In game terms, Reindhold is a little unusual. Most of his Actions are Effect based, meaning they cannot be Dodged, although Resistance applies. That said, his Damaging Effect is restricted to 6 Life Points Damage, so he has his limits. He also has a Paralysis causing Action, as well as another that can move enemy models, useful with models who have yet to Activate or are in tricky positions to reach. He can also move scenery, but I never like those kinds of Actions in games, since scenery sizes vary so much by gamer’s collections, and also because a beautifully crafted board with fixed scenery renders the Action useless. A minor criticism though.
Team Les Jaeger, and the second member of the Team I have painted after Kyler; I still have to complete Kirsten (part-painted) and The Colonel to finish the group. Azur will take a bit of working out in terms of effective game-play I think, so I may hold off playing them until I have Team Les Jaeger and an Arbiter at the very least. So quite a way off then! When I do finally get around to using Reindhold, Advantage Cards that make sense are Clock of Cronos or Fate Clock for the extra AP; Control Bound to boost the Reindhold’s Effect values (making Resistance rolls harder against his Actions); or maybe Presence (extending Reindhold’s Control Zone, therefore his range with abilities). He is also one of the units that benefited from a cost reduction with the 2013 Update.
Anima Tactics Units: 163 (added: nothing new....yet!)
Anima Tactics Units Painted: 60 (56 different models)
Painted Units Percentage: 36.8% (percentage of AT minis owned and painted)
Anima Tactics Range: 152 units (including 2 LE minis;including September as he still is due for presumably imminent release)
Percentage of Whole Range Painted: 36.8%
Year to Date Target: 19 of 24 units (3 per month target; 79%)