear, and a tester of sorts. I have a couple of these now and will use them to work out my painting approach to the bigger Gears like Goethia, Theurgia and Grimorium. Legacy of Solomon may be different but I am not sure yet, and the Golem Gears such as Hecatondies Sigma Zero will be certainly be approached differently.

Gears come in two flavours so far, and the more common type is considered Technomagical Powered Armour, and that is the class that the Trithemius seems to fall into. Gears are mostly developed from examples of rediscovered technology known as Lost Loggia in the Anima Tactics background. Most of them have Damage Resistance, cannot take Advantage Cards, and many are Immune to Poison.

The Gear Mk. Trithemius is a sort-of Agent type of Gear; it is not an Agent as such, but counts against the limit of Agents, and like Agents has a small menu of options to customise its abilities. Unfortunately, the creators appear to have printed the game card for the unit with an error in its AP recovery rate (the card has it as way too fast for its Level value), although this has not been officially addressed in an Errata or update that I can find. I hope that is rectified fairly soon.

Since I mainly play against Wissenschaft when I play Rob, I hope we get a game in with one or more Gears fairly soon, although countering the decent Armor values prevalent among Gears will take some working out.

I enjoyed painting this and turned it around quite quickly, so the second one may be done before too long. Possibly.

Running Totals
Anima Tactics Units: 163 (added: Gear Mk Trithemius x2; October)
Anima Tactics Units Painted: 59 (55 different models)
Painted Units Percentage: 36.2% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 units (including 2 LE minis;including September as he still is due for presumably imminent release)
Percentage of Whole Range Painted: 36.2%
Year to Date Target: 18 of 24 units (3 per month target; 75%)

Monday, 4 August 2014

Hellhound/Type-004: Hellhound (III)

I evidently like painting these things (after my first Hellhound/Type-004: Hellhound is here; and the second is here)! The main reason for painting a third is that I wanted a couple of 'Summon'-version paint-schemes, and  also because my painting has slowed down. As they are quick and easy to do, it helps me avoid full-on painters block to have got 'something done'.

The funny thing is, I am not sure I have actually used any of them in a game yet! I may have faced one once, but I have not yet selected a Hellhound or Type-004: Hellhound unit in a game that I can recall. That said, now that I have added a few more Summons in the past two or three months, I am much closer to being able to try out a Summon-horde type of list.

Keep an eye out soon for a group shot of all my painted Summons so far, ten models in total, although I really intend one of the Hellhounds more for my Black Sun than as a Summon.

Still, I cannot see me painting any more of these - three is plenty I think - so its is time for me to look for other 'quick-fix' minis for when I experience painting slumps in my Anima Tactics project. That said, I have been doing a bit of work on some other units, so hopefully I can get on track with the project sooner than later.

Of course, I had to get a picture of all three Hellhound/Type-004: Hellhounds together.

Running Totals
Anima Tactics Units: 160 (added: nothing - but I am now waiting on 3 minis; one has been dispatched from the USA, and hopefully the other will be too soon - also from the USA)
Anima Tactics Units Painted: 58 (54 different models)
Painted Units Percentage: 36.25% (percentage of AT minis owned and painted)
Anima Tactics Range: 151 units (including 2 LE minis; added September as he still is due for imminent release)
Percentage of Whole Range Painted: 35.8%
Year to Date Target: 17 of 24 units (3 per month target; 71%)


Tuesday, 22 April 2014

Shinobi

Ninja! Essentially Wanderer ninjas, Shinobi are non-unique units for Anima Tactics, described as elite assassins said to come from the Eastern island of Varja. I like ninjas (I have painted 8 so far for Pulp City!), and so eventually I would like to paint a few of these (more on why in a moment), and I do currently have another available in the mound of blisters.

Shinobi can be taken once per 150 Party Levels, so usually one or two in a typical Party. Unlike other Agents (so far!), they can be included in Organization or Faction Parties (currently, other Agents may only be used in Organization Parties - not in Light or Dark Parties). However, there is also an interesting wrinkle with Kagemaru when used as an Optional Leader; then his Master Shinobi and Elite Shinobi abilities allow you to field a ninja squadron - he allows up to two additional Shinobi, with all Shinobi having a reduced cost! Use them in an Azur Party with the Shadow Lords Organizational Advantage and suddenly you can have Kagemaru (as Optional Leader) and 4 Shinobi with maximum enhancements, all for 155 Levels versus the usual cost of 200 Levels (basically a 'free' extra unit). Add more Prowlers such as Dagger, Harod, Kyler or Kirsten, and the cost break continues. Assassin force!

All that aside, I would rather have another Shinobi sculpt before investing in a third and fourth. Right  now however, there is no sign of another sculpt appearing but I will remain hopeful as other Agents have had two variants.

On the colour scheme, I had started painting the whole uniform dark blue, but I did not like it, so I dropped the mini into the stripping bath (Dettol; works a treat, and best stuff I have used so far). I re-started using 'black' (dark grey) as the base for most of the mini, and keeping the dark blue to add some contrast, which was a motif I started with Kagemaru. I will keep this colour scheme going forward for other Shinobi, but altering the position of the dark blue to break up the uniformity a little. Most importantly, my 2014 painting target is almost  back on track across all lines after losing a month in February (I want to manage four minis per month, plus another couple somewhere across the year), and for Anima Tactics I want to paint around three minis per month on average; so far for this year I have painted ten Anima Tactics minis, so I am down by two.

Running Totals
Anima Tactics Units: 156 (added: nothing, but currently several mins are on order...)
Anima Tactics Units Painted: 52 (50 different models; technically as September has not yet been released, that is one-third of every mini I have, and one-third of those actually available!)
Painted Units Percentage: 33.3% (percentage of AT minis owned and painted)
Anima Tactics Range: 151 units (including 2 LE minis; added September as he is due for imminent release)
Percentage of Whole Range Painted: 33.1%
Year to Date Target: 11 of 12 units (3 per month target; 91.7%)

Thursday, 20 March 2014

Hellhound/Type-004: Hellhound (II)

This is my second Hellhound/Type-004: Hellhound (the first can be seen here - click for link); and painted slightly more in keeping with my Black Sun forces this time, and alongside the Type-020: Verrier I posted a few days ago. Hopefully the upcoming picture of my Black Sun units together will bear that out.

I picked this model out to paint last week almost as soon as it arrived in the post, as I wanted something I could finish quickly and easily and because as much as I don't really enjoy painting that much (I am a gamer first, painter second I think; I want my gaming pieces to be painted though), I did quite enjoy the first one as something quick and easy to do, and this was no different thankfully.

I hope that I can overcome the lull I have been in and get a move on through some more Anima Tactics units sooner than later, I'd like to get to 50 painted models for the game before the end of May, preferably even sooner (although I wonder if the end of April is a goal too far!).

I have a fair number that have yet to be used in games I have played, including the Hellhound/Type-004: Hellhound. Looking at this unit's rules again, especially as a Black Sun unit rather than as as Summon, it looks like a fairly cheap but potentially decent unit to harry and harass weaker support type enemy models. As a Dark Summon it is incredibly inexpensive at a mere 15  Levels.

I have a number of other Anima Tactics minis part-painted as well as dozens undercoated but not yet started. If I was a more disciplined painter I would start cranking through the partly done units I have, however I can be a bit of a gadfly when it comes to getting minis finished so that remains a forlorn hope I reckon. Maybe I ought to shame myself publicly by posting a pic of all the minis that have had some paint splashed on them? Or, then again, maybe not... :)

Anyway, this is my 45th Anima Tactics mini painted, which is pretty good going for a game that typically can be played with around 4-8 units at a time. Still, I really do want to paint at least one of every mini for this game, so that goal remains intact. Please stay with me and with the blog over the next couple of years to see how I get on with that ambition!

Running Totals
Anima Tactics Minis: 155 (added: nothing in the past few days!)
Anima Tactics Minis Painted: 45 (43 different models)
Painted Minis Percentage: 29.0% (percentage of AT minis owned and painted)
Anima Tactics Range: 150 (including 2 LE minis)
Percentage of Whole Range Painted: 28.7%

Saturday, 30 November 2013

Ignis, Fire Demon

This has been stuck in the dread 'painting queue' for rather a long time. Bits of work were done on it, but very haphazardly from the outset. For example it was initially undercoated in black; then I realised that was a big mistake, so used some yellow spray to re-undercoat  it. Then some of the red base colour got slapped on and I noticed there was some extra gap filling to be done as the red was painted. So it simply got put to one side due to encountering those problems (mostly of my own creation). After very recently painting Maximo Ligori, I had a little bit of renewed motivation, so did a bit of work on Genma (also a very long time in the painting queue - as can be seen from this post here from 20 months ago), but thought to myself, I really had to finish Ignis, Fire Demon.

I did a quick bit of dry-brushing and washes on the red body, and set to work on the flames, before some final highlights to the body of the model. The flames have been the most time consuming, and although a bit of a challenge (reversing the usual progression of dark to light to light to dark from recesses to out aspects of the flame does take a little getting used to for me), I am actually reasonably happy with the results, and very happy it is finally done and finished. Not brilliant, but done, and a real change of palette from the recent Black Sun Undead units and Faust Orbatos and Maximo Ligori.

I had originally envisioned having two or three of these, but given how long it has taken me to get around to finishing it, I think I will stick with one. It is quite a tall model, approximately three and half inches from the base to the tip of the flames, so matches the Wrath of Nature in height (but certainly not bulk!).

With finishing this one, I have painted over 25% of the models I have for Anima Tactics. The next one I finish should take me to exactly one quarter of the available range, unless they suddenly release some more in the next few weeks!

Having more Summon options now means I really do need to get some more effective Summoners painted up (specifically Belith, Genma and Covel), and probably at least one more Dark Summon for a little bit of balance. In game terms Ignis, Fire Demon has seen a cost reduction from the 2013 Update. I know from reading the Cipher Studios Forums some players did not view it as a particularity effective unit previously, but there seemed to be some strong points about it that looked good to me (high Damage, base size, its special abilities), so with reduced cost it does look tastier than before. As a summon, there are no Advantage Card issues to plan for, so the primary decision is whether to take the super-cheap lesser form or the slightly more expensive greater form.

Running Totals
Anima Tactics Minis: 147 (added: still not added anything for a while, but that may change soon-ish)
Anima Tactics Minis Painted: 37
Painted Minis Percentage: 25.1% (percentage of minis owned and painted)

Sunday, 10 November 2013

Type-005 (blister) (II)

The last of my Type-005's. I think 3 is enough as in order to field more I would be looking at larger games, 400 Levels or more, which I don't see happening any time in the near to medium-term future. In addition, if I wanted to do another, I would want to balance things out with another copy of the Type-005 from the Black Sun Starter Set.

I am fairly please overall with how these and the Type-009 have turned out, and I can attribute my recent productivity with the Black Sun necromantic weapons largely to my Zomtober endeavours. To make a viable Party, I need to get some more options painted up I think, so units I feel I would like to get finished are Promethea, Bridget Setsuna, Deimon, Type-012 Hunter, Type-020 Verrier, and maybe another Type-004: Hellhound, the latter painted in a scheme more in line with my Black Sun units (meaning the first one will be for use mainly as a Summon). That said, I have 7 units for my Black Sun so far, 8 with the Type-004: Hellhound, so the basics are there!

On the wider painting queue, I did a quick count of undercoated or part-painted Anima Tactics minis that I have, and that is 45 or so currently, so I need to start making headway into that pile before long! At my current rate of around 3 per month on average, that is 15 months work, or around 3 years to paint everything I have acquired, so watch this space for progress!

Running Totals
Anima Tactics Minis: 147 (added: nothing!)
Anima Tactics Minis Painted: 34
Painted Minis Percentage: 23.1% (percentage of minis owned and painted)



Thursday, 7 November 2013

Type-009

The Type-009, also known as the Deathhead, is another Black Sun Undead foot-soldier. Arguably more dangerous than the Type-005 (also see here), like the other necromantic weapons the Type-009 can also be modified towards a specialist role.

I think I will be fielding the Type-009 with the Type-010: Commander upgrade; that allows Type-005's and 009's to ignore uncontrollable, and gives them an Attack buff. Add in Elite Squadron Advantage Card for the Type-005's and suddenly they look a little more dangerous all around.

Yet again I have opted for a colour scheme intended to tie my undead constructs together as (hopefully!) a cohesive whole. I aim to use the same approach with the Type-020: Verrier and Raziel Archetypum when I eventually get around to those. My key Black Sun colours of black (really: dark grey with washes) and green are in there and will continue as a motif as far as possible on other in the same Organization.

Fielding the various basic Undead cuts down on some decisions: they cannot take Advantage Cards; they usually will have a limited selection of role-focused upgrades so choosing one should be straightforwards. Something they are is undeniably cheap units, so a non-Black Sun enemy should be outnumbered all things considered. as I gather more of these necromantic weapon constructs and their masters in painted form, i am quite looking forwards to fielding them as a Party - hopefully sooner than later!

Running Totals
Anima Tactics Minis: 147 (added: Eve; Griever; and Macbeth)
Anima Tactics Minis Painted: 33
Painted Minis Percentage: 22.4% (percentage of minis owned and painted)

Friday, 25 October 2013

Type-005 (blister)

My second Type-005 (my first is here); Zomtober has really helped spur me on to get a number of minis finished this month (on the day I finished this Type-005, I finished 3 other minis).

This Type-005 follows the same colour scheme as the preceding one, and the third I am working on along with a Type-009 which will have a matching scheme too. Hopefully they will be a fearsome-looking selection of units when finished.

There are two Type-005 bodies, with a selection of two left arms, two right arms and three heads. I plan to stop at three of these units, as with the Type-009 upgraded, I expect the four models will weigh in at 85 Levels as they benefit from a Black Sun Organization Advantage which awards levels for upgrades. In a 300 Level game that leaves 215 levels plus 5 upgrade Levels for another Undead unit, which should mean around 4-6 additional models, or 8-10 for a 300 Level Party as a whole. Given that a 300 Level Party would typically be 6-7 units, that is quite a potential numerical advantage. I will need to work on a few more units to get there though.

I have started work on both the remaining Type-005 and the Type-009, so hopefully they will be finished while I still have some painting momentum. Let's see how that works out...

Running Totals
Anima Tactics Minis: 144 (added: another Type-012 Hunter)
Anima Tactics Minis Painted: 32
Painted Minis Percentage: 22.2% (percentage of minis owned and painted)

Sunday, 20 October 2013

Type-005 (Starter Set)

I am pretty pleased with how this model has turned out. It has been assembled for quite some time, and was something I planned to get around to eventually, but with Zomtober underway on one way of my other blogs (click for link), I was inspired to do some Undead painting for Anima Tactics; to that end I made a start on my first two Type-005's (I have three; you can take one per 100 Party Levels allowed). This is the first, and I would like to finish the second before the end of October, motivation permitting.

With a really limited palette, this was actually quite quick to finish: the different areas of colour are skin; metal; black cloth; green cloth; leather straps; blank dead eyes. I chose to use my usual Zombie skin recipe rather than the Anima Tactics 'studio' Type-005/Type-009 skin hue which is a kind of magenta. That does look cool, but I know what I like for my Undead!

Type-005's seem to have taken time to improve in perceived value in the game. At first glance they are quite cheap units with a degree of customization available (more on that with the next Type-005 post). However as Undead they cannot take Advantage Cards, which means that mitigating their inherent limited accuracy (Attack 4; no special Attack or Charge that adds Attack or Damage) is a key issue. Initially their biggest inherent advantage could be that after being taken out, the essentially explode at the start of the next Action Phase. However if your Black Sun Party takes Elite Squadron (Plot Card) and has a Type-009 upgraded to Type-010: Commander, then suddenly taking a few Type-005's means that you can have Attack 6 and Damage 6 units at just 25 Levels cost apiece (Type-005A: Assault). Add to that they have a 12 inch range Attack and the possibility of some annoying spam is unleashed.

Time to start thinking of playing a Black Sun Party methinks! And time to get painting the other two Type-005's and my Type-009...

Running Totals
Anima Tactics Minis: 143 (added: still nothing since the last painted mini!)
Anima Tactics Minis Painted: 31
Painted Minis Percentage: 21.7% (percentage of minis owned and painted)

Saturday, 14 September 2013

Hellhound/Type-004: Hellhound

To to engrow
This unit is an unusual one in game terms, but I will get to that later. First up, the painting side of things.

This has been a 'quick and done' paint job (albeit one I am happy with, even if it is not spectacular), simply because I could feel a sense of painting inertia coming on. In the past few years I have undergone a few painting slumps, lasting weeks or even months, and I could feel another one on its way.

What I have learned in that time, is that just getting 'something done', finished and complete even if it is not my best work, can be useful to snap me out of doing nothing at all on the painting front. And given this year I am determined to paint as many minis as possible to make up for the relative inactivity of last year, well I needed to address that as soon as I could, and this was the perfect model for me at the required time. Something that could be done quick and simply, for what is hopefully an effective looking gaming piece.

The Hellhound is my 28th Anima Tactics mini, and the 41st mini I have painted this year so far (versus the paltry 24 I painted in 2012; 6 of those were in one month alone). So progress continues!

This mini is unique (so far) in Anima Tactics, as it can be fielded in either of two ways. One option is to use the model as a Type-004: Hellhound, a 25 Level Neutral Black Sun Undead unit; basically a pretty simple fire and forget type of nuisance, particularly due to its Charge and its Dark Hunter ability, with the added benefit of Stealth.

The other option, and right now the one that intrigues me more, is to use the Hellhound as a Level 15 Dark Summon. Again, it is kind of fire and forget, but with the advantage of a free de-buff Action against nearby enemies if the Hellhound kills its target. As a unit it is very cheap, and adds a simple to use extra unit for a Dark Summoner.

In fact I am so intrigued by the possibilities with the Summoned Hellhound, I plan to add at least one more to my collection, probably to be painted with a colour scheme more in line with my Black Sun units. It also makes nice counterpoint to the cheap Light Summon (Hamadria).

As a Summon or Undead unit, the Hellhound/Type-004: Hellhound cannot have Advantage Cards attached, meaning more Levels elsewhere.

Running Totals
Anima Tactics Minis: 142 (added: Hellhound; Goethia; Frey; Freya; and female Wissenschaft Agent)
Anima Tactics Minis Painted: 28
Painted Minis Percentage: 19.7% (percentage of AT minis owned that are painted; percentage pretty much unchanged due to those pesky acquistions!)


Tuesday, 30 July 2013

Empire Agent (female)

Okay, okay; I did paint more minis for Anima Tactics than I hinted at near the beginning of June.

It has been a productive month for me, with 4 Anima Tactics minis, and 4 Freebooter's Fate minis painted (see here for my Freebooter's stuff), taking me to 34 minis for the year so far - I only painted 24 in the 12 months of 2012, so far so good then in terms of my productivity.

This is my second Agent, and means I am up to 155-175 Levels of Empire depending on how the Agent is configured. It looks to me that the Empire Agent can be made a very solid unit, with Armor 5 a very attractive option (I think my go to set-up will be to recover 3 Actions per Turn; +1 Attack and Damage; +3 armor for Armor 5).

With this mini I am up to 4 Empire units so far, and I am hoping to add Lilith as a Leader model making a potential 250 Levels, which in turn will be fairly easy to round out to 300 Levels with a Wanderer or an appropriate 50 Level Empire unit added.

For Advantage Cards, while it might me tempting to add Supernatural Armor, I think that is too costly to justify, so probably a simple Elemental Weapon to make an okay close combat unit. If taking a risk that I am fighting someone without decent anti-Armor, maybe Raphael's Gift to 'tank' the Empire Agent up a little.

Running Totals
Anima Tactics Minis: 135 (added: nothing new arrived yet, but one or two on order)
Anima Tactics Minis Painted: 26 (a few more are in the dreaded queue)
Painted Minis Percentage: 19.3% (percentage of AT minis owned that are painted)

Monday, 15 July 2013

Hamadria

You may have spotted Hamadria in the battle report preview images I posted and she was finished quite quickly for that game.

Although very quickly painted, and certainly not my best work, I am reasonably happy with the end result, how this Summon has turned out.

A Hamadria appears to be some kind of nature spirit, but far less destructive than the Wrath of Nature. Using here the other day has changed my mind about Sarah Reindhold; the two worked well together as effectively a 55 Level pair of units, with overlapping healing Actions. When I used Sarah Reindhold with Elhaym, Maiden of Light as her Summon I thought it was an expensive combination, but this combination worked well with their stacking healing actions synergising very well. add to that that Hadria has a cheap basic ranged Attack to throw into the mix, and she is a very effective, if fragile, unit.

As a Summon Hamadria cannot have Advantage Cards attached to her, so no specific strategy there.

After posting about the upcoming battle report I thought it could be a while before I finish any more Anima Tactics, but I finished one mini today and almost finished another, so I am on a bit of a roll.

I really, really need to paint up some Dark Summons soon, but honestly I do think that painting what I feel like seems the best way to go for now instead of frustrating myself and losing all interest from trying to do a specific mini.

Running Totals
Anima Tactics Minis: 129 (added: Hamadria!)
Anima Tactics Minis Painted: 23
Painted Minis Percentage: 17.8% (percentage of AT minis owned that are painted)

Sunday, 23 June 2013

Juliette Kaim

Click to embiggen
Juliette Kaim is the Azur Alliance's greatest messenger, passing on the orders of the Arbiters.

Juliette is also my my first completed Azur Alliance, the first of that Organization like Yuki was for Samael - I really am determined to paint all of this line if I can pull it off, so branching out is one of the key things to enable that I think; that way I can get a small foot-hold into each line-up.

This unit is quite atypical in several ways when compared to the rest of the line. Most units weigh in at between 35-60 Levels, with the majority in the 40-50 range. At 25 Levels Juliette Kaim is a very cheap unit, but one that has a particular function. The knock-on effect of the standard costing is that at 200 Levels you expect to have 4 units, possibly 5 cheaper units. At 300 Levels you expect to have 6, possibly 7 units. The point is that Juliette stands outwith the building blocks of Levels, except when you look a little deeper.

One Party I have in mind is to use her with Team Les Jaeger (The Colonel; Kyler; Rheindhold; and Kirsten). Collectively they come to 175 Levels, allowing Juliette to neatly take that up to 200 Levels.

Another factor is that Juliette is all about buff and de-buff. And to maximize her buffing capability she needs to be in a Party with an Arbiter. The Colonel will fulfill that role if used as part of Team Les Jaeger, so another pointer in that direction.

I have read a number of forum comments that Azur Alliance is 'under-powered' compared to other Organizations, but since I plan to paint and hopefully try out everything eventually, that does not deter me. And the idea of a sneaky bunch dressed in black appeals to me a lot!

On the Advantage Card front, well at only 25 levels I wonder whether she would be better left without, allowing another Unit to use those precious few Levels of Advantage Cards. That said, if I was to give her any cards it would be something like: Gnose (meaning no Ranged Attacks or Charges against her from more than 6 inches away); or Nue (adds to the difficulty to detect the unit if it is Hidden, which is important as Juliette needs to be Hidden to use one of her Actions).

On the painting, I am fairly pleased, although the neck frill may get a little more work before varnishing.

Running Totals
Anima Tactics Minis: 127 (added: Sho; slowed down the acquisition slightly there!)
Anima Tactics Minis Painted: 20
Painted Minis Percentage: 15.7% (percentage of AT minis owned that are painted)


As an aside, the current available range stands at 147 minis by my estimate; at my current rate that would around 44-45 months to complete the lot even if they don't release anything else! Time to step up my painting speed methinks! :)

Monday, 22 April 2013

Styx

This was a quick paint-job, and nice to complete - a lot of times quick outcomes are useful for me to renew my motivation; seeing stuff finished helps me finish more stuff more easily if that makes sense  and given my history of painting slumps over the past few years, anything that helps fight or avoid that is a 'good thing'.

Therefore, painting Styx was not towards the end of gaming with it any time soon (that won't happen but I'll explain why later in the post), but simply I felt motivated, and it was quick to paint which is a winning combo for me. Looking at the pics, I am pretty pleased with how it turned out (although a couple of extra fine highlights were added after photographing it).

The swirl design I decided to do as a green glow-y thing; I chose green as all my Black Sun will have green as a colour motif, which is also reflected in his collar (and which is in keeping with the colours of Clover). I do need to touch up the left eye a bit but that should be reasonably quick an easy.

So onto why I won't be gaming with Styx any time soon. Well rules-wise Styx is an Undead dog; being Undead means that he can become Uncontrollable. He purposefully has an automatic chance of that occurring if Promethea (also from the same Black Sun Starter Box as Styx, along with a Type-005) is not in play; so obviously intended to play in a Party with Promethea then? Not quite. The Type-020: Verrier has an option to be upgraded to Type-021: Queen, and if I read the rules right that excludes Styx from his Uncontrollable rule while the Type-021: Queen is still on the table. He is still self-evidently better with Promethea in play (he essentially acts as her bodyguard and some of his rules only trigger from that), but I have two minis I can paint up, that either of which will allow Styx to be fielded without going wild. That said, the only advantages that Styx has over a typical Type-005 is better mobility, Hidden and a nice Attack that can only be used from Hidden; whereas the Type-005 will have better Damage, Armor and LP.


Running Totals
Anima Tactics Minis: 94
Anima Tactics Minis Painted: 15
Painted Minis Percentage: 15.96% (percentage of AT minis owned that are painted)

Monday, 7 January 2013

Wissenschaft Agent (male)

My seventh Anima Tactics mini is finished! Comments and criticism welcome.

Wait a moment; "Seventh you say? I count only six!"

Astute readers may have noticed only five preceding posts of painted minis. Well I finished my sixth on Sunday, but as it is part of a Team, it won't be shown until the other part of the Team is finished.

So on to this, my seventh as I said. This model is my first Agent; Agents are non-unique characters that can be fielded in multiples depending on the size of game (usually 1 per 150 Levels). That restriction stops spam I guess more than anything. Agents are customizable, and each Organisation's specific Agents has particular options available. Those options sometimes change the Faction (Light, Dark or Neutral) or Category of the Agent, however Wissenschaft Agents's are always Neutral and Prowler. A basic Agent is worth 20 Levels and can have a combination of options up to 20 extra Levels.

The models have some options for parts/construction, and each Organisation pretty much has male and female options available (same rules for each), so variety is easily achieved.

This was finished quite quickly, and I am particularly happy with the blending on the trousers, which were painted with the same approach as those on Clover. I think the colour scheme works well and so I have the nucleus of a small Party now, based around Wissenschaft: Hiro; Dereck Shezard; Wissenschaft Agent. That totals 150 Levels - not enough to qualify for an Organisational Advantage (which kick in at tiers of 200 Levels), but enough for learning the game I reckon. Time to start working on filling out the opposing Party then!

EDIT:

Running Totals
Anima Tactics Minis: 63 (2 more acquired after mini #5; oops)
Anima Tactics Minis Painted: 6 (the real '6th' will be counted when the whole Team is finished)
Painted Minis Percentage: 9.5%

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