Friday 11 April 2014

Intangible

Figure 1: Kira is going to need some help!
Intangible is a pretty nifty Innate Ability, and one that I had overlooked until I painted Ahriman, Lord of Darkness.

At first I focused on the fact that it allows the model to avoid the penalties of moving through Abrupt Terrain (Difficult Terrain in many other games). But there is something even cooler; basically it limits models Attacking an Intangible target to those with Magic or Ki Attacks or Special Effects, or of needing to be of higher Level. Basically this particularly hamstrings Prowlers, which means that Azur and Wissenschaft more than most Organizations have units that are adversely affected, since their Actions are often based on Subterfuge, and many Prowlers are not of especially high Level.
Figure 1: Kira is in trouble because her Actions are based on Subterfuge (not Ki or Magic), and her level is less than Ahriman, Lord of Darkness' Atman value of 60 (Atman is the Level equivalency that Summons use for Level vs Level comparisons).

Figure 2: Will Ahriman, Lord of Darkness Charge Juliette Kaim?
Intangible also adds to range of Charges where that range would be reduced by Abrupt Terrain, such as steep hills. Especially useful as the game does not strictly allow pre-measuring.
Figure 2: Ahriman, Lord of Darkness wants to Charge Juliette Kaim, even though she is on a steep hill (Abrupt Terrain), which may mean he could be out of Charge range if he did not have the Intangible Innate Ability. It does not prevent Maximo Ligori from trying to intercept the Charge of course.
Intangible can clearly be turned to a player's advantage of course, and one extra option is to use the Ceridwen Equipment Advantage Card, which allows the bearer to benefit from Intangible by using an Action. I really dismissed the card at first, but in hindsight against certain Party types it could be a very useful option.

2 comments:

  1. Nicely explained. Sounds like a lot to learn about to play.

    ReplyDelete
    Replies
    1. Nah, not so much. Just some subtleties in a few of them maybe. I think most low model count skirmishes have a few 'special rules' knocking around, while some have tons (those Songs of Blades and Heroes derived games for a start). :)

      Delete

Recent Posts

Recent Posts Widget