Thursday, 2 May 2013
For regular players, this adds depth. It adds a strategic decision-making element beyond list choice alone. It allows fine-tuning, as Advantage Card Levels are finite, and the number of cards that can be selected is limited.
That depth though, can lead to a bewildering array of options for casual gaming. As a Pulp City player this is a problem we saw with Resources in that game, that the 'cool' add-on may not be casual gamer friendly, especially as some are very text-heavy. That said, arguably a regular player will always have some degree of presumed advantage (no pun intended!) over a casual player since they will be more familiar with a game's nuances and idiosyncrasies.
In all though, I do feel Advantage Cards can provide a fun extra dimension that does not break the game with any kind of auto-win strategy; they are good, but none are that good - there are still tactical decisions to be made as games play out.
A very useful resource for Advantage Cards is the Anima Tactics Oracle: follow this link.
Maybe as I post up more painted minis I will try and post which Advantage Cards I would favour and why; I may even go back to some earlier posts. Stay tuned!
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